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1075879 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:34:08 PM
TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 1021230 times)
Dr. Cooldude
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« Reply #6240 on: May 09, 2013, 04:31:07 AM »

I remember seeing some footage of Broforce last year.
Looking good guys! Smiley
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Wonderfling
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« Reply #6241 on: May 09, 2013, 05:17:52 AM »

Hi, I'm Greg. I live in Dallas, Texas and I've been designing games since I was 15 - 12 years ago.

Most of my games were are simple 2d games because that's what I love. Simple gameplay, familiar mechanics. I also like to tell stories, so the games I design are usually heavily story driven.

This is what I look like when I don't realize it's a camera.





I enjoy and very actively participate in sarcasm and satire, life is fun! I intend to help others come to this realization.


Current project is KR-17: a classic side-scroller.


There is a lot of useful information to be had in these forums, thanks for letting me in!

Fun links I'm involved with:
http://www.wonderfling.com
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Life is too serious to be serious.<br />http://www.wonderfling.com
Secretmapper
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« Reply #6242 on: May 09, 2013, 06:35:29 AM »

Hello! I didn't know there was an obligatory introduce yourself thread  Cheesy

I grew up in videogames. Literally. Like, I grew up in a tiny PS1. My body parts coming out of the cd-rom. jk


I'm a programmer, though not currently actively involved in any projects. Was actually looking at the collab and unpaid works threads!
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2GMGRudy
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« Reply #6243 on: May 09, 2013, 04:35:17 PM »

Hi Everyone,

   My name is Rudy, and I just started an Independent game company with my friend called 2GMG, which stands for 2 Guys Making Games. Myself, I have been playing games since I was a little kid, most notably playing Duck Hunt and Mario. I have always been into the digital art scene while growing up and attended college to learn 3D Animation. I have done that for a while, still do, but have recently tried to go the Indie Developer route with my friend. So far, even though it is stressful at times, still has to be one of the most fun and rewarding careers. I am posting a couple of artwork images below of our new game Blaster X HD, that just came out. If you have any questions about the game or anything art related - 3D/2D/Animation, etc. Please let me know and I will try my best to answer them. Thank you for letting me be a part of the community and I am looking forward to contributing Smiley




The rest I have as links, so I don't take up too much screen space.
https://dl.dropboxusercontent.com/u/20604947/BlasterXHD/BlasterXHD2GMG_ScreenShot_C.png
https://dl.dropboxusercontent.com/u/20604947/BlasterXHD/BlasterXHD2GMG_ScreenShot_D.png
https://dl.dropboxusercontent.com/u/20604947/BlasterXHD/BlasterXHD2GMG_ScreenShot_E.png

Thank You,
Rudy
www.facebook.com/2GMGames
www.twitter.com/2GMGames
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bevis
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« Reply #6244 on: May 10, 2013, 04:02:25 AM »

HELLO
MY NAME IS JARRED
MY MUG:


I'm a game artist, obsessively so. I worked on a bunch of stuff, then I got hired by freelives. Im currently working on broforce
You can check out our broforce devlog at :
http://forums.tigsource.com/index.php?topic=33329.15

Heres a picture of a demon dude:


Heres my blogfolio if you are interested in seeing any of my other work

jarredlunt.blogspot.com

PEACE
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FussyCashew
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« Reply #6245 on: May 11, 2013, 09:15:00 AM »

Hello, my name is Noah.

I'm not the best at writing, so prepare to skim right over this post.

All you really need to know about me is that I'm a student as well as a subcontractor doing web and business development. In my very limited spare time, I do game development.

I'm cursed with the inability to stick to things, and most of my projects die off after a month or so.

But right now I'm trying to stick to expanding a game I made for the recent Ludum Dare, and push it into a fully-fledged indie title.

If you've read this far, thanks!

That's all, cheers! Coffee
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Oracizan
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« Reply #6246 on: May 11, 2013, 03:01:04 PM »

Hello,

I'm the benevolent overlord over at Mutant Dream. I've been programming games as early as I can remember, using such tools a QBasic, Visual Basic, and then GameMaker 5,6,7, & Studio.

For someone who makes games, I don't play a lot of them. I enjoy text adventures and puzzle games along the lines of Monkey Brains or Droid Works. Science Fiction and Fantasy are my go-to genres.

My current project is "K.I.S.A", which can be found in my signature. And that's about all the news that's fit to print. Noir
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FoxyGrandpa
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« Reply #6247 on: May 12, 2013, 12:06:09 AM »

Hello, World!  Smiley

My name is Arnold. I'm 16 years old ans I live in Manila, Philippines. My favorite game is Pokemon. I know how to program in Python, Visual Basic and JavaScript. I'm also an active user of Game Maker.

When I'm not staring at a computer writing my next game, I enjoy playing the guitar, reading thick fat books, listening to music and sometimes, I happily convert oxygen into carbon dioxide (it's a a very rare skill that's less useful than it sounds). In person, I'm usually this quiet weird nobody. But, that's just me.  Ninja
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shs
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« Reply #6248 on: May 14, 2013, 03:20:25 AM »

My name or rather my initials are shs. I've been lurking here for a little while, watching everyone work from the shadows, occasionally passing judgement from afar, but I've decided to come out of hiding today.

The first game I played was the Duckhunt/Mario combo for the nes, and I've yet to stop playing video games since then. I don't stick to any one genre, but I do prefer RPGs, with my favorite thus far being Persona 3.

