Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878281 Posts in 32913 Topics- by 24329 Members - Latest Member: 8BitPimp

May 21, 2013, 01:06:32 PM
TIGSource ForumsCommunityAnnouncementsThe Obligatory Introduce Yourself Thread
Pages: 1 ... 325 326 [327] 328 329 ... 420
Print
Author Topic: The Obligatory Introduce Yourself Thread  (Read 695931 times)
vdek
Level 0
**


View Profile WWW Email
« Reply #4890 on: October 18, 2011, 07:51:11 AM »

Hey all!

My name is Jurgen and I'm an Independent Game Developer from New York City.  I'm 24 years old and received a Bachelors in Enginering in Mechanical Engineering, however like most(all) of you I have a passion for video games.  I started playing video games when I received a Sega Genesis with an included copy of Sonic the Hedgehog at the age of 7 years old.  It was my favorite game, and the only one I had for about 2 years!  I loved it and have a strong fondness and sense of nostalgia for platform games and 16 bit games because of that.

I started learning programming at the age of 12 with a handy copy of Learn C in 24 hours.  It all started with simple dice rolling games.  At the time I had finished playing through Final Fantasy 7, FF6, and Chrono Trigger in Emulators so my favorite genre was Role Playing Games.  That's when I made my first simple game, a text turn based battle system where you could fight a few enemies I had programmed in.  Around that time I also became interested in emulators and started to learn how they worked and how to program them.  I collaborated with someone to port a PSX emulators to PocketPCs in 2002.  Although to be fair, my partner did most of the work in porting.

School got in the way and I became engrossed in FIRST robotics projects for the remaining years in high school dedicating most of my time to that.  However I still played lots of games, including become immersed into EVE Online while it was still a small game, Morrowind, and lots of Counter Strike.

Queue my College years, I started to get into game programming again.  By that point I could work fairly competently in C++ so I wrote a simple space shooter using Windows GDI along with a really basic clone of missile defense.  Once I became a bit more proficient I wrote my own version of Tetris in SDL and C++ which turned out to be a fun weekend project.  I still have that game and I even play it sometimes when I'm bored Smiley  My goal at the time was to make an awesome Wipeout clone.  However school got in the way again, and I started working with my schools Baja SAE team to make some kick ass race cars.

Today my current favorite game is Starcraft II.  I play Zerg and play at a Masters level in 1v1, I have a few pro-gamers as friends and go around attending MLGs and local LAN events.  I even met my girlfriend through Starcraft  Tongue  

I love gaming!  I love all types of games.  Action, RPG, Racing, Sandbox, FPS, Adventure, Shooters, Casual, MMORPGs, Strategy, Puzzle.  You name I probably like it!

Last year I started to get into mobile development and about 2 months ago I crossed paths with Unity3D.  I think it's such an awesome framework.  I have experience and an understanding of programming, and an appreciation for game design, art, and music.  I also have a strong skill set in Physics and Engineering which lends itself to creating strongly physics oriented games.

I decided that now is the best time to do what I want and I was going to develop games for a living because I absolutely love it.  My goal is to make polished games that are fun with great control systems.  Also to make that Wipeout clone that I've been wanting to make for mobile systems eventually.  I decided to call my studio Burrow Games, the burrow comes from one of my favorite units in Starcraft, burrowed banelings :D

I'm starting small though, I know how easy it is to get sidetracked and for feature creep to kick in.  While learning Unity3D I started to work on an Asteroids clone and it's turning out to be quite fun!  I've decided to polish up this game and release it to web and mobile as a demo of what I can do and to gain more experience with Unity.  I have a lot of things left to add into the game, it's only 25% done right now, but I hope to finish it within the next 2 weeks.  

I'll be posting some feedback posts on here to get help with the fine tuning of the mechanics and difficulty.  I've been lurking these forums for quite a while.

This post is a bit long, but I have a lot to say!   Beer!

You can follow me at http://www.burrowgames.com

Cheers!
Jurgen
Logged
Hilselinko
Level 0
*


View Profile
« Reply #4891 on: October 18, 2011, 12:39:35 PM »

Hi there every indie developers. My name is Roope but I use accountname Hilselinko and I am BetaDreams's PR man, level editor and story wrighter. We are a finn indie game group who have make games for a year and now at the end of releasing our first game Block Game.


Some personal facts about me is that I am on my thirth year in secondary school and studying my way in to some marketing university. I am living near by Finland's capital Helsinki.

I hope that posting these replyes I achieve some answers for my questions and can make some PR work done for Block Game.

