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876930 Posts in 32839 Topics- by 24280 Members - Latest Member: varagtp

May 18, 2013, 04:52:09 AM
TIGSource ForumsCommunityAnnouncementsThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 695030 times)
Powerworks
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« Reply #15 on: February 25, 2007, 10:53:13 PM »

My name is Powerworks.

I began in the Klik community around 1999, although I was so young (11 at the time) I was never very well known. I messed around making (yes I will admit it) Pokemon games for a long while, eventually moving on to more original ideas. In 2001, along with some guy named Janitor I started a Klik gaming group known ass Outcast Gaming. But the group went sour within a month and I left the group. I never really released any decent games, although I do remember all the successful groups, 83rd, VR, Cellosoft, FAIND, etc. I miss the old klik days.

I am now studying Electrical Engineering at the University of Alabama at Birmingham, and may switch to Computer Science. I have found I enjoy coding much more than circuit design.

My first games are the usual, Super Mario Bros. on the NES, Zelda, Ultima, Duckhunt, etc.

I haven't touched game development in a long time, but look forward to the challenge of starting again.

*Sorry just noticed the typo had on the Zelda.. haha
« Last Edit: February 26, 2007, 12:27:00 AM by Powerworks » Logged

Jimbob
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« Reply #16 on: February 25, 2007, 11:19:25 PM »

Hi, I'm Jim/James/Jimbob/Jimbobalob/whateverusernameisavailablewithJiminit.

<- The avatar is me, when I'm trying to look like Dick Tracy (don't ask).

If you've ever played Arena Runner or Ork Attack, they are my games. Or if you've visited ACoders, those are a group of friends I make games with (of whom I've met one). I also host Ishisoft on personal space, because his remakes of Pushover and Clockwiser are ace. I also wrote for Klik community site KlikMe, but the less said about that the better...

I guess I have to blame my older brother for everything. He got a ZX128 Spectrum and started me off on games I can't remember, and probably couldn't play because they were too damn difficult. Like Knighttyme. And Head Over Heels. And also scary things, where a game tape had mysteriously recorded a Christmas morning in our living room and it played back every time it loaded.



That lead to getting those BASIC programming books, and typing out lines and lines of code to find out they only worked on the VIC20, or that you were missing a DATA line, or that all it actually did was give you a 3 room text adventure.

Then in quick succession, he got an Amiga and I got a Master System (the old skool one with the card slot), with Alex Kidd, Fantasy Zone 2 and some really bad game called Bionic Commando being the first purchases. The Amiga brought one of my favourite games ever, Alien Breed '92 Special Edition, of which I've never played a better equivalent. Speedball 2 and Sonic kept me going on the Master System for a while, before getting into games like Monkey Island, Lemmings 2: Tribes and Putty. Never really tried making games with the Amiga, only pissing around on Deluxe Paint trying to copy TinMen from Ruff n' Tumble using magazine blown-up sprites.



Fast-forward to getting a PC and internet and looking for freeware games. I got some games called Taxi which had the Games Factory splashscreen. That lead to me using Klik&Play and The Games Factory, resulting in not a lot. It did lead to a little demo of what would actually become Arena Runner, based on SphereRunner, one of the few games we could play on school computers in class. I joined ACoders from that, switched over to Blitzplus, and have been dreaming up games and rarely finishing them ever since. In the past few university years I've acquired a SNES and DS, and am dishing out some classics I should've had a long time ago. My university also has a video game design society, for which I did a little pixel art for, but not much else. They do have some pretty cool ties with local companies though... which is nice.

I tend to make games that try and recreate the same feeling from classics I've played previously. At the moment one of them is Fantasy Zone 2 (=>Industrika) and another is Bubble Bobble (=>Knights). To keep them from being remakes, I dress them up differently and figure out what would make them less annoying or make them more unique. I love playing/testing/developing Indie games, and that's why I wrote about them for ages and probably will start again when the chance arises...



P.S. Do not Google Image Search for 'Knighttyme' at work... just a heads up
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progrium
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« Reply #17 on: February 25, 2007, 11:42:46 PM »

Oh neat. Jimbob, your university's game design society started using my DevjaVu service last October... Tongue

Derek, yeah these are awesome introductions. Keep them coming peoples!
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wonderpus
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« Reply #18 on: February 26, 2007, 06:50:06 PM »

hmmm well i'm a video games programmer.
I have worked in the industry for nearly 20 years ,
I've worked on several AAA titles such as Wip3out , Call Of Duty , Dead To Rights and
Pacman World 2 ( yes i am being generous with that one )
i still program for fun when i have the time ,
so aside from my regular work coding i go home and code there too ...

