Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

880158 Posts in 33022 Topics- by 24389 Members - Latest Member: RorySoh

May 25, 2013, 09:32:09 PM
TIGSource ForumsCommunityAnnouncementsThe Obligatory Introduce Yourself Thread
Pages: 1 ... 372 373 [374] 375 376 ... 420
Print
Author Topic: The Obligatory Introduce Yourself Thread  (Read 697412 times)
lava89
Level 0
*



View Profile Email
« Reply #5595 on: August 08, 2012, 06:32:57 AM »

Hi everyone

Sorry I didn't see this thread before. I'm a Christian developer and I've been making crummy games since 2005!
Logged

Tuonela
Level 0
*


View Profile
« Reply #5596 on: August 08, 2012, 10:40:44 PM »

Hello everyone! I'm Anna and I'm from Tuonela, an independent multiplatform game studio from Finland. Currently we are focusing on our upcoming game Zombie Cruise. Zombie Cruise is a story oriented, romantic action adventure game set on luxurious single's cruise ship that gets hit by a zombie infection. The game is well on its way, but you know how it is... Without extra money, we are forced to do subcontract work to keep ourselves funded. To speed things up we are launching a Kickstarter project on 20th of August. Let's hope it becomes a success! Smiley

http://www.zombie-cruise.com/
Logged
csg
Level 0
**



View Profile Email
« Reply #5597 on: August 09, 2012, 02:08:13 AM »

so hi there!

I'm Chris, but kind of everyone calls me csg, which is just an abbreviation of my real name, nevertheless. Got it since I was arround 8 years old and lost hope to discard it by now. 24 years old now, btw!



Got introduced to gaming really early on, think I played the first games on the lap of my girl cousin. It was - how could I forget - Commander Keen! Still love that game today, it defines my way of thinking about platformer.
Because of my dads influence, who holds the opinion that a pc is enough for gaming, I got my hands a bit late an my first console, the n64. But just in time, to meet one of my best beloved games of all!



It's storytelling, world and Gameplay really bew my mind back then and I decided to try all this game stuff by myself.
My first try was an rpg-like game with visual basic, where Picture Elements served as characters on a Window... everything was presented by Gui elements. Hell, thinking back, it was hilarious!
Years have past and experience has gained, but I have yet to finish my first big title.


( Some shortgame, done for university )

To be honest, although I'm playing und creating games for a long time, im quite new to the indie scene, let's see how it will work out :D

The game I'm working on right now is a round based strategy rpg, inspired by games like Fire emblem, where the surroundings will be strongly integrated into the gameplay.

So that's all, see you around! Smiley
Logged
Chombasu
Level 0
**



View Profile
« Reply #5598 on: August 09, 2012, 04:56:58 AM »

It's already been a few posts and I haven't even posted on here yet. A shameful dispray!

I'm wild about strategy games and, as far as I can remember, always have been. I first really got into gaming with Metal Slug and still enjoy the occasional crazy shoot-em-up platformer, but what really captures me when it comes to computer gaming is thoughtful, slow-paced strategy. The first games of that genre I really enjoyed (Sim City, Sim Farm, Sim City 2000 and later Medieval: Total War - I never played the first Shogun) remain some of my favourites.

I came to realise, though, that these games are nowhere near realistic, and I always felt there was something missing. More recently I discovered Paradox Interactive's Europa Universalis and Victoria series. These were so close to being a real simulation, but I still felt there was a lot to be improved - in-depth economy, simulation of political characters, realistic impacts of war & unrest...

So I resolved that it can't be that hard to find a friend who can program well, write a truckload of algorithms, some nice code and dump some graphics on it and end up with my, and hopefully the perfect grand strategy game. We're calling it Perestroika due to its cold war to modern day setting. It's a little ambitious, but what's life without a challenge?

So I came here, where the people are thoughtful, helpful and kind, and where I can share ideas and learn much, much more about game design & coding than I already know.
Logged
Le3F
Level 0
*


YO!


View Profile WWW Email
« Reply #5599 on: August 09, 2012, 06:21:26 PM »

Hey peeps! My name's Chris McDonald, I write lots of things with lots of words for a few sites (Indie game mag, neoseeker, nerdgasmatron)so if you have a game that needs a bit of attention don't hesitate in contacting me!

