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1076114 Posts in 44164 Topics- by 36130 Members - Latest Member: D3CENT

December 30, 2014, 11:26:54 AM
TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1021705 times)
nikki
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« Reply #6200 on: April 20, 2013, 12:41:28 AM »

Hello all you guys !

welcome to the forums !
glad you found us.
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GerardDelaney
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« Reply #6201 on: April 20, 2013, 08:43:54 PM »

Hi everyone,

My name is Gerard Delaney.

I'm an independent developer living in Melbourne, Australia. I am currently in the final year of a Games Programming course at University. Right now I am trying to work on my own projects and build up a portfolio of games that I am proud of. Hopefully I will be able to share those games with as many people as possible. At the moment I am really enjoying working in Unity and I want to grow my knowledge in this area and improve my own skills as much as possible.

I have a keen interest in local multiplayer games, the face to face element really adds to the experience for me. The games I am looking to design will be in this space.

I will try and post my work on this forum but it can always be found on my blog:
http://verbvirus.blogspot.com.au/

Thanks
« Last Edit: April 20, 2013, 09:12:58 PM by GerardDelaney » Logged

Twitter: @verbvirus
Home: http://verbvirus.blogspot.com.au
Spasman
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« Reply #6202 on: April 21, 2013, 03:51:07 PM »

Hey there. Names Kevin. I've been using Game Maker since I was 16 and have seen all the ups and downs of it. If you're new to programming and want help in Game Maker for your class, or just a hobby, let me know. I know all the "challenges" Game Maker has and can tell you from experience it's probably worth it to learn a larger more complex language. Unfortunately I don't have the time or patience to learn another language, especially for just a hobby.

I have completed some games but I'd rather not show them right now because I don't think theyre very good + I did the graphics myself so it's rather embarrassing.

I run a very slow blog here: http://kdegrose.wordpress.com/ Where I make reviews for games and sometimes update it with my own.

So yeah! I'll be putting up my big project soon. And here she is!
« Last Edit: April 21, 2013, 05:08:41 PM by Spasman » Logged
DAISHI
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« Reply #6203 on: April 21, 2013, 07:32:46 PM »

I posted my hello in General talk because... I didn't realize there was a Hello thread in Announcements. Though I suppose any first meeting to a public audience is an announcement of sorts. At any rate, I'm Daishi, PhD student, author (did some stuff for Blizzard and have a full manuscript in the hands of an agent upon request), and now I'm back to working on my game over the summer. So hello!
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The Golden Anvil - A Handdrawn Adventure Game

http://forums.tigsource.com/index.php?topic=32975.0
Kevin Pybus
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« Reply #6204 on: April 22, 2013, 05:35:43 AM »

Hey everyone. I’m Kevin Pybus. I build video games and make cool programs.

Recently I've made Zlug Rush and Caves. I also make wordpress plugins and I've built a few dozen websites which I still run. I'm also working on a massive indie game dev audio project that's still kind of a secret. I do most of these things through my company Walvin Media, where I get to collaborate with some really awesome people.

I also like to write, watch The Walking Dead, drink tea (so much so that I started my own loose leaf tea company), eat cookies, and build games for charity and to support the indie game dev community.

You can find me on twitter http://twitter.com/KevinPybus if you're into that sort of thing, or http://twitter.com/WallyWalvin for my company which I watch and interact with too. You can also check out my Dev/Personal blog http://KevinPybus.com if you want to see what I'm currently working on or just hear me ramble on.
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juicybeast
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« Reply #6205 on: April 22, 2013, 06:34:29 AM »

Hi there TigSource!

We are a small indie studio based in Canada, not far from Montreal. Our team is composed of 4 dudes, and we’ve been creating small, silly games in a basement for almost 4 years now.


 
Our most popular games are the Burrito Bison series and Knightmare Tower, which we’ve recently published on OUYA.

We’ve been lurking on TS for a while now, but we finally decided to join. We’re planning on posting the progress of our upcoming ToJam game and see if we can get constructive feedback from this awesome community!

You can see all of our games on our website: http://www.juicybeast.com
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Dr. Cooldude
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« Reply #6206 on: April 22, 2013, 06:40:30 AM »

Hi there TigSource!

We are a small indie studio based in Canada, not far from Montreal. Our team is composed of 4 dudes, and we’ve been creating small, silly games in a basement for almost 4 years now.
 
Our most popular games are the Burrito Bison series and Knightmare Tower, which we’ve recently published on OUYA.

We’ve been lurking on TS for a while now, but we finally decided to join. We’re planning on posting the progress of our upcoming ToJam game and see if we can get constructive feedback from this awesome community!

