Well, post 300, I might as well do this ...
I'm Jimmy Andrews, last year a CMU CS undergrad, now a grad student at Berkeley who has been trying to make games since he played GORILLAS.BAS
back in the day, when he didn't know what functions were so he tried to reinvent them with GOTO and extra state.
I've been making games for speedhacks and ludum dares for forever now, for which I made, um
the peanut butter spreading simulator
and banana combat
and "a bunch of other stuff"
I grew up playing space operas, rpg+fps games, and lucas-arts adventures, but now my love goes much more to platformers and smaller games. Portal rocked my world.
Recently I made Mr. Heart Loves You Very Much
Lately I've been doodling too much
I love 2D, but I'd like to work on some 3D games some day too; I love 3D animation. Here's a frame from a student film I made with 4 other kids at CMU ...
um, you see, it's about eyeballs who party while their owner sleeps.
The main console of my life was the N64, on which I played the hell out of Beetle Adventure Racing and Space Station Silicon Valley
Remember this bug? Yes, yes I do.
I grew up in Ohio, but now I'm in California. For those foreign peoples, who are not intimately familiar with the excessive states of the US, here is a map:
I believe that should explain everything.
The only 2D animation I ever did that wasn't tiny pixel-art was this:
it taught me that 2D animation is even more painful to do than 3D animation, especially if you suck at drawing like I do, so that's why I want to make better tools for "cheating" at high res 2D animation.
And, um, finally, when it comes to pictures I believe in quantity over quality
THAT IS ALL.