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Puzzle
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« Reply #435 on: February 03, 2008, 02:34:46 AM » |
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Hi!
I'm Joseph, and I live in Cheshire, England. Online, people call me Puzzle. A lot of my interests and hobbies revolve around computers, although I'm equally as enthusiastic about comics, books and drawing.
I've been playing games since around 1997, when I remember playing MacMan on my dad's Apple Mac. Although it was just a simple Pac Man clone, it birthed my love of computer games. I bought a Game Boy Colour in early 2000, and my parents had to prize it away from my hands at times. I significantly remember playing Alleyway, and the annoying fact that it didn't save my high-score still hasn't deterred me from playing it.
Around the same time, Otto Matic was released for Mac, and I played it on the original iMac. That was my most rememberable game on an actual computer. The now cubist graphics were state of the art at the time, and the music was mesmerizing. I don't recall playing any other games until I picked up a Playstation at a carboot sale in 2002.
I was really proud of myself when I bought the Playstation. It was the slim version, and it came with 5 games for a measly Ł5 ($10)! It was definately a bargain in my eyes. I sold the semi-crappy Nascar 2000 to make way for Gran Turismo 1 & 2, but the other 4 games I still own.
After that, I started to get consoles nearer the date they were released. I got a Game Boy Advance SP for Christmas 2003, along with Pokemon Ruby. I enjoyed it so much, I even reset the game and completed it another 7 times. It remains one of my favourite games to date, and I made a huge mistake when I traded it in for Final Fantasy III. I got a Nintendo DS for my birthday in May 2005, and I've had heaps of fun with it since. For Christmas 2006, I got a Nintendo Wii, and then in October 2007, I bought a PSP Slim.
But it's not just playing games which I enjoy. I also take pride in being a game developer, thanks to Mark Overmars' Game Maker. While I have yet to complete a game, I think it's amazing how anybody can create an actual computer game. Although, I have a number of projects on the horizon, so hopefully this information will soon become obsolete!
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Lord Ash
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« Reply #437 on: February 03, 2008, 08:38:51 AM » |
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um, its me ash, from #tigIRC... I introduced myself there...
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Jolli
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« Reply #438 on: February 03, 2008, 12:42:11 PM » |
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yay 
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Corpus
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« Reply #439 on: February 08, 2008, 02:15:55 PM » |
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Hey Ash 
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Golds
Loves Juno
Level 7
Juno sucks
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« Reply #440 on: February 09, 2008, 03:58:57 AM » |
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I've been playing games since around 1997, when I remember playing MacMan on my dad's Apple Mac.
Around the same time, Otto Matic was released for Mac, and I played it on the original iMac. That was my most rememberable game on an actual computer. The now cubist graphics were state of the art at the time, and the music was mesmerizing.
Welcome to TIGS, dude. It's always nice to see others making their way here from a Macintosh background, specially those who grew up on old school Macs -- before they regained their hipster cache. :D 
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ravuya
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« Reply #441 on: February 09, 2008, 11:58:41 AM » |
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Welcome to TIGS, dude. It's always nice to see others making their way here from a Macintosh background, specially those who grew up on old school Macs -- before they regained their hipster cache. :D  I think that's cache t, you bourgeois information terrorist.  I still remember the smell of my LC I. It still works, too -- I added an ethernet card and a VGA adaptor, but haven't tested either of them out.
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ragathon
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« Reply #442 on: February 10, 2008, 01:48:10 AM » |
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MY NAME IS RAGATHON, I AM A WARRIOR FROM THE FAR NORTH.
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Fifth
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« Reply #443 on: February 10, 2008, 02:34:57 PM » |
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'Hoy!
My name's Logan (though I go by "Fifth" for some reason); I've been lurking around for a bit, and figured it was probably time to register and post.
I've been playing video games (y'know, every time I type that word, it always seems like such a... mother's word? I dunno... like "Oh, little Johnny's in the den, playing with his video-games", or something...) for as long as I can remember, and have been wanting to make 'em for about as long as I've been playing 'em. My first system was an Atari of some sort, but I really don't remember a lot about it (aside from Dark Chambers and Tower Toppler). My family later acquired a TI-99/4A computer, on which I enjoyed many games of Jungle Hunt, Hunt the Wumpus, and, of course, Tunnels of Doom (we still break this thing out from time to time; it's such a great experience hooking it up to a projector and playing it on a wall: a marriage of 20-some year old games with a state-of-the-art projector; pixels as big as your fist!) Anyway, after that I kinda grew up on the Sega side of the 8/16-bit era, from Master System to Genesis to Sega CD. At the time, I was always annoyed by the fact that so many great Sega-platform games were known and played by so few people... Even today people so often associate "Sega Genesis" with "Sonic", and little else...