Here is our indie DB site http://www.indiedb.com/company/betadreams and here is our own website http://www.betadreams.net/games.html#. unfortunately our own website is still in the making stage but I think that we can get it fully operating quickly.
Logged
Elwood Sharit
Level 0
**



View Profile
« Reply #4892 on: October 18, 2011, 06:02:20 PM »

Herro, I am an Elwood. Programmer, game designer, awful artist. Been working with Game Maker for several years and have found it to be a very competent engine for most everything I need. I'm not so swayed by those who preach heavier tactics for simpler game designs. I'd like to think that an emphasis should be placed on 'play' and 'mechanics' before graphics and performance.

I have a long history of video game play, ranging from Montezuma's Revenge to Super Mario Galaxy 2. Over through Gears of War, Half-Life, Portal, and such down the road to King of Fighters 97', Street Fighter 2,3,4, Garou: MOTW, and a slew of other fighters. Continuing around through most all of the traditional J-RPGs, huge fan of Earthbound and the Mother series. More vengeful games like Demons' Souls, Ninja Gaiden 3 for the nes. Through a good deal of the classics for nes, spectrum, c64, megadrive, snes, 64, gba. Also more obsure PC titles like LBA2 and Heros of Might and Magic 2, Chips Challenge, Redneck Rampage, Blood, etc.. You name it I've probably played it or heard of it.

That being said it shouldn't be too hard to find some common ground among all of that.
Looking forward to getting to know all of you. Beer!
Logged
eyeliner
Level 9
****


I'm afraid of americans...

hollow_digger@hotmail.com
View Profile WWW Email
« Reply #4893 on: October 19, 2011, 03:12:55 AM »

Though I posted before, here I am introducing myself:

I'm me, I play games, I try to make games, learning in the process.
I have male genitals and come from a country in the world who no one cares about and I hang on a thin thread of sanity.

Thank you.
Logged

I'm doing this: Ballin'
simeon
Level 0
**


View Profile Email
« Reply #4894 on: October 19, 2011, 08:06:13 AM »

Hi everyone

My name is Simeon. I've been making games since 2007. In 2009 I left my Computer Science PhD with two friends to start a small game company called Two Lives Left.

We've released three games since. Wheeler's Treasure, Pilot Winds, Santa Trapper. And are working on a fourth. A Giant Space Crab simulation called CRABITRON (iPad).



I've also been working on a prototyping tool called Codify, for creating game prototypes directly on iPad.
Logged
DIT
Level 0
**


O_O"


View Profile WWW
« Reply #4895 on: October 19, 2011, 09:27:05 AM »

Hey everyone!

Let me introduce myself again.
(You will find my years-old-and-outdated first post here)

My name is Marco, 2D/3D artist and and long time lurker.

I’m not just guilty of lurking, I've also been not very indie these last couple of years Sad

Being not-indie I managed to work on interesting commercial games like Enuaonline (a mmorts browser-game now dead) and Monster Trouble for iOS and Mac.

However, this june me and my old buddies finally managed to create our own company, Studio Evil.
We are now working full-time on our first official game, Syder.

It’s time to get in touch with the indie community again! Ninja
Logged

Marco Di Timoteo | Studio Evil | Twitter: @evilredpenguin | My game on Greenlight
TotalFluke
Level 0
*


View Profile
« Reply #4896 on: October 19, 2011, 11:11:36 AM »

Hi All,

My name is Stuart, I'm a professional software engineer and a hobbyist indie game developer.

I like to prototype games in my spare time and I'm hoping to take one of my prototypes to completion one day. During the day I make geophysicists happy with pretty graphs and visualizations.

I program in Java, mainly because I use Java at my job so it's the language I'm most proficient at. Previously I've coded in C++, but I found development in Java to be quicker and cleaner. Also there's the obvious advantage of cross-platform and browser deployment. But I would hate to get involved in any C++ vs Java vs C# vs XXX debates so that's all I have to say about that.

I'm joining the forum mainly to get some feedback on a prototype I'm working on, but also to discover the awesome games other people are working on.

I'm also interested in discussing technical issues with game programming in Java.

Oh, and I currently live in Boulder Colorado, but I'm from the UK.
Logged
EntertechDigital
Level 0
*



View Profile WWW Email
« Reply #4897 on: October 19, 2011, 02:58:49 PM »

Hello,

I'm from Brazil, and started doing games about 9 months ago. Actually I graduated in Physics and during my graduation I learned programming and since them I do little programs (just for hobby) and after some time I thought about doing games, and then here I'm now, finishing a game done all by my self (including the drawings, as you can see). I did other little games that can be downloaded in www.entertechdigital.com/blog.

Thanks for the opportunity.
Logged
DevWil
Level 0
**


View Profile
« Reply #4898 on: October 19, 2011, 07:04:36 PM »

My name is Devin Wilson.

I just got my BA in Media Study from the University at Buffalo, and I started working towards an MFA in Media Arts Production at the same school this fall.

