Oooh, like the look of this
really digging that "funny" cartoon looking artstyle. kinda feels like everything is made out of candy
also, dat death animation
Thank you guys both so much! It really means a lot to me to see that people think this is cool.
UPDATE #3: NEW NEW NEW NEW NEW NEWIt's been a very productive couple of months... so much for weekly, updates, huh? 2 months left 'til GameFest (our deadline). I think we'll be done in time, but it's gonna be pretty close.
I updated to Unity 5 the other day, which has given me access to a whole sweet of sick new stuff. Very nice antialiasing, for example, and some extremely subtle bloom.
Get ready for a huge influx of huge gifs... bear with me.
The 3D version of the game is going to have some real story elements, so I needed some kind of mission-dispensing interface. This is what I came up with. You wouldn't believe how tricky it was to make sure that the mission bubble is exactly the right size to fit the text (without awkward stretching). Also, isn't that a nice tree? I think so.
Lots of new signs, telephone poles, streetlights, and (mostly) temporary buildings. The gif compression makes them a little hard to see, but trust me, it's all gorgeous. Also, those phone lines are all placed programmatically. Those babies have some nice (bezier) curves.
Cops are now terrifying. They'll go to the last place any of them saw you, so in order to lose them you have to round at least 2 corners - or round 1 corner and shut your car off, like I did here. Those signs from before are destructible, by the way.
Lots of changes to the map! There's a compass that always points north, lines can be easily drawn to minimap icons (the cops here, for debugging purposes), and a giant version of the map can be brought up and panned around. Oh maaaann, those trees, too, right? Goddamn.
In case you didn't believe just how scary the cops are now, take a look at this. They can get anywhere. ANYWHERE. Nothing is safe. Look at how smoothly they round corners. Go buy a bunker.
The road textures are placeholder in all of those gifs, obviously - something higher-res will replace it soon-ish.
In other news, RADON was selected to be presented at the RPI (my school) booth at GDC! I was so excited about this that I made a bunch of postcards for them to hand out (unfortunately, I couldn't be there myself). Take a look!
Maybe I went a little overboard with "find your destiny."
Also please don't spam our emails.