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lyssakr
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« Reply #4380 on: February 23, 2011, 05:00:52 PM » |
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Nice to meet you all! I recently graduated with a degree in computer science and art, and I'm trying to decide whether I should work in the game industry or "go indie". As an artist, I'm interested in exploring the expressive potential of interactivity...although I haven't figured out how that's going to pay the bills.  Alyssa
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johny5
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« Reply #4381 on: February 23, 2011, 08:20:10 PM » |
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Hello, I'm Evgeny. 32 years old, from Russia (so if there a lot of language mistakes - I beg my pardon). I'm a general professional programmer, mainly C++. Love strategy games, especially space / advanced science based, like Master of Orion. At 2005, when I felt that there is nothing to play more (only shooters, shooters, shooters..) I decided to do space strategy game by myself. Initially underestimated development time, but still continue doing it, named Tachyon Wars.
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LegacyCrono
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« Reply #4382 on: February 24, 2011, 08:16:10 AM » |
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Hiya! My name is Leonardo Millan, I'm a 19 years old Brazilian. I love spaghetti, bacon, Chrono Trigger, the Mega Man X series and, uhm... that's all, I guess.  This is me! I'm not good at drawing and composing, but usually I try to make everything myself. My most successful creation is Fate of Mankind which won the 6th place on the Ludum Dare 19. I also created Battle Otaku and, more recently, Extreme Fishing. Personal website: http://leonmillan.com/DeviantART account: http://legacycrono.deviantart.com/Twitter account: http://twitter.com/legacycrono
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JohnnyJohnJohns
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« Reply #4383 on: February 24, 2011, 04:01:47 PM » |
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Hi everyone, my name is John, I'm studying an MSc in Digital Games in Dublin. I started gaming on a Commodore 64 which accepted cassettes at the time. Since then I've owned a lot of consoles and played a lot of games. I'm an outdoors type person when the weather allows but when its bad I like book, movies, games, any form of entertainment really. I took part in the global game jam this year and we made this: http://www.globalgamejam.org/2011/xquirrelsI'm interested in Indie development and am trying to learn enough about coding to be able to do my own projects.
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Tiderion
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« Reply #4384 on: February 24, 2011, 04:04:38 PM » |
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Howdy all.  I write and design games. I used to do some programming, 3D modeling, animation, and 2D art. I got rusty though. I was always better at the big picture anyway. That, and Maya is expensive. I presently live in Virginia, US, with my wife and pet rabbit. I play a bit of everything. I prefer to design strategy, sims, and RPGs. I do enjoy writing for FPSs. Also, I need a new job. Haha. 
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Monp
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« Reply #4385 on: February 24, 2011, 06:56:07 PM » |
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Hello everyone, my name is Matt. I am currently developing a 2d shoot em up using python and pygame titled "Xero-Star". I have few other projects that I have lined up to develop later but this is my first one. The latest development video can be seen here http://www.youtube.com/watch?v=2l-m4DY_GWY It is just using a bunch of placeholder art I made in Graphicsgale. I am hoping to have atleast 5 stages whenever it is finished. So far it has been a fun but rough beginning but I feel like I am in it for the long haul.
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Snail
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« Reply #4386 on: February 24, 2011, 08:07:24 PM » |
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Lolhai?  My name is Roy Tu, I'm a 16 year old asian (Taiwanese, it's that tiny blurge just off of the coast of China) game/graphics dev living in Florida, USA, where it never, ever snows. Shitty weather aside... I've been working with HTML/Javascript, Game Maker (GML), FlashDevelop + Actionscript + Flashpunk, and then some C++ and VB on the side. On the graphical front, have some experience with Photoshop and Blender 3D. Enough to not suck anyways. I've made some games but none that I'm particularly proud of/none that are very well known. Pannenkoekenhuis is okay I think, made it for a 72-hour jam. My most popular is Retroplat, though chances are you still haven't heard of it. Neither are very good. I can't make nice games because I have no attention span. Favorite games? Portal (and the upcoming Portal 2 hopefully), Super Meat Boy, Cave Story, Command and Conquer: Zero Hour. If anyone wants a game of Zero Hour over Hamachi I'd very gladly accept. I'd post a photo but I'm sort of camera shy, a bit anyways. I could take a picture of my big toe, or something? Anyways, nice/will be nice to meet you all. Long live indie! Links: Blog: http://thatsnail.blogspot.com/DeviantART: http://my.deviantart.com/messages/Portfolio (DeviantART): http://thatsnail.daportfolio.com/Twitter: http://twitter.com/ThatSnail
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JackBread
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« Reply #4387 on: February 25, 2011, 03:51:12 AM » |
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Looking through my posts, it ends up I've never posted here.  My name is not Jack Bread, but I prefer that. (I hate my actual name... Albert...) I live in California and I'm 17. For my entire life, I've been a gamer who always wanted to actually make games. Right now, I'm a terrible programmer but a pretty decent spriter/animator. I haven't made anything remarkable. And a picture.  That was a year ago, but I pretty much look the same.
