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1075825 Posts in 44145 Topics- by 36118 Members - Latest Member: oldblood

December 29, 2014, 08:43:25 AM
TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1021115 times)
Cobalt
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« Reply #1180 on: September 23, 2008, 07:19:50 PM »

Hello, my name is Cobalt.

I was introduced to games when I was about... five? Something like that. My siblings had a NES, and I played around on that and my brother's computer. I like to mess around with Linux, and I'm pretty good with computers in general. I fix some of the computer problems at my school, and I've just finished setting up a computer surveillance system for our media center. I've been trying to convert the computers to Linux, but the administration wants to rot in its sludge of slow and malware-compliant Microsoft products, licenses, insecure admin accounts and multiple system images.

Anyway... I'm an aspiring system administrator and I'm 18 years old. If you have any computer problems, give me a ring. I've been researching independent games and such ever since I played A Game with a Kitty. Maybe before that, I don't know. I thought it was an alright game, but I really loved the pixel art, so I went looking for games like it. I don't really have any favorite games, but some games that had an impression on me are Unreal, Knytt, Link's Awakening and The Chronicles of Riddick: Escape from Butcher Bay.

I've been trying to develop a game in SDL, but I've been busy with a lot of small projects. The game (if it's ever finished) will feature a cat whose owner has just moved from another state (it's set in the United States.) As the cat, you'll explore a neighborhood which has been invaded by white demon dog... things. I'm still working out the details. It'll be a solemn action adventure game with other cats who can't talk with you, but will trade for items you've found. You'll have to find a way to get rid of the demon hounds and other creatures forever. The combat will be fast-paced and you'll find spheres that will teach you new attacks. The game will be conservative with system resources, so you'll be able to run it on very old systems and portable consoles. It'll have some cyberpunk aesthetics, too. That's the plan, at least. It will probably never be finished or will take five years or more to be finished.

That's me, but not really. I'll see you around the forums.
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warpy
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« Reply #1181 on: September 24, 2008, 01:49:26 AM »

Hello, my name is Christian Perfect. Really, look on facebook, that's my real name and I'm the only one. But that's a ridiculous name to have, so instead I go by 'warpy' on programming forums, which is a name I came up with when I was tiny and mad about warhammer.

I've had a PC since I was about three, because my dad ran a software firm, and I started making games when I was about 12, with the original Dark Basic. I switched to blitz basic as soon as I got the first beta, and I've been using varieties of blitz ever since.

I've been reading TIGsource for ages, but it's only just occurred to me that I might want to post on these forums.

I'm fairly prolific on the blitzbasic forums, and a few highlights of my output include:

Trenchant, a game where you sell ice cream in the middle of a trench war.

Poption, a game where you sweep up bubbles to pop. It was the first game I made where I realised sound effects are really important in engaging the player.

Santa's Freelance Adventure, a proper, honest-to-god, finished game. It's a really fun little game where you play santa delivering presents to the world's children before the sun rises.

A little fencing prototype, which isn't even a game, but seems to have had loads of attention from other sites compared to my other things, probably because I got the animation looking very lifelike yet stylised.

Bubble worlds, a calming little game where you navigate between floating bubbles, collecting jewels to speed your ascent. There's not much to it, but the sounds and graphics combine to make a really chilled game.

I've been making a new thing recently, but I want to post that on the feedback forum when it's a bit more playable.
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mildmojo
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« Reply #1182 on: September 24, 2008, 08:10:54 AM »

Trenchant, a game where you sell ice cream in the middle of a trench war.

This idea is stupid-brilliant.  You just made my day. Gentleman

When you're peddling push-up pops to privates, it's probably unwise to blare "Do Your Ears Hang Low" as you're making the rounds through the trenches, lest you become a target for shelling by enemies and allies alike.
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increpare
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« Reply #1183 on: September 24, 2008, 03:13:12 PM »

Trenchant, a game where you sell ice cream in the middle of a trench war.
excellllent
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Hayden Scott-Baron
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« Reply #1184 on: September 25, 2008, 01:59:52 AM »

Hi Warpy, nice to see a Blitz person around here. ^_^ (I'm an ex-Blitz3D guy)
Your games seem fantastic, very novel!  Love the idea behind Trenchant!
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Cerogravian
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« Reply #1185 on: September 25, 2008, 03:59:38 AM »

Long time lurker, recently registered.

