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TIGSource ForumsDeveloperBusinessHow much copies does an average Greenlit title sell?
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aamatniekss
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« on: December 05, 2014, 02:29:32 AM »

I was just wondering how much copies does an average greenlit title sell? No Binding of Isaac or stuff as popular or hyped up. Just a regular game, which gets a bit of attention somewhere etc.
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qwurp
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« Reply #1 on: December 05, 2014, 08:55:33 AM »

Unfortunately, you're not going to get a straight answer on this because its going to vary from developer to developer (from game to game) and most of this information is kept very quiet by indies with the exception of wild success. Why? Because no one is embarrassed to move a hundred thousand copies.

The simple fact is that games will sell on Steam. They will make money. Even bad games. And games that dont sell well at launch on Steam will probably sell more copies during Steam sales. The organic base on Steam is just too huge and the perks of leveling up profiles, trading cards, badges etc means even if your game is a joke, people will still buy it because trading cards...

That being said, if you go into this thinking that getting onto Steam means you're officially going to be rich (or even self-supporting), that isn't always the case. But you will sell games on Steam. More than anywhere else (Gog, Humble, Desura etc) combined. The question is will you make a few thousand dollars or a few hundred thousand. That depends on what you're selling.
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sergiocornaga
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« Reply #2 on: December 05, 2014, 09:04:07 AM »

For an interesting look at Super Win The Game (including sales figures), read this!
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Mittens
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« Reply #3 on: December 12, 2014, 03:15:02 AM »

I would guess the average to be around US$50k
Source: Many of my friends have sold greenlit games, and I have too

Obviously that's all going to scale based on the scope and production quality of the game.
All the games I'm talking about were made by either individuals or very small teams

An 'app' type game should probably expect much less and a large-team-fancy-graphics type game should expect higher
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Schrompf
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« Reply #4 on: December 12, 2014, 03:17:30 AM »

50k? Wow. My game (and every of my colleagues' games) did sell ~1k copies, most of it in >50% discounts.
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« Reply #5 on: December 12, 2014, 03:17:59 AM »

50k? Wow. My game (and every of my colleagues' games) did sell ~1k copies, most of it in >50% discounts.

Sorry, I meant dollars, not copies
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