Much like everyone else I'm sure, I eventually wanted to make my own games. I self taught myself enough VB6 and Directx 7 in highschool to make a nes era Mario clone, then for some reason I abruptly stopped coding. Seven years later, or January of last year, I started again with C# and XNA, and I've working almost nonstop (Diablo 3  Angry)  on an action RPG project I call Party Leader. At the moment it looks something like this:



The coding portion is absurdly long, and far more complex than this single still screenshot would lead you to believe, but the artwork has a ways to go. So far my style has been called a number of things, usually "unique", usually with the quotation marks still in place, and usually the person saying that immediately breaks eye contact and looks away, but I haven't let that slow me down yet.
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BenW
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« Reply #6249 on: May 14, 2013, 04:31:16 AM »

Hi I'm Ben and I make games.

So I'll keep this short and sweet. I've always wanted to make games since I was a kid and started making them when I was 14 or 15 and am still making them 13 years later. Like a lot of you I grew up playing SNES games as well as old dos games and they influence a lot of the things I create. I frequently participate in game jams and 48 hour competitions. If anyone is interested in learning a bit more about me or playing my games you can checkout my devlog at http://www.garagecoder.com

Here's some pictures of some of the games I've made.

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My Website: GarageCoder
Terics
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« Reply #6250 on: May 14, 2013, 12:02:19 PM »

Hello, I am Terics. I've been lurking for a while and I've finally started to try and make games.

Of course I like games. I grew up playing SNES and PS1 games but, I didn't really understand them until I got a Gamecube and XBOX. I got interested in game making after losing interest with the games I had and the ones that were coming out. I saw that it was possible for one or two people to make a game so I thought ,"Why not?". Ironically, making games makes me want to play other games more.

I first took the plunge by buying Game Maker 8.1 eight months ago. I bounced off of it and tried to be a designer for a friend's game, but none of that led to anything. When I first heard of 1GAM late last year, I saw it as an opportunity to finally give GM a real try. It has been a learning experience to say the least. I missed the last two months and I'm slowly accumulating failed prototypes. I've made nothing to impressive to show so far,but I hope to change that.
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SophieDaze
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« Reply #6251 on: May 15, 2013, 03:00:12 AM »

hi ^w^
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Dr. Cooldude
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« Reply #6252 on: May 15, 2013, 03:04:27 AM »

hi ^w^
Hi Smiley
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iggie
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« Reply #6253 on: May 16, 2013, 08:11:44 AM »

Hi, I'm Simon I've been making games since 1995 and released my first commercial indie game in 2009

My current game "Spice Road" has a Dev Log, and a Demo

Otherwise I have worked in the mainstream games industry on XBox, PC, Mobile mainly as a graphics coder. Including a stint at the Lionhead satellite Intrepid Computer Entertainment Ltd.

When I'm not making games I develop a sculpting program Curvy 3D
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colinshark
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« Reply #6254 on: May 17, 2013, 11:45:09 AM »

Howdy! I am Colin.

I got started with SEGA GENESIS. My favorite Genesis game is Subterrania.



I PC gamed though the late 90s, which was a grand time for games. My games were:

Half-Life
Homeworld
TFC
Counter-Strike







I also made TI-83 calculator games and modded my Half-Life. One of my HL mods had planes.

A couple years ago, I started my "Gimbal" project. Gimbal is my indie game in which players build and fly 2D ships around, and blow up other players.





That is who I am!
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I make Gimbal - Build Ships - Multiplayer - Physics
moi
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« Reply #6255 on: May 17, 2013, 11:49:14 AM »

TFC



fuck yeah TFC!
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colinshark
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« Reply #6256 on: May 17, 2013, 12:21:11 PM »

TFC has convinced me that your game can look like shit and still be fun.

TFC didn't just have a lack of graphics, it had some gnarly bad graphics.
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I make Gimbal - Build Ships - Multiplayer - Physics
Dave_Bits
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« Reply #6257 on: May 17, 2013, 07:51:07 PM »

New to the forum, been around the block a few times.  I'm just really getting back to my roots of programming, for the last 20 years I've been designing semiconductors and am looking for a change, and thus, I'm here.
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Getting back to my programming roots; but been a hardware developer for 20 years.
moi
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« Reply #6258 on: May 17, 2013, 07:53:31 PM »

TFC has convinced me that your game can look like shit and still be fun.

TFC didn't just have a lack of graphics, it had some gnarly bad graphics.
by 1998 standards, those graphics were rather good
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karlozalb
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« Reply #6259 on: May 18, 2013, 02:36:50 AM »

Hi all!

My name is Carlos, and i'm a computer science student (this is my last year I hope!). I've developed videogames since i was a kid (prototypes and hyper-basic games Tongue). But now, i'm working in a small independent game studio called GloveCat Studio.

This is me, reading a high-techology 3D Map:


I love videogames since i was very young, especially RPG,RTS,Shooters and racing games!

Basically, i'm an old school PC Gamer, but since 2008 I have a Xbox 360 and I've played Mass Effect, Skyrim, Bayonetta, Super meat boy, BioShock, GTAIV and many more.

One of my favourites games :D


Yes! Baldur's Gate 2, in my opinion, the best RPG ever made by the human race.

Another kick-ass game (AoE2):


Currently, I'm developing two games, one for GloveCat Studio, and another one for my own.

This is a preview screenshot of current GloveCat Studio's project. It's a 2D action-platformer and spaceship game. I want to create a Devlog on this forum very soon to show you the progress, but we need a playable version first!



My own project has no screenshots yet, but is a multiplayer 2D shooter  Cool

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