I need a
C++ developer to help me get my game in a workable state up on Steam. The game's done, it's been out for 3 years now, it's using C++ and Lua and is called Pulsen (
http://pulsengame.com/).
2 years after putting the game on Greenlight, Pulsen was finally Greenlit (
https://steamcommunity.com/sharedfiles/filedetails/?id=92922878). The issue I'm having is it's been so long I no longer have the time to spend working on the game full time.
I need someone to help me get the pieces completed so I can get the game up on Steam:
- Async operation so the game doesn't freeze while waiting for online data.
- Steamworks integration (pulling in Steam user IDs and cloud-saving score files).
What you need:
- Visual Studio 2012 (or 2013+ if you can get the game to compile).
- Ability to talk either on the phone or on Skype.
- At least a basic knowledge of Git.
- Some knowledge of rhythm games.
- A rational mind.
Payment is largely going to depend on how easily you think you can work w/ the game's engine.
Please contact me if you're interested in working on this project:
http://pulsengame.com/contact.
EXTRA:I spent many years making this game and would love to have a partner work with me to get it on Steam.
I have a bunch of goals for this project that never got finished. If you show me you can do the basics, I would like to keep you on for the long-term finishing up the rest of the things I was working on 2 years ago.