I've been a gamer for a long time , since before i am sure a lot of you were born Sad
love Indie titles , most recently i've played Knytt , Cave Story and Jeluvian   

anyway , thats me .. if you wish to know more just ask Smiley

 
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Matt Thorson
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« Reply #19 on: February 26, 2007, 11:31:06 PM »

Hey, my name is Matt and I'm a an 18 year-old first year comp-sci student at GPRC (Grande Praire Regional College) in northern Alberta, Canada.  I'm hoping to get into a game design career when I'm done with my education.


GPRC Campus

I love the process of making games, so I've made quite a few myself and with help from others, never sold one though.

My most popular game is probably Jumper Two, it still gets a couple hundred downloads a month... and now I'm working on an adventure game that is currently Untitled.  I've been working on it for more than 1.5 years already.

I've recently started composing my own music as well (started the same time I started my current project, so about 1.5 years ago) and am slowly getting better at that.

I use Game Maker for my indie projects because it is easiest to get a game started and seems to be powerful enough for my ideas, but I also know Java and am starting to learn C++ now.

I'm also a member of the EO Game Developer Community.  Other members include pondwater (maker of The Jeluvian Project) and Srehpog (maker of Ark 22), among many other very talented Game Maker users.

On the game playing side of things, my favorite game ever is, without a doubt, Super Mario World 2: Yoshi's Island.  I've beaten it too many times to count, and it I'm still squeezing inspiration out of it when I play it or even just think of it.  My other favs include Super Metroid (naturally), Contra III: The Alien Wars, Zelda: Majora's Mask, Warcraft III, Perfect Dark, Banjo-Kazooie, etc.  I bet I'm forgetting a lot, I've been a gamer my entire life.

That's me, I guess.  Feel free to get a hold of me if you want to, I don't bite, and am always looking to make new friends Smiley Especially around the indie scene.

My MSN/Email is: [email protected]
My website is: http://www.helixgamesinc.com/
« Last Edit: February 27, 2007, 12:24:16 AM by YMM » Logged

relsoft
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« Reply #20 on: February 27, 2007, 12:07:32 AM »

Hello,

My name is Eric (Although people call me Relsoft. "rel" cuz I got the high score in strikers 1999 for like 4 years before it was broken).

I'm a part of a game dev team called "bleeding edge". We usually make opensourced and  free games.

Found out about this site from the2bears.com.

Cheers.

Some projects of mine (and bleeding edge)...


Project K.A.R.T



[bar]

Marvelous Twilight




[bar]

Space Impakto


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« Reply #21 on: February 27, 2007, 08:30:07 AM »

  My name is Matt. I come to this site because I love games and I know you guys do as well. I've been playing games ever since I assembled an IBM PCjr with my dad. I was weened on DOS games and became a gamer for life one christmas as my brothers and I learned of the miracle that was Nintendo.
  There are a number of games I have loved but these have a special place in my heart:
Commander Keen - a treasure of the shareware days. My friend and I felt like explorers just finding this game through a BBS. Playing it was even better!

Super Mario - I still can't do the infinite lives trick with the koopa troopa and my girlfriend shames me with her prowess every time we play.

Archon - I could always beat my brothers at chess, but I couldn't always beat them at Archon. Was the most fun and most fair way to even the playing field.

Quest for Glory - So you want to be a hero? Who wouldn't after slaying monsters, saving the barony and surviving wacky hijinks.

Master of Magic - The first great time sink of my life.  When I wasn't playing it I was often discussing tactics and strategies or swapping stories with my brothers and friends. With the hot-seat shell things got even more heated.


  Instead of making computer games I spend my game-time playing them. I use my creative energy largely in live theater instead. I believe games have as much validity as an art form as any other (although as an art form it is still in it's infancy).
  Thanks for the great site and all the great games. Keep making them and I'll keep playing them.
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fish
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« Reply #22 on: February 28, 2007, 07:45:30 AM »

my name is phil fish.
by day i am a level designer at some big montreal studio, and by night im a game designer, artist, organiser, promoter and media whore for KOKOROMI, a game dev collective i co-founded with my friend heather kelley. we make games and organise game jams/awesome danse parties built around experimental and artsy games.
the first of which called GAMMA 01 took place in november and was organised with the montreal international games summit and the arcadia fest, a kind of local ,mini-e3 for the masses


here's a bunch of people enjoying the games.


and this is me and heather chatting up with the fucking MIZ, who was in town to give a keynote for the summit.

i harbor a particularly intense hatred for the game industry in general.
im working on an escape plan and im trying to go indie fulltime, sometime in the next year.


and this is what i look like on good days.

i am interested in new kinds of games.
i believe videogames to be the absolute most kickass awesome medium ever and im sick and tired seeing 99% of the people who make them, do nothing with said kickassmedium but explosions and fast cars. i believe that videogame as a medium will reach its full potential via independant, experimental and artistic endeavors rather than strickly commercial.

some of my favorite games of the "last" generations include what i consider the ps2 tri-fecta, ive named katamari damacy, ico and rez. cliché perhaps but i will never say enought good things about these games and the impact theyve had on me.
recently ive been playing a LOT of crackdown, by far the best game ever about jumping really high.



