stage-show-in-a-box What I've been working on:
Boring Stuff!(Controller select / setup)
The original (and Interstate Arcade) version of the game depended on XInput - this made it easy to have players/controllers join the game (and require no further configuration) but obviously limited players to XBox 360/One controllers.
I turned to
InControl but ended up having trouble keeping track of controllers across scenes (without starting from one scene all the time) and various other issues.
Enter
Rewired, which advertises that it handles pretty much every controller-related use case you can think of. After a quick experiment with an evaluation copy, I purchased it and have been pretty happy so far.
After a day's work I have a system that will detect if controllers need connecting/setting up, pause the game automatically and pop up the controller setup stuff! It still has some rough edges (i.e. is using Unity's OnGUI system) and needs to save/load configurations/"maps" (which is supposed to be pretty straight forward with Rewired) but it's working well.
Music!Between the various boring bits, I've started work on a new main music theme. We've been updating the visuals/theme of the game and it's become a bit more stage-show (in a box) influenced - so I'm trying to make music that fits a micro stage show. Will post again when I have something listenable!
Thanks for reading!
[I'm assuming it's okay to bump a devlog post with devlog stuff, let me know if that's not the case]