I'm a 24 year old swedish linguist, or aspiring to be at least. Currently working on finishing my degree in japanese before I move on to the next hill.
My father has always been working with computers, albeit not in any positions actually requiring him to have any real skills with them, but as a result he always snuck home some of the latest hardware for me to play with when I was a kid, and he also got some nifty videogames for us when I was small, and I got hooked immediately. With the obligatory military service and all the partying and sexhaving after that, I didn't really focus on gaming for a long while until a couple of years ago, mostly on the pc. I made a huge leap forward a little over a year ago when I got my first PS2!! :D Not exactly moving with the times, but I'm catching up!

When I was younger I spent alot of time exploring programming and coding and such, but most of that was forgotten when I switched from a technological education to the language-oriented one. But nowadays my fiancée, working hard as a designer at a firm in jolly old England have relighted my creative spark, and now I'm doing concept designs whenever I have time, and recently my mind is flooding me with tons of game concepts, which demands tons of writing on my part. Hopefully I'll rediscover some coding and be able to throw up lots of stuff here that you all can laugh at and belittle!

When it comes to games, some of my all-time favourites are the Fallout series, lots of JRPGs (Chrono Trigger, Shin Megami Tensei series, some Final Fantasies, etc), Silent Hill, Psychonauts, Half Life series, and Tons of old retro games.

Looking forward to wasting alot of time here on these forums!


Well, that was alot of text that noone's going to read...
Let's all just post pics of ourselves drunk or something instead!
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geel9
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« Reply #1186 on: September 26, 2008, 08:48:30 PM »

I'm geel9--making games since...er...uh...oh geez...

Yeah.

Anyways, yeah...I make games.
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Nekura
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« Reply #1187 on: September 27, 2008, 07:23:59 PM »

Hello.  My name is Sean and I've been sober now for... I mean... I like pie. Beer!

Ok, all seriousness aside, I got hooked on these video game things when I was about 3 or 4 and my parents bought a ColecoVision.  I spent the majority of my pre-kindergarten life shooting cookies at na'er-do-wells in Buck Rogers and jamming to the sweet tunes of Gyruss.  I never managed to beat level 4 in James Bond Embarrassed, and I have a recurring nightmare where I'm being chased by walking hot dogs and fried eggs.

Mega Man is probably my all-time favorite, frustrating-as-hell, I-did-NOT-touch-that-spike!-you-evil-evil-developer, game series. <3

Someday, my friends and I will finish one of our game-type projects.  Until then, I'll continue to be but a spectator, and use those-that-have (finished a game) as part of the source for my determination.

Cheers!
« Last Edit: September 29, 2008, 12:32:54 PM by Nekura » Logged
jonaw
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« Reply #1188 on: September 28, 2008, 06:04:50 AM »

Hi, name is Jon, live in Sweden (like half of the TIGforum it almost seems like).

Have stalked around these boards for a while now, but didnt feel that I could contribute in anyway. However thanks to some post here I found the beautiful Construct, that works pretty much exactly the way a game making software should work in my fluffy dreams.
Hopefully it will enable me to finally finish a game.

I´ve always been in to games of all sorts, even before I had access to something that could play videogames.
My weekdays are usually spent in the woods waiting for the commies to attack. But my conscript time is comming to an end, and I´ll have to find something that can print me money.
Hoppfully that moneyprinting machine includes either making visual effects for movies/tv or making games.

When waiting for the commies I look like this:


And this the obligatory drunken picture of me holding a big, manly drink made of testosterone and boobs. I hold it becouse it makes me feel like a man. It also makes me look like I have friends. Friends that can take pictures of me, so that I dont have to pay the bartender to be my tripod.


Favorite games:


And a shitload of finnish freeware games. Why all these great freeware games but almost no AAA gamestudios?


