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890660 Posts in 33509 Topics- by 24749 Members - Latest Member: Ryguy764

June 17, 2013, 10:32:10 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Lyle [DONE]
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Author Topic: Indie Brawl: Lyle [DONE]  (Read 37876 times)
Clemens
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« Reply #255 on: January 13, 2010, 02:58:27 AM »

Lyle actually still needs one more tiny animation. There needs to be a frame or two of cool-down after he throws foreward.

Done - check the OP for the new version - there are two extra frames at the end before going back into the idle position.

Well, I guess we can say we've just about hit the second milestone.
Sweet! When do we get to play it?  Well, hello there!
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John Sandoval
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« Reply #256 on: January 13, 2010, 09:09:58 AM »

What
Second Milestone

SCORE
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JLJac
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« Reply #257 on: January 14, 2010, 07:23:59 AM »

I don't really know why I made that animation myself, it's just that I think it's one of his most characteristic animations from the original game, ya know...

It would actually be pretty cool to have a version of the grab that is an air attack. You could use it when in the air above an enemy, and then Lyle would attach to the enemy's shoulders for half a second looking like that, and then they switch places instantanously and the enemy is grabbed. It could have a little "range" vertically, so that even if Lyle was not perfectly in position he would snap downwards and grab. Would behave a lot like how you handle blocks in LiCS, where you tend to pick them up the exact frame you land on them.

It would be fun to fit it into the game, but if it's not possible I don't mind too much Shrug

Also, nice edit rostiger! Hand Thumbs Up Right And hooray for being finished with this! Hand Shake Right
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