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jnorberg
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« Reply #4388 on: February 25, 2011, 02:38:21 PM » |
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Hi All, My name is Jonas Norberg, The short version of my bio looks like this: Born in Sweden, he designed his first video game fifteen years ago. Combining a degree in Computer Science with a lifelong passion for music, his left and right brains maintain a healthy balance of awesome.I started out being excited about games as a child thanks to the C64 and Amiga. My favourites included: Turrican II (C64), Bubble Bobble (C64), Monkey Island 2(Amiga) My game-dev story started when my friend and I made a neat puzzle-game for the Amiga called Dynamate ( still available here: http://www.audjoo.com/old/software/dynamate/ ) I've been working in the video-games industry for my whole professional life and I'm credited on these games: Star Wars The Force Unleashed II - PS3 & X360 Star Wars The Force Unleashed DLC - PS3 & X360 Star Wars The Force Unleashed - PS3 & X360 LAIR - PS3 Just Cause - PS2, PC, XBOX, X360 Headhunter: Redemption - PS2, XBOX Bandits: Phoenix Rising - PC On the side I recently developed a mighty soft-synth called Helix ( http://www.audjoo.com) This year me and some friends "went indie". So I thought it's finally time to join a forum for Indie's. We just released some screenshots and a teaser video here: http://www.inemeri.com/?referral=3(don't be afraid of the "referral" thing, we're just trying to see who "invites" who, to be able to auto-friend/connect people in the game )  Jonas
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Linearity
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« Reply #4389 on: February 25, 2011, 09:27:33 PM » |
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Hi, I'm Linearity. I started making video games a little over a year ago. Pretty Goddamn hard, it turns out. I started playing games at age 5 when my nanny brought over her brother's Sega Genesis and Sonic 1. It was the best thing in the world. Around the same time my babysitter (different person) introduced me to her NES, with Super Mario Bros., Duck Hunt, and Zelda. I really liked that Zelda didn't have a time limit and thought it was a pretty mind-bending, progressive idea. As an aside, those girls loved video games; why is it considered a dude's thing? Even years later, after she introduced me to Myst and then got her driver's license, my babysitter put her keys on an OutRun keychain. I wanted that thing so bad. And one time I got off the bus and my nanny was playing my copy of Zelda: Ocarina of Time. These girls were not nerds, they just liked video games. What the hell happened? I digress. Anyway, I spent the next twenty years playing games with dudes and talking about them with dudes. I drew a million pictures of Sonic, and then learned to draw other stuff. I got pretty good! Then I stopped and started studying math a lot. I got pretty good! Then I switched to computer science because computers are awesome and a lifetime as a mathematician seemed boring. I don't know how the hell these things work, though. I graduated from Computer Science Edumacation last year. Before that happened I realized that I wanted to make video games. I want to really understand the most powerful moments and elements of the best games and bring them out in my own work. I think there were two events that set this in motion: I played Ikaruga: This game is like a beautiful garden. It struck me with how dense it is while still being "just a game." There's a huge, supposedly Buddhism-influenced story of struggle and regret. There's a deep, puzzling, ever-changing pattern of challenges and rules to explore. There's Sanskrit! And you blow a lot of shit up. The fact that all of this came together in a completely traditional, I-would-tell-all-my-friends-if-I-were-in-fifth-grade sort of game made me think, "okay, there's something going on here." This thought was driven home when... I played Ico: And I thought "okay, there is DEFINITELY something going on here." So yeah, I started making video games. I'm going to keep doing that. This place seems like a pretty cool thing.