I also enjoy moviemaking:
http://uk.youtube.com/watch?v=gk1aZ2Uybpo
http://uk.youtube.com/watch?v=P6ouWePDM7M
You shouldnt watch them if you are homofobic. No subtitles, they are no masterpieces however, so your not really missing out on something great.
« Last Edit: September 28, 2008, 06:45:05 AM by jonaw » Logged
kyn
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« Reply #1189 on: September 28, 2008, 06:11:44 AM »



Oh crap, NOSTALGIA RUSH! That game was swell

And welcome Gentleman
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jonaw
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« Reply #1190 on: September 28, 2008, 06:31:35 AM »



Oh crap, NOSTALGIA RUSH! That game was swell

And welcome Gentleman

Oh yes. I have lost count of how many times I dreamed about playing a sequel only to wake up and be disappointed as fuck that it was only a dream.

edit: When I was a kid that is. =)
« Last Edit: September 28, 2008, 06:43:08 AM by jonaw » Logged
muku
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« Reply #1191 on: September 29, 2008, 06:30:04 AM »

When waiting for the commies I look like this:


You scare me.
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xot
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« Reply #1192 on: September 29, 2008, 06:39:01 AM »

Hi, my name is John, I'm an American (*booo* *hiss*), and I'm posting my intro because an older boy told me I have to if I don't want to get monocle-whipped.

I've been a self-taught hobbyist game maker since 1981. My first computer was an Apple ][+ and I cut my programmer's teeth on Applesoft BASIC. Since then I've learned many other dialects of BASIC, 6502, some 68000, Pascal, some C and various C-like scripting languages. I'd like to someday learn Python, GPU programming, and explore XNA development. I've also been very much interested in 3D computer graphics since those early days, particularly ray tracing and procedural systems such as fractals and cellular automata.

My formal education comes from film school which I attended primarily because of my interest in computer animation and love of movies. The films Star Wars and Tron were an extremely influential part of my formative years. I actually get to apply my learning as an occasional editor of surf films. Other ways I whore myself include graphic design and web work. I have an interest in screenwriting, but what I really want to do is direct.

Some games (along with their developers) that have inspired me are Asteroids, Donkey Kong, Pac-Man, Robotron, many other 80s era arcade games (particularly Atari), pinball, Colossal Cave, Zork and all other Infocom games, Sierra/On-Line Hi-Res Adventures and the various Quest series, Wizardry, the Ultima series, Star Raiders, Adventure (2600), M.U.L.E., Pinball Construction Set, Arcade Machine, Carmen Sandiego, Karateka, Lode Runner and other Brøderbund games, Castle Wolfenstein, Robot War, various early Epyx/Automated Simulations games, Starflight, SimCity, Pirates!, the Zelda and Mario series (and Nintendo in general), Doom, Quake, Half-Life, and Counter-Strike.

I've programmed on a couple of commercial indie games you've never heard of. These days I use Game Maker for rapid prototyping and general procrastination. Moderating at the GMC forums is especially helpful for the latter. I also run a Game Maker scripting site, GMLscripts.com, and a (for the moment) failed game development news aggregation service not worthy of mention. So forget you read that last part.

What interests me today are seeing a return to smaller, faster games development; the exploration of games as a tool for learning and self-expression; the future of gaming and virtual reality; and the democratization of game making in general. Money also greatly interests me. I'd very much like to make a living from my games. Games which sadly don't exist. See procrastination above.
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narasu
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« Reply #1193 on: September 29, 2008, 09:56:47 AM »

Hey xot

I believe I have seen you on the GMC. Why, I think you are/were even moderating there? Nice to have you here Gentleman
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mildmojo
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« Reply #1194 on: September 29, 2008, 01:53:53 PM »

My first computer was an Apple ][+ and I cut my programmer's teeth on Applesoft BASIC.

Heh, it's like looking into a mirror. =)
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xot
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« Reply #1195 on: September 29, 2008, 02:06:26 PM »

I believe I have seen you on the GMC. Why, I think you are/were even moderating there? Nice to have you here Gentleman

Right you are, kind sir. I'd recognize [M]edieval anywhere. Cheers Beer!