I'm pretty fond of 2D games, weird junk, neon colors, and cute crap.

ps: here's what I look like incase I bump into any of you around Los Angeles or indiecade or E3.....or where ever.

Logged

Hey! I\\\'m Chris.M, I write for IGM and a few other places. If you have a game that needs some attention shoot me a note!
blankslatejoe
Level 0
*


View Profile
« Reply #5600 on: August 10, 2012, 07:09:07 AM »

Hi all! I'm joe. I used to work pro as a game artist, but I'm taking a short break to give this indie thing a try. Wish me luck!
Logged

www.30lives.com - Portfolio
blankslatejoe.tumblr.com - Project Blog
Le3F
Level 0
*


YO!


View Profile WWW Email
« Reply #5601 on: August 10, 2012, 06:55:13 PM »

Hi all! I'm joe. I used to work pro as a game artist, but I'm taking a short break to give this indie thing a try. Wish me luck!

LUCK!  Beer!
Logged

Hey! I\\\'m Chris.M, I write for IGM and a few other places. If you have a game that needs some attention shoot me a note!
sigfarter
Level 7
**


卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐


View Profile
« Reply #5602 on: August 10, 2012, 10:15:52 PM »

ps: here's what I look like incase I bump into any of you around Los Angeles or indiecade or E3.....or where ever.

thank god, we need more black people around here, we have a substantial lack of funk
Logged
Acegikmo
Level 0
**


View Profile WWW Email
« Reply #5603 on: August 11, 2012, 08:23:57 AM »

Hello!

I'm Joachim 'Acegikmo' Holmér!
I've been interested in the creative aspects of gaming for a long time, starting out with simple level editors, and then went into more advanced ones as I grew older.

I think my first actual game creation thing was Game Maker 6. It was also the first time I coded something, using their builtin GML language.
After that I went into creating custom levels for Unreal Tournament 2004, Serious Sam, Elder Scrolls III: Morrowind, among others!
Most time was probably spent making Liero mods and Trackmania Tracks though, I even managed to become a moderator in the official Trackmania forums (Apparently I was 14 years old, just looked it up, heh).

I didn't take game creation that seriously until I started becoming more and more involved in TF2 mapping. When people actually started to like the stuff I did, and especially after placing second in Valve's TF2 art-pass contest, and being mentioned in the TF2 blog a few times, I got loads of motivation to carry on with game development!

During my TF2 mapping time, I was in a school where I learnt Java and C++ programming and a bunch of neat mathematics (Although most coding was done in my spare time). Of course, there was a bunch of other things you could learn there at school, but I generally didn't care all that much about the things I didn't need to learn to become a game developer.

After that I went to a Game design school called FutureGames, where I met loads of like-minded, motivated people! FutureGames introduced me to Maya, UDK, Unity, which is pretty much everything I use these days.

During FutureGames, one of our teachers (Sjoerd 'Hourences' De Jong), asked my friend Marko and I if we were interested in joining him in developing free DLC levels for his game "The Ball", so we did! We were excited to join it since we hadn't done anything commercially released at the time, but we were to find out something even more exciting after signing an NDA.

We had accidentally walked in on working with Valve and the promotional campaign for Portal 2! "The Ball" was one of the games to be released into the Portal 2 Potato sack bundle, where every game did something as part of the Portal 2 ARG.
So I worked on that as a level designer and a level artist, I also did some modeling!
http://www.youtube.com/watch?v=4HCD97njZxw

Somewhere during FutureGames, a team formed to create a game called Unmechanical. It developed further after the 4-week project time was over, and that's where I joined the Unmechanical team.
I worked mostly on Tech-art/shaders, some slight animations, modeling, and environment art. I also designed one of the game's puzzles, as well as created most of the intro (The underground part).
Unmechanical has actually been released now on Steam!
You can pick it up for $9 if you want to play it Smiley

After FutureGames I went out applying for internship. I started doing Level Design at Avalanche Studios (Just cause 2 developers). Unfortunately I was doing mostly trigger placement and scripting on an unannounced title, which to me wasn't really creative or work that I actually learnt much from. I left Avalanche (Regrettably, the people there were amazing), and started working with Zeal Game Studio, a much smaller studio currently working under Paradox, soon releasing Starvoid and A Game of Dwarves. I work there as a tech-artist/shader coder/modeler/environment artist/animator/level designer, which is very fun!

So that's where I am now!