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alt
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« Reply #4390 on: February 26, 2011, 11:40:01 AM » |
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I'm Patrick. I live in the San Francisco Bay Area. I've been lurking these forums for years though my account seems to keep disappearing. I think there's a lot more variety, innovation and passion in the indie community than in the majority of commercial games nowadays and this site seems to be an excellent resource for news and to see promising projects organically develop in real-time. I've been playing video games since the NES and have owned virtually every mainstream console since its release. I don't have any particular preference as far as genre or style though some of my favorite games, unordered, are Virtual On, Bayonetta, FFXII, the Marathon games for PC, the Unreal Tournament series, Tales of Eternia (US), Guilty Gear. I enjoyed the ambiguous yet iconic visuals of early 16-bit games a great deal when I was younger and did some sprite art for fun: I also like making flashy 2D special effects when the mood takes me: Unsurprisingly, I constantly analyzed the mechanics of games and had many ideas about how I, if given the resources, could improve them. I started learning to program roughly 18 months ago and figured making games could be an enjoyable and profitable way to improve my abilities. I have experience in the C, C++, C#, Objective C, Java languages and in the XNA, Cocos2D and Unity frameworks, among others. I have have released 2 iPhone titles. Screenshots: Like, I suspect, everyone else here I have other projects in various stages of completion but lack the free time to make much progress. I'm going to be graduating with degrees in computer science and software development later this year and hope to have another completed title of some kind under my belt before then. I'd like to make some new friends and potentially collaborate on for-profit projects. My website.
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« Last Edit: February 26, 2011, 03:31:17 PM by alt »
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Shackhal
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« Reply #4391 on: February 26, 2011, 05:44:50 PM » |
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Hi. My name is Diego, I have 24 years old and i'm from Peru. Since child i like videogames. I remenber the first videogame i have ever play: Grand Prix Circuit...long time ago.  I always crashed in the tunnel hahaha... Some after i played other games (with more dexterity) like Doom, Super Mario World, Diablo and more...One year ago i play my first indie game (in that moment i didn't know that world): Crayon Physics Deluxe. I had fun with it. Really interesting. Then this month i found the world of "indie games" from Meristation, in one article entitled "The best indie games that you need to try" (In spanish, of course XD). Then i investigate about it and found his meaning. And, of course, this website. From that and more, i decided to begin my journey into this world called "indie game development", just because i like videogames. Right now, i'm studing for myself C++ (from a book called "C++ Basico"(C++ Basic). Im a novice in programming  ), and thinking to do something small, for now. The graphics and audio is easy (i think so...), but i really need to see a simple videogame's source code to guide me in the coding. I will check if someone did the same question about it. If not, then i'll post something like that (if i dont find something form the internet...) See you later!!
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evilchelu
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« Reply #4392 on: February 26, 2011, 11:10:37 PM » |
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'lo, I'm Cristi Balan and I'm some sort of nomad web developer. I like to take things lightly and be nice to people. I do lots of traveling, ruby (rails), javascript (lately coffeescript) and stupid faces in pictures. At some point I'm gonna get really famous for lots of hex based stuff but I have yet to start on that front. Currently sidetracked by tzigla for which there is a thread. Unfortunately, I realised tigsource is a place where people would love tizgla just before I'll dissapear for 3 months from the internet. But I'll be back with some hexes during the summer. I promise  Here's me with a random dude  
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diffa
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« Reply #4393 on: February 26, 2011, 11:36:19 PM » |
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Hi, I'm Janne (since 1980) and I'm a 2d/3d artist and programmer. I'm a 24/7 game developer, so I pretty much eat and breath games. I've been doing games since late 80's(vic20,c64 etc). I've done PC,TV and casino-games and now I'm doing games for mobile platforms(iPhone/Android/webOS etc). -Janne Twitter
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Ozeotropo
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« Reply #4394 on: February 27, 2011, 07:51:47 AM » |
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Hi all! Oze here (Spain) I've been a gamer my whole live and a game maker since I was 14 (I'm 25 now so that's... 11 years!). I have made a little of everything involved in game development, always self-taught Here, take a look at my character sheet: | Programming | 0100 | | Mathematics | 1e10 | | Graphics |  | | Music | G# | | Gaming | 10/10 | | Creativity | ^^ |
I have a list ( http://www.ozeotropo.site90.net/1_9_Gamer-curriculum.html) of the games I've finished! Now, how freaky is that huh? You can see some of my works in the same site too: http://ozeotropo.site90.netI've joined the TIG community looking for people to develop a game. If you are interested check out here: http://gmc.yoyogames.com/index.php?showtopic=501034
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« Last Edit: February 27, 2011, 08:22:32 AM by Ozeotropo »
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