« Last Edit: February 28, 2007, 07:47:07 AM by fish » Logged

Data
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« Reply #23 on: February 28, 2007, 06:23:53 PM »

Here's my entry:

Grew up in Sweden enjoying old quality games and the local demo scene (didn't contribute much though). It has struck me how there's a disproportionate number of people with skills and passion relevant to game development coming out of a that small country... what's up with that? Maybe the long dark winters and ubiquity of computers?

I started teaching myself programming in high school by making a game engine dubbed the Retro Terrain Engine... which later morphed into the game project "D.I.R.T."... which is now known as Cortex Command. (http://www.cortexcommand.com)

I moved to the U.S. at the turn of the century and have since been in and out of universities, retail game industry jobs, and entrepreneurial ventures without finishing any degrees, game titles, or businesses... but learning a lot in the process. Now I'm back to my old work of passion (Cortex Command) - and I'm in it to finish it, damnit!

Following the trend set by the Yu, here's my messy hair photo:



An incomplete list of games responsible for me being here:
COMMODORE 64:

M.U.L.E. - Great multiplayer and intricate strategy.. intro to economics!


Archon *nod at previous mention in this thread*



AMIGA:

Virus - I loved the mouse control while none of my friends could handle it


Traders - M.U.L.E.-inspired game which added a lot of character and real-time robot battles!


Sim Ant - I just love ants in general



PC-DOS:

UFO / X-Com - Amazing atmosphere, strategy, and two well-executed games in one


Warcraft: Orcs and Humans - One of the last great hand-pixeled RTS's! Dune 2 was also a fav


Rampart - Funtastic same-computer multiplayer, up to three people


Liero - Inspired me to make Cortex Command
« Last Edit: February 28, 2007, 09:22:20 PM by Data » Logged
Derek
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« Reply #24 on: February 28, 2007, 06:56:49 PM »

Damn, Data just set the high mark for introductions!  Look at all those beautiful screenshots! *creams* Kiss

Also:



Sorry, ladies (and gentlemen), he's taken. Cry
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BMcC
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« Reply #25 on: February 28, 2007, 08:55:20 PM »

I know...

Talk about the Beautiful Man Club.  Wink
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Data
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« Reply #26 on: February 28, 2007, 09:19:40 PM »

Just don't ask how my right arm got so big...  Huh?

Also, BMcC, where's your intro, eh!?
« Last Edit: February 28, 2007, 09:57:45 PM by Data » Logged
Slash - Santiago Zapata
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« Reply #27 on: March 01, 2007, 08:17:09 AM »

So yeah, go ahead an kill me, but I updated my post at http://forums.tigsource.com/index.php?topic=45.msg825#msg825 to include some screenshots Tongue
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jankoM
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« Reply #28 on: March 01, 2007, 11:41:47 AM »

I am Janko. I am from Slovenia. I didn't play games much until I started making them. In my secondary school I was madly into digital electronics and hated computers. In my  high school I was reading a lot of Osho, Alan Wats and similar, had biogard studied permaculture. (and reasonably hated computers). Then after flunking high school I became a programmer and am still that. I work on various contract jobs 80% (most are web-apps) of the time and I started making games at some point. I have bravekidgames.com page and I will soon activate timeeaters.com .. Althougth I tried a toons of (indie) games in last 2 years I haven't played 99% of them for more than 1/2 of hour (well some are also very good). The only game that I almost 100% will come to finish is Cave Story. I am playing it right these weeks.

because I am soooo beautiful, you can look at the pictures of me on this page: http://www.bravekidgames.com/about.php
« Last Edit: March 01, 2007, 03:27:13 PM by jankoM » Logged

Paul Eres
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« Reply #29 on: March 01, 2007, 02:07:14 PM »


I am Paul & I'm a game-design terrorist.



I want to use games as bombs to explode happiness into people.



I like weird experimental games, like Chris Crawford's games.



But I also like mainstream games.


This is a really great thread btw.
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