Currently I'm working hard on a Unity game, which I'll announce later this month!
I'm also making electronic music in my spare time, you can find me on Spotify/iTunes if you do a  little search for Acegikmo Smiley

Here's my outdated portfolio if anyone's interested!
(It's lacking Unmechanical and my current work, both professional and personal)

www.acegikmo.com

Looking forward to posting and lurking around here, haven't done that enough :D
Logged
Sidius Nova
Level 0
**



View Profile WWW Email
« Reply #5604 on: August 14, 2012, 11:39:14 AM »

Alright, so this is us, team Sidius Nova:


The mad scientist on the left is Ben, the one on the right that's me, Stefan

We met at a game dev meetup in San Francisco and have been tinkering on a little mobile game for a little bit now. Only problem: we've been forced to do so.
Forced to work on a game? "Why?", might you ask, or "Who?"
Well, there is this 'lady' called  Sidius Nova... she is one of those almighty god-like creature types -- you know, the ones that do whatever they want... She kind of consumes whole stars and told us that if we didn't make a battle simulator for her she'd annihilate humanity, so we sort of agreed to it...

Doesn't sound like fun?
Fun? Are you joking? WE ARE SCARED! If Sidius Nova won't like the game, than that pretty much means the end of the world! I'm talking: Huge cataclysmic explosion type of end of the world...

Better get back to work now before she sees me chatting with you guys

Logged

Team Sidius Nova consists of two humans working on a battle simulator for a god-like entity to prevent the destruction of earth.
Graham.
Level 10
*****



View Profile WWW
« Reply #5605 on: August 14, 2012, 11:57:24 AM »

ps: here's what I look like incase I bump into any of you around Los Angeles or indiecade or E3.....or where ever.

thank god, we need more black people around here, we have a substantial lack of funk

This might be true.
Logged

Haga
Level 0
**


A miserable little pile of secrets!


View Profile WWW Email
« Reply #5606 on: August 14, 2012, 12:19:31 PM »

Sup bros!

My name is Chris Haga, though most people just call me Haga.  I've been an avid gamer since I could muster the dexterity to operate a keyboard with my tiny little baby hands.  Pretty much spent my entire life doing any combination of the following three activities:

1.) Drawing

2.) Daydreaming

3.) Playing every game I could afford to get my hands on

Unfortunately, those three things in excessive quantities don't prepare you for the wide-scale collaboration and political maneuvering required to work in the mainstream games industry.  Despite this, for some reason, Blizzard tricked me into working on Diablo 3 for nearly a decade until I finally flipped my desk over and escaped, quitting in December '11.  It was my first job in game development: I worked on Combat, Skill/Hero Design, FX and PvP primarily.

Jonathan Blow's talk at Rice had a tremendous impact on how I view gaming, and the responsibilities we all share as game makers.  If you've not seen this: go watch it now!

I try my hardest to be an empiricist.  For me, endless expositions on "fun" are as useful as "phlogiston" was for providing a framework for understanding fire.

I make games because I feel compelled to, I feel an overwhelming desire to share my imagination with others.  I would rather go back to working at Domino's than make games that hurt or deceive people.  I see my job as being more than just soliciting someone's striatum into producing dopamine.

Thanks.
Logged
Graham.
Level 10
*****



View Profile WWW
« Reply #5607 on: August 14, 2012, 12:23:44 PM »

Oh yeah. It's good.

http://www.youtube.com/watch?v=SqFu5O-oPmU
Logged

Haga
Level 0
**


A miserable little pile of secrets!


View Profile WWW Email
« Reply #5608 on: August 14, 2012, 12:25:20 PM »

I was afraid to link it.  Not sure if it was free to watch :D
Logged
Squid Party
Level 5
*****

Oh hi mark.


View Profile WWW Email
« Reply #5609 on: August 14, 2012, 12:30:32 PM »

Hey peeps! My name's Chris McDonald, I write lots of things with lots of words for a few sites (Indie game mag, neoseeker, nerdgasmatron)so if you have a game that needs a bit of attention don't hesitate in contacting me!

I'm pretty fond of 2D games, weird junk, neon colors, and cute crap.

ps: here's what I look like incase I bump into any of you around Los Angeles or indiecade or E3.....or where ever.



you look like a young Denzel washington
Logged

[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
Pages: 1 ... 372 373 [374] 375 376 ... 420
Print
Jump to:  

Theme orange-lt created by panic