Hello, TIGForums. I'm mainly a pixel guy. I love pixel art to death, I've learned it's strengths and limitations, but sometimes it is just unsuitable. I have a really simple game idea lately, and it involes a lot of sprite rotations, maybe even scaling/zooming, but won't need much details. So I decided to give vector art a shot.
I generally don't like simplistic vector-styled games, but recently I played Insanely Twisted Shadow Planet and was blown away. It is on the most visually appealing games I've played in a while. So I want to try and borrow this style. As of graphics, I'll mostly need weird spaceships or alien creatures (with a lot of tentacles of course), so that it will be hard to do "wrong" or unrealistic. I'm thinking of black silhouettes with occasional small patches of color, and simple blurred colored backgrounds.
The thing is I have little to no experience with vectors. Just some basic Corel Draw skills back in university several years ago. So my question is for people who have experience for vector art and animations for games. What do I need to learn to start with vector sprites and animation? Should I start learning Adobe Illustrator + After Effects and what will the basic workflow look like? Since I'm using Game Maker: Studio, I imagine it like this:
1) spriting in Illustrator
2) animating the sprite in After Effects
3) getting a gif
4) importing it to Game Maker
Does that sound ok/wrong? I don't really need to overcomplicate things and make huge zooming range. Will rasterizing sprites into needed resolution work?
I'll also very much appresiate some general learning directions for beginners at vector art as well. Thank you.
UPDATE: Oh, I just learned, that GM:S actually
supports vector sprites in SWF format now. Sadly I haven't had experience with this yet.