Heh, it's like looking into a mirror. =)

Yay, another old fogey!
« Last Edit: September 29, 2008, 02:09:41 PM by xot » Logged

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« Reply #1196 on: September 29, 2008, 02:24:02 PM »

Hello! I'm Labbed. I live in Sweden and I'm 18 years old. I am very interested in games and making games. And I am also very interested in programming. I want to learn programming as much as possible so that I can make games. I know you don't have to be a programmer to make games, but I think using tools such as Game Maker is, uuh... I can't really explain. But I feel you don't have full control over what you're doing. And there is bugs in the Game Maker engine that I can't fix and such. And it's not completely your own thing when the game is complete. That's how I feel...
BUT I have enjoyed Game Maker a lot. And I have seen great games made with Game Maker so don't get me wrong! When I was 12-16 years old, I spent most of my free time in Game Maker. But I just made a lot of simple games and tests. Nothing serious. I could never finish any project. I just started new ones all the time Tongue

My first "real" programming experience was QBasic. I played around with that a lot, making everything from programs that prints your name and plays "cegcegceg" rapidly, to Block Ball games with only one block at a time.
Now I'm learning C# in case you wondered.

What games do I like? Hmm... 2D platformers mostly. Like Megaman, Kirby, Metroid, Mario and so on... But I like other types of games as well. My favorite game is... Cave Story! And I know you guys know about this game. I mean... Cave Story Roll Eyes
I like Pixel's other games as well. Guxt is awesome!

I have played quite a bunch of freeware games in my life. Most of them were horrible (you know with stolen MIDI music and some really irritating sound effects and gradients everywhere and you get stuck in the wall all the time) while some of them were really good. And I want to make freeware games too. And now when I'm learning programming, this might be a good place to get help and inspiration for developing future games. So I'm gonna be here for a while i guess.

And that's all for me. BTW my grammar sucks. But I hope you understand anyway.
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mildmojo
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« Reply #1197 on: September 30, 2008, 12:24:01 AM »

Yay, another old fogey!

Heh.  Well, sorta.  I was pretty late to the ][+ party, being a hand-me-down during the last throes of the II-series.
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« Reply #1198 on: September 30, 2008, 08:34:33 AM »

G.Reed here.  I was a huge fan of all sorts of games back in the day, especially PC and console platformers like the Commander Keen series, Jill of the Jungle, and, of course, the Mario and Sonic games.  I've kind of fallen out of the current generation of gaming, but I do like to play retro games once in a while.

I've been programming games since I was around six years old.  Most of the projects that I've undertaken have been long-term solo efforts, but I started out with QBasic, creating very, very simple adventure text games and the like.  I moved on to game creation systems and then eventually to full-blown programming languages.

My latest effort is "Little Square Things", a game inspired by old DOS/Windows 95 puzzle games, such as Chip's Challenge, Brix, and Sokoban, in graphics style and gameplay.  I'll probably be posting it in the feedback forum since it's virtually complete as of just today.  Here are some screenshots:



And here's a website, and here's a (now fixed) download link.

I'm looking to get into some other gaming projects, and I'll offer feedback in the feedback forum whenever I get a chance.
« Last Edit: October 01, 2008, 06:23:06 AM by greed » Logged
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« Reply #1199 on: September 30, 2008, 12:34:55 PM »

I bid you a good morning, day, night or whichever period you reside on our planetary rotational axis!

I am Lynchpin, a 25 year old software developer from Finland, and I've been lurking this site and the forums for many moons. I've always been infatuated with games and indeed, my career as a professional software developer started from said passion of mine! However, as a person of grandieur ambition and eccentrism, I haven't been able to embrace my love for designing little worlds for years...

Until recently. I've never really released anything to the public aside from a small Quake patch, around 11 years ago (dear Creator, has it been so long?) but as I'm finally getting my hands dirty on polishing my rusted C++ skills, I've began to develope a small game engine. Embarrassed

Now, before you attempt to bite my head off at that last statement, which is obviously a beginner's mistake, there's a little known fact to be known about me; I do not particularly enjoy using ready made SDK's or API's for my projects. I'm what they call a do-it-yourself-or-don't kind of guy, which is also the reason why I enjoy programming so much; I love to learn about the very smallest details and wish to master them all. WTF

I have, in fact, used both Allegro and SDL for various purposes, but found their capabilities or performance lacking. Thus, I decided to go the obvious logical route and learn OpenGL (due to cross-platform capabilities, I am an avid Linux user due to my daytime job) to write my own 2D engine.

Now, I shall rush myself to another section, another thread, to ramble on about my eternity project, Yggdrasil, which hopefully due to recent events will not be the Duke Nukem Forever that nobody ever heard of.

Cheers! Beer!
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