My favorite game designers are Jason Rohrer, Tetsuya Mizuguchi, and Toshio Iwai. Rez is easily the most important game to me. I just think it's immeasurably unique and a great example of how to do something original with interaction, which is--of course--the core strength of games. I think the mainstream game industry (and even indie game development, to some extent) has lost sight of this, and we--as a community of developers--have gotten too trapped into stealing from cinema and focusing on level design rather than game design.

I'm interested in exploring the artistic potential of games, even if it's at the expense of fun. An Ingmar Bergman drama is tougher to watch than a Hollywood comedy, but way more textured and interesting. Right?

Despite all of this high-brow concern, I spend most of my gaming time on whatever EA's latest NHL title is Tongue

My website (which sorely needs revamping...hopefully before 2012 I'll make it prettier) is www.devinwilson.net and I've got a number of games or otherwise interactive projects that can be played for free.

I also write music, so there's a lot of free songs I've created available as well. I'd love to contribute to someone else's game soundtrack sometime.
Logged
OscarRPR
Level 0
**



View Profile Email
« Reply #4899 on: October 19, 2011, 08:02:58 PM »

Hi everyone.

My name is Oscar and I currently live in Bogota, Colombia.

I'm a really passionated for all about games, I love make games, all the hard work that came with this, which at the end gives a certain level of satisfaction, it's one of the reasons why I like and love doing this.

I'm currently study for a degree in Computer Engineering in the National University Of Colombia.

I'm a student of programming, I can't say that I'm a programmer because I think exists some things that I'm not master yet, but maybe in a future I will call myself a programmer.

I like to know people of this world, share experiences and knowledge, because for this reason exists a great indie community, and maybe help someone with any kind of problem.

For my abilities, I code since 3 years ago in C++, which I consider that gives you a lot of things to work on and make easy use any other language.

At this moment, my team and I are currently developing a 2D game of medium size which you can check out on the feedback page (in a really really early stage).

So I hope I will talk with many of you and thanks in advance for everything.
Logged
Okkwogg
Level 0
**


hello


View Profile WWW
« Reply #4900 on: October 20, 2011, 04:36:18 PM »

Greetings fellow developers. I'm Okkwogg and I work as a game designer for a large company from 10:00am to 7:30pm and as an indie game developer from 8:00pm to 4:00am.
My one and only mission is to be able to make a living out of my indie games so I can focus all my time on them. Smiley

Right now I'm working on 2 indie projects. One is still a secret and the other one is Forest Defense .

So, that's all I have to say for now. See you around!

Logged

paulD
Level 0
*


never say never


View Profile WWW
« Reply #4901 on: October 20, 2011, 08:38:27 PM »

Hi Everyone !

My name is Paul Delimata.

I am JAVA/C++ programmer, I live in Poland and I am working at the University.  I have a wife and two kids (daughter and son). From 2010 I have PhD degree in Computer Science.

For game making I use mostly Game Maker 8.1 and Netbeans (JAVA+SLICK2D). Independent Game development is what fascinates me the most.

I haven't released any game yet which is worth mentioning. Main reason for this is my constant lack of time. Hopefully soon I will have more time for game development. All my projects along with their source codes can be downloaded from my website.

Logged
johnki
Level 6
*



View Profile WWW
« Reply #4902 on: October 20, 2011, 08:43:05 PM »

AH HA! That's where this thread is.

Anyways, I'm Matt, also known as johnki. I'm a college student and an artist. A well-done retro style is much better to me than any sort of realism.

Right now, I'm just an aspiring game developer, struggling to really get stuff together. Coding just doesn't come naturally to me. Primarily, I've found a more of a comfort zone in Java than anywhere else, including Game Maker.

I haven't released anything yet. I'm working on that one, though. I've got a few projects in mind, hopefully starting with my Fall Festival entry.

Not sure what else to say heh.
Logged

Mattline1
Level 0
*


View Profile
« Reply #4903 on: October 23, 2011, 04:46:20 PM »

Hi I'm Mattline1

I've been making games for the past 3-4 years, but only in the last year have I actually got anywhere with them.
 
I use the blender game engine for my work, and at the moment have a number of projects I'm working on. one of which (Stone Caster) is available to play here on my blog.http://mattline1.blogspot.com/.

Next year I'm looking to begin a computer games production course at university but for now I keep game design/creation as a hobby, except however I do have a commission to make a game for a guy I know though a mutual friend.
Logged
nonexistent
Level 0
*



View Profile
« Reply #4904 on: October 23, 2011, 05:27:25 PM »

Hi, I used to be part of the gamedev.net community. Nowadays it's kind of dead  Sad

I recently finished an iOS game that generates from your music collection -  Music'pine.

My next project is a castlevania/metroidvania style game w/ a heavy emphasis on freeform, fast paced combat a la Devil May Cry.
Logged
Pages: 1 ... 325 326 [327] 328 329 ... 420
Print
Jump to:  

Theme orange-lt created by panic