Rat Casket
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« Reply #620 on: April 29, 2015, 08:44:24 AM » |
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I guess if your attacks have substantial telegraphing, then they should get clashing priority?
yeah thats fighting game mechanics 101. slower is less safe but more powerful.
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blekdar
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« Reply #621 on: April 29, 2015, 08:47:43 AM » |
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Damn right, glad to hear this.
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hawken
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« Reply #622 on: April 29, 2015, 09:01:37 AM » |
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This. Love it I will always play as Shellmet.
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« Last Edit: April 29, 2015, 09:08:11 AM by hawken »
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miascugh
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« Reply #623 on: May 02, 2015, 05:32:39 AM » |
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Monkeys mean business
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happymonster
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« Reply #624 on: May 02, 2015, 07:04:53 AM » |
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Cool!!
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marcgfx
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« Reply #625 on: May 02, 2015, 07:30:06 AM » |
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monkey business is the best kind of business. I love how you can only see his nostrils, completely hiding his eyes when he starts to rage.
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Rat Casket
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« Reply #626 on: May 05, 2015, 03:50:59 PM » |
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Zizka
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« Reply #627 on: May 05, 2015, 04:14:55 PM » |
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You're nailing everything right on the head with this game.
I don't recognize the pixel artist but the art certainly is to my liking, especially that water; simple and clean.
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Rat Casket
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« Reply #628 on: May 07, 2015, 04:35:32 AM » |
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updated first post finally
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BigThink
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« Reply #629 on: May 07, 2015, 05:35:37 AM » |
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Pretty cool artstyle!
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BigThink
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« Reply #630 on: May 07, 2015, 05:37:39 AM » |
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Daaamn, the mechanics seem pretty fun. You got something cool here I think. If only you could make an epic art with this and create some interesting levels. Hmmmm....
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CakeDrake
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« Reply #631 on: May 07, 2015, 07:07:10 AM » |
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Man... the attention to detail is crazy in this
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Rat Casket
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« Reply #632 on: May 07, 2015, 07:09:30 AM » |
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yesterday i posted some of these gifs to AGDG on 4chan, and some shitter tried to tell me that i was just stealing pics from the devlog and that i wasnt the actual dev. if that person happens to be an actual tigs user and not someone that just did a reverse image search on google, go fuck yourself (:<
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oldblood
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« Reply #633 on: May 07, 2015, 07:16:39 AM » |
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yesterday i posted some of these gifs to AGDG on 4chan, and some shitter tried to tell me that i was just stealing pics from the devlog and that i wasnt the actual dev. if that person happens to be an actual tigs user and not someone that just did a reverse image search on google, go fuck yourself (:<
How do we know this devlog isn't just stolen from a real devlog somewhere else?
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blekdar
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« Reply #634 on: May 07, 2015, 07:17:56 AM » |
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#kerfufflegate
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ProgramGamer
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« Reply #635 on: May 07, 2015, 10:39:23 AM » |
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yesterday i posted some of these gifs to AGDG on 4chan, and some shitter tried to tell me that i was just stealing pics from the devlog and that i wasnt the actual dev. if that person happens to be an actual tigs user and not someone that just did a reverse image search on google, go fuck yourself (:<
How do we know this devlog isn't just stolen from a real devlog somewhere else?
Yes, my dog has been developing this for months now. He's sent you a C&D letter and would like to speak with your lawyer.
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Crabby
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« Reply #636 on: May 07, 2015, 12:38:24 PM » |
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Yes, my dog has been developing this for months now. He's sent you a C&D letter and would like to speak with your lawyer.
Dogs. A man's best lawyer.
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Working on something new! Follow me @CrabbyDev.
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vinheim3
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« Reply #637 on: May 09, 2015, 08:18:01 AM » |
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Why didn't you join demo day?
But for real, I'm hyped for a 2D smash-like but with 1-hit kills. I'm wondering just how much you've looked into balancing it
Definitely following
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« Last Edit: May 09, 2015, 08:30:38 AM by vinheim3 »
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Rat Casket
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« Reply #638 on: May 09, 2015, 08:42:30 AM » |
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what the hell is demo day? ive discussed balance constantly throughout the thread. started adding more effects. water stuff and hitsparks.
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vinheim3
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« Reply #639 on: May 09, 2015, 08:49:40 AM » |
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a bi-monthly event on agdg where you showcase your game so far. Would've been cool to see how yours has been going (unless you're holding it off for release)
and yeah I know you've discussed balance, I meant I find it interesting and curious how devs take the 1-hit kill approach
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