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TIGSource ForumsCommunityDevLogsRed Goddess Development
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Author Topic: Red Goddess Development  (Read 12784 times)
yanimstudio
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Red Goddess


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« Reply #20 on: December 14, 2014, 02:41:56 PM »

Hello everyone!

We 're working on this enviroment "Jungle" on Red Goddess game, please take a look, further information in www.redgoddessgame.com

Thanks for your support
Yannick
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yanimstudio
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« Reply #21 on: December 15, 2014, 03:15:56 AM »

We are working to improve the 3 characters gameplay: Divine, Rage and Fear, each one has differents habilities, the player can swich from Divine, the main character to Fear or Rage, please take a look the following video.

Thanks!




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EdFarage
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« Reply #22 on: December 15, 2014, 07:26:02 AM »

Oh wow the art in this game  Hand Clap Grin
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yanimstudio
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Red Goddess


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« Reply #23 on: December 15, 2014, 12:27:37 PM »

Thanks for your comment! We'll release a new trailer with gameplay the next week, we hope you'll like it. Cheers,

Yannick
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godDLL
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« Reply #24 on: December 15, 2014, 10:47:25 PM »

Oh wow the art in this game  Hand Clap Grin

I'd like to second that, I'd like to see more art from you. Even if not game-related.
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yanimstudio
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« Reply #25 on: December 17, 2014, 03:12:24 AM »

Here more screenshots about our work,now we're working in Divine 3D model. further information please take a look the site www.redgoddesgame.com or www.yanim.net.

Thanks for your support!



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yanimstudio
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« Reply #26 on: December 26, 2014, 08:51:08 AM »

Yanim Studio team wish you a Merry Christmas and a Happy New Year 2015!



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dhontecillas
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« Reply #27 on: December 26, 2014, 09:27:55 AM »

Yow! this game looks pretty cool. I'm posting to follow!  Hand Thumbs Up Left
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yanimstudio
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Red Goddess


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« Reply #28 on: December 26, 2014, 11:13:49 AM »

Thanks so much for your post! We'll update you soon. Stay tuned! Cheers,
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yanimstudio
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« Reply #29 on: December 27, 2014, 05:29:15 AM »

#screenshotsaturday shows the main character: "Divine" in the Jungle town . Please send us your comments!  Hand Pencil

Further information at: www.redgoddessgame.com

Thanks for your support

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yanimstudio
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« Reply #30 on: December 30, 2014, 09:46:19 AM »

 Hand Point Right Here is a new Red Goddess gameplay VIDEO: with “MASK GAMEPLAY” and some melee action! Corny Laugh Please take a look VIDEO:







In this trailer we’ll spoil some of the unique features of the game:
We are actually working on the madness rays, and on the "EVIL MASK" system of the game.
If you activate some traps and pass through the madness rays, the narrator will turn aggressive, block your way and turn the masks against you. (Still have to put some Narrator voices...)
Once you have been detected, the Narrator will activate a quarantine area to attack you. There are many different possible attacks. Depending on the zone:
More enemies will appear in the area.
Your other persona, which appears as a deadly mask, and will turn against you.
Access doors will close and new traps will be activated.
Enemies will become more aggressive.

To cancel the alarm mode and get out of the quarantine area you will have to kill all opponents in the quarantine zone.




« Last Edit: January 08, 2015, 03:36:30 AM by yanimstudio » Logged

yanimstudio
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« Reply #31 on: January 03, 2015, 05:33:16 AM »

#screenshotsaturday Mask gameplay at dungeons with Fear persona pls check it out! Thank you and HAPPY NEW YEAR


 
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yanimstudio
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« Reply #32 on: January 08, 2015, 03:59:45 AM »

Working on the new HUD with UMG (unreal motion graphics):

No No NO







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BeaKManiak
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« Reply #33 on: January 08, 2015, 06:12:22 AM »

Your game is looking better every day. Don't give up!  Beer!
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yanimstudio
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« Reply #34 on: January 09, 2015, 03:27:06 AM »


Thank you so much for your support! Now we're on 95% finished art work, now improving combat gameplay and HUD: with a rage bar (DIVIDED IN 10 BALLS), that indicate their power to use special abilities....  Cool








What do you think about?? Please send us your comments and your ideas! thank you so much
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yanimstudio
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« Reply #35 on: January 09, 2015, 09:28:14 AM »

Hi everyone, here is the new HUD we are working on.
Divine is one kill character, so her lifebar is short. With Rage and Fear, we have add 10 balls, this is the melee powers the player can use during combat.


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MereMonkey
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« Reply #36 on: January 09, 2015, 11:21:03 AM »

You guys this is looking gorgeous!!
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yanimstudio
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« Reply #37 on: January 10, 2015, 03:12:00 AM »

Beware the fire in the burning town! #screenshotsaturday from pre-alpha version #indiedev #gamedev #indiegame using unreal engine 4. Thank you and nice weekend!

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yanimstudio
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« Reply #38 on: January 11, 2015, 12:32:03 PM »

You guys this is looking gorgeous!!
Hey thank you Mere_Monkey! We will add The new hud next week... Can't wait to add it. That's too much time playing the game with that awfull old lifebar. Roll Eyes
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yanimstudio
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« Reply #39 on: January 12, 2015, 08:11:55 AM »

Hello everyone!

Here is a gif showing the special effect we are using in our animations.  Now Unreal 4 is able to export animation bone's scale animation keys! Notice the fist growing at the final of the combat animation, in pure "Darkstalkers" animation style! What do you think about?? Thanks so much for your support!

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