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« Reply #640 on: May 09, 2015, 08:52:27 AM »

oh okay i understand what youre saying now, sorry.

im not quite ready to demo it yet. some stuff i still need to work out, and its missing sounds/music still.
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« Reply #641 on: May 10, 2015, 04:52:26 AM »

oh okay i understand what youre saying now, sorry.

im not quite ready to demo it yet. some stuff i still need to work out, and its missing sounds/music still.
Take as much time as you need. If i've learned anything about game design, it's don't rush anything.
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« Reply #642 on: May 13, 2015, 06:22:32 PM »




new build on the 20th. 1v1 timed deathmatch.
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« Reply #643 on: May 13, 2015, 06:40:14 PM »

Those teaser images are awesome... Looking forward to the new build.
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« Reply #644 on: May 13, 2015, 06:48:24 PM »

Yessssss I'm so looking forward to this  Waaagh!
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« Reply #645 on: May 17, 2015, 10:19:45 AM »

just in case the build isnt ready by the 20th, i posted it in its current state in the original post.
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« Reply #646 on: May 17, 2015, 11:15:48 AM »

I saw this game posted long ago (on Twitter I guess?). I love how the new graphics and specially the animations look. Gonna keep an eye on this game.  Coffee
I kinda miss how the characters kinda froze mid-air while attacking in the alpha version.  Shrug
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« Reply #647 on: May 17, 2015, 12:07:44 PM »

i added a bunch of street fighter 2 sounds because they are good, and it makes the game less boring. also i dont have any real sounds yet so...
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« Reply #648 on: May 18, 2015, 12:33:03 PM »


CROG
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« Reply #649 on: May 18, 2015, 12:45:25 PM »

#Hype

I want to make fan art of this now.

Edit: You should probably interrupt instances of the sound effect you're trying to play before playing it, otherwise it renders as kinda loud.
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« Reply #650 on: May 18, 2015, 02:35:01 PM »

HYPE!!
 Shocked Hand Clap
Seriously. That character screen! Looks really, really good.
Love the character portraits, and I'm just excited for this.
So excited... Waaagh! Hand Money Right
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« Reply #651 on: May 18, 2015, 02:46:33 PM »

if you wake up monkey its mostly fine. if you can get away.


if you cant get away... well...
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« Reply #652 on: May 18, 2015, 05:12:18 PM »

Oh okay so those guys were stage hazards! I get the feeling you should make the water transparent, or at least the parts of sprites that are behind water should have some kind of alpha blending or something. Also, animate the teeth maybe, I think they'd read as a hazard more easily.
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« Reply #653 on: May 18, 2015, 06:26:29 PM »


Momo, the NPC monkey and Shellmet are the best.  Coffee
Speaking of which; watch out because Shelmet is the name of a Pokémon.  Shrug
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« Reply #654 on: May 18, 2015, 07:53:37 PM »

Oh okay so those guys were stage hazards! I get the feeling you should make the water transparent, or at least the parts of sprites that are behind water should have some kind of alpha blending or something. Also, animate the teeth maybe, I think they'd read as a hazard more easily.

youre underestimating the power of baiting, and mind games.
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« Reply #655 on: May 21, 2015, 05:32:15 PM »


well the stage hazards are now done for the first level, The Maw. the monkeys wake up, chase the player, and go back to sleep if you get away from them. they also respawn if killed.
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« Reply #656 on: May 21, 2015, 06:15:32 PM »

Once this is released, I'm never going to not play it. I'll upload daily kerfuffles videos with friends and family and I'll become the next pewdiepie, except not.
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« Reply #657 on: May 22, 2015, 08:13:39 PM »

all new updates, devlog posts, and everything else will be posted on

ratcasket.com
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« Reply #658 on: May 22, 2015, 10:42:36 PM »

Why not?  Huh?
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« Reply #659 on: July 05, 2015, 01:48:21 PM »





WWW.RATCASKET.COM
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