You can see all of our games on our website: http://www.juicybeast.com
You guys did Burrito Bison? I love that game!
Welcome to TIGSource! Smiley
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bassy
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« Reply #6207 on: April 22, 2013, 10:03:24 PM »

Hi everyone! I've been lurking for quite a while now, so I finally decided to introduce myself to the community.

I currently have a full-time job as a research scientist, but I have a great passion for all kinds of games: computer games, board games, P&P RPGs, Sudokus etc. This also includes game development, and I have worked on several personal projects over the years. At the moment I'm mainly working on a roguelike platformer (more info coming soon).

So currently I develop games as a hobby, but there is always the possibility that I someday decide to become a full-time indie game developer Smiley
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malicethedevil
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« Reply #6208 on: April 23, 2013, 10:14:15 AM »

Hello Game Devs,
   My name is Malice O'Conner. I am a Freelance Graphic Designer and Video Editor and Writer, currently I am contracted with Fringe Games on their upcoming game "War Command". What is "War Command"? It is a CCG (Collectable Card Game) that plays more like chess, dealing with strategy, players move their characters across the board in order to kill the enemy Commander character before the enemy kills his. I am glad to be part of TIG Forums and looking forward to seeing what you all are working on. Hopefully start talking with some of you about things that could be mutually beneficial. Or just to throw ideas on the table that might help to promote other creative ideas. I do look forward to hearing from you, so if you have any questions, wish to expand your own network about your game or whatever then feel free to write and let me know. I will check it out and reply. Still learning how to work the forum thing, lol.
Thanks,
Malice
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Fringe Games, War Command
Jamie Fristrom
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« Reply #6209 on: April 23, 2013, 11:01:24 AM »

Hi everybody,

I've decided it's time to get people from various corners of the indie game development community playing the rough early prealpha of my game *Energy Hook*, so I guess I better introduce myself. Because Derek said.

So - I used to be a corporate game developer for Treyarch, where I was technical director and designer on *Spider-Man 2*, and I invented its swinging mechanic, which a lot of people thought was really cool. Partway through *Spider-Man 3* I bailed and went indie. And I've been getting my ass kicked ever since. I've spent years chasing funding from publishers only to be denied at the last moment; I made *Schizoid* for Xbox Live Arcade which sold pretty well by indie standards but because we had so many people working on it we ended up making less than minimum wage; and did some unremarkable work for hire. I can't keep this up too much longer, but I love making my own games and being my own boss so I'm willing to burn through my family's funds to do it, and fortunately my wife is supportive of this craziness.

Although my last indie company, Torpex, is on mothballs, I've started a new thing that's pretty much just me: Happion Laboratories. The only thing I've shipped so far is Sixty Second Shooter for Chrome and the Vita - it's just a twin stick shooter but it's really fun, particularly the Vita version - trust me. Hit me up if you want a code.

But the thing I'm super excited about is my next game, *Energy Hook*, which harkens back to my Spider-Man days. Jumping off roofs, swinging from tower to tower and bridge to crane, except now you have a jetpack. And better feedback about how you're actually controlling yourself. And a Tony Hawkish get-points-for-doing-trick-combos deal. And it's in sort of a rough playable demo state, so I want to show it to a few people before launching a Kickstarter - so if you're interested head over to the Feedback thread and sign up!
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Jamie Fristrom - @happionlabs
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« Reply #6210 on: April 24, 2013, 11:41:21 AM »

Hi everyone, I'm Neal. I like to make games but discovered I actually like the business of making games even more... project management, marketing, and cleaning the office.

My website is nealneato.net and my company is skymapgames.com

Looking forward to contributing to the community.
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Linthu
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« Reply #6211 on: April 24, 2013, 05:52:43 PM »

Hello fellow game devs!

My name is Jeff Almeida, and i am co-founder of Online Imagination, LLC.  We formed a few years back, with a dream to develop video games.  No surprise, eh?

Anyway, after a few false starts (who said this stuff was easy?!) we finally finished our first game (rhyfel.com) it only took about 3 years to do.  We wrote it in Silverlight / .NET.  We are considering UNITY3D for our next one...  If any of you have advice, i would love to hear it.

My inspiration comes from all the MMO's - but mostly Ultima Online and Eve. Throw Civ in there as the tokenary non MMO.

Thanks for listening, see ya in the indi world!

Jeff

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David Finseth
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« Reply #6212 on: April 25, 2013, 11:26:41 PM »

Greetings Tigsource Community,

My name is David Finseth and I am a game developer from Chicago, IL. I go to school at DePaul University where I study Animation with a concentration on game art. I have been lurking on Tigsource for a while now and I am really excited to be apart of this beautiful community.

