What's up awesome dudes.
I'm Tom. I live in Melbourne, Australia. In forums I frequent I'm very much lurker-type but I've been hanging out a lot on #tigirc over the last few weeks.
I cut my gaming teeth on my next door neighbour's NES, followed by the Amiga 500. Magic Pockets, Superfrog, Blues Brothers, Turrican; these games nostalgia me up to no end. I remember how Monkey Island came on four floppies, a sure indicator of quality.
When my family moved to Indonesia in '96 I went to an international school where the IT tech was completely clueless. We went rampant installing games that he had no idea how to remove. When Starcraft got released things got really awesome for a while, especially amongst the sizable Korean contingent at the school.
About this time people were getting N64s as well, so again, lots of time spent at the neighbours' houses, except now it was Mario 64 and Ocarina.
First experience with making games was probably hacking together Choose Your Own Adventures on HyperCard on the Mac when I was six, making me strongly identify with MYST when it was released.
From there I branched out to Director (back when it was still made by Macromind!) and then eventually Visual Basic in early high school back in Australia. I stuck with VB for a few years mostly because it was installed on the school computers, but also dabbled with the TI-83+ later on.
Games were meant to be banned on school computers, but "it was made by a student here" got around it, so a few of my games got pretty popular. I'm sure they're still around on a hard disk somewhere but blown if I can find them.
I studied engineering at uni, majoring in robotics and artificial intelligence, but eventually got bogged down in how much I hate electronics. Switched after 2.5 years into IT, majoring in games development. Breezed through that on account of I was already a C++ wizard.
I've still got 2 units left that I'm studying off-campus, because I figured with only one class a semester I may as well get a job.
So, I'm currently programming for Endgame Studios
, which is full of awesome people. It's primarily code-for-hire stuff but I enjoy it. Also, we've completely rebranded the fat-kid-with-a-laser game, so if you look at the site, just pretend he isn't horrible.
At the moment I'm working on mostly iPhone stuff, but we just landed a pretty sweet contract for an Android port so I've been put on that. In my spare time I'm putting together a puzzle-platformer for XNA that's coming along pretty nicely. I'll put up some stuff about that later when it's a bit prettier.
Also at one point I was a youtube celebrity. I still kind of am I guess? But I haven't made a video since last year. I always kind of intend to make another one but never get around to it.
Anyway, hello! I hope to be best friends with all of you very soon
Half-Life et al
Shadow of the Colossus
N, back when it was underground
Natural Selection pre-Combat mode
Kingdom of Loathing
Soul Calibur 2
Mario 64 was the best Mario.
Majora's Mask was the best Zelda.