Anyway, I loved such games as the Wonder Boy series (Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World, and Monster World IV), Alex Kidd (In Shinobi World, In the Enchanted Castle), pretty much anything by Treasure (Gunstar Heroes, Dynamite Headdy, Alien Soldier), a few Climax games (Shining Force 2, Landstalker), various Sega CD titles (Lunar 1 and 2, Popful Mail, Keio Flying Squadron) and, of course the Sonic series. Amongst other things. Even so, I was grateful for the occasional chance to play a Nintendo game at a friend's house.
My favorite genre happens to be the platformer (or "jump-around games", as I called 'em as a li'l-un). I've kinda felt that the platformer is the closest one can get to the heart of the gameplay... of being armed with the moves of the character and rules of the game, and being pitted directly against any surprises the game has to offer... where you constantly have to assess the situation and act instantly, with the world compressed neatly into a 2-dimensional frame...
..Or maybe that's just a BS justification for why I like platformers so much. Either way.
So, I was always most fond of the games that'd allow you to make your own levels, rare as they were during the old console days. I'd waste hours playing Penguin Land (the only SMS game I actually owned at the time, the rest belonging to my older brother), making and playing ridiculous little levels. I was ecstatic when I learned that Sonic 1 had a debug mode (Imagine! Being able to place your own objects and enemies in a level!), but I didn't actually know the debug code for the longest time as a li'l-un (for some reason, my brother enjoyed keeping this a secret from me), and so I'd sit there, pressing random buttons on the title screen, over and over, until I heard that fateful chime... and all would be well.
When Klik & Play came out, I was hooked on the thing. I'd make awful game after awful game, enjoying every minute of it. Eventually I moved up to Multimedia Fusion, and have been creating progressively better games since.
I went to a college called Cogswell with the intent of getting into game design, but have so far had little success with actually breaking into the industry. And so I spend my spare time making and playing independent games, enjoying the freedom that being a one-man team allows. I've got a few different games in the works, but I suppose an intro thread wouldn't be the best place to post that kinda thing.
...And I've been visiting TIGSource for a little while now, trying games that interest me, and seeing what's happening out there in the indie game scene (before finding this site, I was only ever privy to the Click game scene, which, while providing some great games from time to time, doesn't really cover a great range of what's out there). ...And so I decided to finally register and post. And that's what.
(And I apologize for my over-use of parentheses, semi-colons, and ellipses; it happens.)
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Melly
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« Reply #444 on: February 10, 2008, 08:31:32 PM » |
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Hey Fifth! Allow me to welcome you into the tiger's den with a meal of tea, french bread and TigerSauce while we adjust our monocles and discuss the meaning of life in the fastlane.
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Zaphos
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« Reply #445 on: February 10, 2008, 08:38:27 PM » |
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What is your avatar, Fifth? I like it!
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Fifth
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« Reply #446 on: February 11, 2008, 12:45:15 AM » |
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Eh-hey, many thanks, Melly! ...Does the TigerSauce go in the tea or on the bread?
Zaphos, my avatar is a boss from a game I'm working on (or it will be a boss, once I actually get to making him). He was once supposed to be the first boss, but has since been bumped to the third boss. Or a possible third boss, I guess.
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Paolo Victor
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« Reply #447 on: February 12, 2008, 08:28:58 PM » |
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Hi.
I'm Paolo Victor (really? No s***!). A brazilian compsci graduate that is trying to get the hang of all this "game development" stuff. Almost a decade ago I started making games using a little program called "The Games Factory", which I promptly booted when I started college.
Gaming influences?
- The usual suspects: Megaman, Zelda, Mario - Capcom and SNK fighting games - Pokémon (No, really. It has taught me the manipulation power of stamp collecting games) - Half-life series (THAT'S how you tell a story)
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Mailman
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« Reply #448 on: February 13, 2008, 02:17:00 PM » |
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Hello! My name over there is Mailman, but you can call me by my real name: Liam! I am currently in high-school, learning things, however today we had off! But yes...I am a player, hoping to be maker of games, I have an idea, btu it's under wraps for now... Gaming influences eh, Steven?  Well, it all started with...  Sonic the Hedgehog 2! I played it for a good time when I was around 4-5... Then I noticed a interesting system with an interesting game!  Yeah, it was Kirby, and yeah, it was the NES.. Zelda was another huge gaming influence...  Especially this one! Marvel vs. Capcom 2 was probably one of the first games I was hooked on...  I've just recently discovered MOTHER...  ...and I think this has mostly influenced me. I have many other favorite games, I just can't name them all... Well, I hope to meet everyone and be great friends! Wannabe Programer, -Liam
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Hey! What's up? How are the kids? ... Before you go any further, I don't really care that much...
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grickmin
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« Reply #449 on: February 16, 2008, 04:53:57 AM » |
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Well. My name is Nils and I'm 15.8 years old. I really love games by Tim Schafer such as Psychonauts and Grim Fandango. Banjo Kazooie and Age of Empires 2 are also two awesome games. I`m the creator of Somiumstrike which is my first finished game with MMF2. In the past i was mostly experimenting with Game Maker. Please visit my forum: www.grickmin.proboards104.com
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« Last Edit: February 16, 2008, 04:58:32 AM by grickmin »
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