I look forward to giving and getting feedback on games as well as hopefully taking part in some interesting discussions about indie development.

Talk to you all soon.
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Retro-Rob
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« Reply #6213 on: April 28, 2013, 07:23:45 PM »

Hi all!

I'm an indie-game dev working out of Pittsburgh, PA!  I've been working on a game called Rex Rocket for the past 5months, and before that a game called Rex Rocket!

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BitMaverick
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« Reply #6214 on: April 29, 2013, 02:58:17 PM »

I like making video games. Have two titles in the works. First game "Pushmasters" is in play test for App Hub xbox makers!

Go see http://pushmasters.com and checkout our trailer!



My second game, "Galactic Gunman" is under development too, check it out here: http://galacticgunman.com
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speng31b
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« Reply #6215 on: April 29, 2013, 09:34:21 PM »

Hi everyone,

My names Chris Casey and I'm a mobile programmer (both Android and iOS) working for a small company, university student, and aspiring games developer! I have a number of finished apps in my portfolio, but woefully none of these are (yet) games.

I've recently been involved in a university class that focused on rapidly prototyping 8 games over the course of a semester, and I am currently looking to build on this experience by continuing work on one of my favorite prototypes and (hopefully, someday!) achieving a releasable product. To this end, I look forward to posting here and being inspired by the great stuff everyone else is working on, and hopefully at some point getting some feedback on my own project.

Here's a quick screenshot of the prototype I'm currently working on, showing the player reflecting a fireball back at a ranged enemy with a well-timed attack:



Although my background is in programming and I have a history with tools such as Unity, I'm currently in a love-hate relationship with GameMaker thanks to its great rapid prototyping ability. I hope to keep using it as long as possible, and hopefully won't regret the choice too much in the long run!
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CutThroat Neko
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« Reply #6216 on: April 30, 2013, 04:41:44 AM »

Hi,
I'm a longtime Game Designer - Level Designer - WhatYouWant Designer in the videogame industry for several little and big company, famous and unknown, now freelance and doing games for myself, with lot of cute pixel.
All that from France XD
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Life is hard but uncooked rice is a lot more.<br />Never give up, trust your instinct
Dr. Cooldude
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« Reply #6217 on: April 30, 2013, 06:15:34 AM »

Quote
XD
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budleiser
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« Reply #6218 on: May 01, 2013, 12:26:18 AM »

David Bud Leiser
World Traveler and Game Designer
I moved to Vietnam last year from Florida, not a short flight. Now I live in the Philippines. And if things go the way I want them to I will be living in San Francisco or Seattle soon.

I beat the original NES Zelda when I was 3, been hooked on games forever. My favorite game of all time though is Final Fantasy 2, I really loved the story. Phantasy Star 3 was also amazing to me.

My website: www.budleiser.com
My company: www.justagamestudio.com
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luxregina
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« Reply #6219 on: May 01, 2013, 08:12:05 AM »

Hi!
I'm Cyril Guichard, but usually operate online under the screen-name "Lux" or "Luxregina".
Was born in France, but spent most of my life in South America, Africa, and now lived in the US for close to 10 years.

During the day, I'm a creative director for a large advertising company, mostly on digital stuff, and at night, and during the week ends, I'm an Indie artist and pixel pusher Smiley

Started with a ZX81, and owned a bunch of Amstrad, Commodore, Atari, Amiga, etc... Coded my first 'real' game when I was 12-ish (it was a spin-off the "Zombi" game from Ubisoft on Amstrad, submitted it to a computer magazine and got a prize, not for the game itself, but for the level editor I had built in game, to generate the graphics - hence, it was a relative failure Smiley)

My first next real attempt was in 2000, a rather large Flash RPG called Two Kingdoms


The next note-worthy game I made was the Curse of Sylvaniah, in collaboration with coder Strille


Dabbled a bit with 3D (still a noob) for a mobile game, Ragged Edge, that made the top 10 of the Samsung Bada competition...


Worked 2 years on a MMO for Ubisoft (Imagine online, not online anymore Smiley)

More recently, I partnered with Squize, which as been a long-time friend, and we created a bunch of games, the most successful being Outpost Haven


Currently working on finishing Outpost2...


and setting up an Indie company so that I can claim my week ends back and try to be a Game Artist "full time"

I'm looking forward learning about the awesome projects I got a sneak peek at on this board, and interacting with my fellow forum mates Smiley
I have somewhat of a portfolio online at this address > http://www.luxgames.net/blog/?page_id=31

Thanks for taking the time to read this Smiley
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