Hey all!
My name is Jurgen and I'm an Independent Game Developer from New York City. I'm 24 years old and received a Bachelors in Enginering in Mechanical Engineering, however like most(all) of you I have a passion for video games. I started playing video games when I received a Sega Genesis with an included copy of Sonic the Hedgehog at the age of 7 years old. It was my favorite game, and the only one I had for about 2 years! I loved it and have a strong fondness and sense of nostalgia for platform games and 16 bit games because of that.
I started learning programming at the age of 12 with a handy copy of Learn C in 24 hours. It all started with simple dice rolling games. At the time I had finished playing through Final Fantasy 7, FF6, and Chrono Trigger in Emulators so my favorite genre was Role Playing Games. That's when I made my first simple game, a text turn based battle system where you could fight a few enemies I had programmed in. Around that time I also became interested in emulators and started to learn how they worked and how to program them. I collaborated with someone to port a PSX emulators to PocketPCs in 2002. Although to be fair, my partner did most of the work in porting.
School got in the way and I became engrossed in FIRST robotics projects for the remaining years in high school dedicating most of my time to that. However I still played lots of games, including become immersed into EVE Online while it was still a small game, Morrowind, and lots of Counter Strike.
Queue my College years, I started to get into game programming again. By that point I could work fairly competently in C++ so I wrote a simple space shooter using Windows GDI along with a really basic clone of missile defense. Once I became a bit more proficient I wrote my own version of Tetris in SDL and C++ which turned out to be a fun weekend project. I still have that game and I even play it sometimes when I'm bored

My goal at the time was to make an awesome Wipeout clone. However school got in the way again, and I started working with my schools Baja SAE team to make some kick ass race cars.
Today my current favorite game is Starcraft II. I play Zerg and play at a Masters level in 1v1, I have a few pro-gamers as friends and go around attending MLGs and local LAN events. I even met my girlfriend through Starcraft
I love gaming! I love all types of games. Action, RPG, Racing, Sandbox, FPS, Adventure, Shooters, Casual, MMORPGs, Strategy, Puzzle. You name I probably like it!
Last year I started to get into mobile development and about 2 months ago I crossed paths with Unity3D. I think it's such an awesome framework. I have experience and an understanding of programming, and an appreciation for game design, art, and music. I also have a strong skill set in Physics and Engineering which lends itself to creating strongly physics oriented games.
I decided that now is the best time to do what I want and I was going to develop games for a living because I absolutely love it. My goal is to make polished games that are fun with great control systems. Also to make that Wipeout clone that I've been wanting to make for mobile systems eventually. I decided to call my studio Burrow Games, the burrow comes from one of my favorite units in Starcraft, burrowed banelings :D
I'm starting small though, I know how easy it is to get sidetracked and for feature creep to kick in. While learning Unity3D I started to work on an Asteroids clone and it's turning out to be quite fun! I've decided to polish up this game and release it to web and mobile as a demo of what I can do and to gain more experience with Unity. I have a lot of things left to add into the game, it's only 25% done right now, but I hope to finish it within the next 2 weeks.
I'll be posting some feedback posts on here to get help with the fine tuning of the mechanics and difficulty. I've been lurking these forums for quite a while.
This post is a bit long, but I have a lot to say!

You can follow me at
http://www.burrowgames.comCheers!
Jurgen