An Introduce Yourself Thread?
You mean, instead of random people trying to show each other their games, we're one big indie-games family?
That is, an amazing idea. My new Indie-games family - I love you all!
Ok, so I am MekanikDestrukiwKommando. (Yes, the same era as Magma). I am a talented game designer, who has just started going Indie. I am 20 years old. I've been designing things no paper for years, random scatter brains. I used to host Star Wars and Paranoia XP RPGS in my hometown, and everyone said I was the best GM they had
I stopped going to college in my first semester, because earlier that year I had secured a job interview to work for Australian game dev company m1cr0f0R TE as a Junior Designer. I met the CEO at a Christian Game Dev conference on Oregon, I asked him for advice and got a job offer a month later in an e-mail. Brought a sample design document to Austin GDC that year, and then had an hour long Skype interview with the ld. designer in Sydney, and we grilled each other about various design philosophies.
The most influential (and only) piece of "formal" training I have is reading Rules of Play four times.
First game was playing Sonic on rented Segas. I dont think I ever got past level 3 or 4 or something, but it was great fun.
Years later I saw a friends sister playing Metroid on an NES, and I instantly fell in love (with Metroid, not her). I found it on ROM 4 years later after tryign hard to remember "that game I played". SMRPG was my first rom, after seeing a friend's brother playing some Mario game on the computer.. it was also the day I saw him MSN a friend on how to beat a section of MGS. I gamefaq'xd MGS and read walkthroughs. My young brain did not understand most of what I read, but I loved it. I have played every single MG game except for the PS1 VR missions. I got online/router working too late for MGO, the servers went down within a few months of me playing. The best game I've ever played was MGO. And tbh, I loved the outdoors, wild jungle of it. I don't know if MGO2 will be able to refill that love of the wild in my heart.. but I'm damn sure going to be saluting and shooting when it comes out.
Earthbound 0, brilliant.
Fallout 2, brilliant.
Metal Gear Solid: The Twin Snakes. Then MGO3, then MGO, then MGS2.
Super Smash Bros. Melee. Perfect Dark. All have been powerfully influential on my LIFE
And then Sydney, I moved to Australia as for that job offer^. Being a Junior Designer is alright, but I decided to become Indie in my spare time, later. But first,
The life altering, soul shattering, eye opening and scary scary "this is real."
Marathon changed my soul.
Well, Indie gaming.
I'll start with Cave Story. A friend of mine imed me months ago and said "hey, try out this 8-bit ish game". And so I did. I liked it.
I stumbled upon Tigsource, I don't remember how. About 2 months ago. Wow. It's brilliant.
I found Cactus' games, and donated a bit with an e-mail saying hi. We talked a bit on gtalk, he introduced me to Mulholland Dr. and Twin Peaks, which have been incredible. His creativity and genius encouraged me that "yes, I can do this too". A month and a half ago, me and a friend began work on our own game. We have a fully playable first level, and I have added a second level that is mostly complete. A lot of time has been spent tweaking the gameplay. It involves.. swords, drugs, walljumping, cops and grenades. Yeah.
. My friend did the pixel art for the game, and now I'm using colored rectangles to draw buildings because I just don't do visual art that well.
Found Nethack last year. I lost.. a certain amount of "work" productivity to that. I got past Medusa and have reached the Castle once. Stopped playing it as much when my friend (mentioned above) stopped as well, to work on our game. He is currently.... well he's gone AFK for important reasons for a while. I'll hear from him again if he survives.
Work at M1 c==r0fo4te is alright. We're making an MMO with the b1g==w==0rld technology (one company owns the other).. it's alright. there's some coolness, but some
as well that's not really anyone's fault so much as it is.. we're making a commercial game and the average commercial gamers are pansies.
HEY I SPELLED IT WRONG ON PURPOSE I DONT WANT TO BE TRACED SO DONT QUOTE WITH THE CORRECT SPELLING
So where do I stand now?
I am flying to the USA on Holiday March 5. I will be in SAN FRANCISCO from March 5-8. I'm staying with a friend, but if anyone wants to chill with me while I'm there, PM me! I'd love to meet you, even if you are an owl. (which after watching Twin Peaks freaks me out).
The platformer I'm working on (since my friend is in hiatus). Progress: 5%, or 10% for a shorter game. Will need: my friend to do more pixel art.
Now, something else I'm working on. This is pretty big, so please read. I've created a working fighting game engine in Visual Basic 6. I should probably make a new thread for it, but I'll give a quick rundown:
--stun prevents you from attacking, not blocking. No automatic combos.
--linking requires momentum and is move specific. MoveB12 always requires at least 5 momentum to link to, and can only be linked to at certain windows in MoveA20 and Move C13 and MoveA18. The better you time your blocks, the more momentum the attacker loses, thus preventing them from continuing a string of attacks. If they reach 0 Momentum they cannot attack for a short time (a second and a half or so). Input accepts quarter circles, half-circles and has three attack buttons. Now, why am I saying all this? I'm not trying to brag. I need ARTISTS. And if the Indie Games Art community wants to pool together, and animate badass looking characters with different moves.. I want to put say, 12 of these into my fighting game engine.. and release the most kickass fighting game ever. Because it's damn FAST and requires TIMING and REFLEXES to play. I'll make a Topic about this somewhere else, but I wanted to put it here for everyone to read since it's the biggest IndieGame thing on my mind right now.
That's it! I love you all, my new family!
[dont think im a softy.i drink taurine to prevent psychopathic events from occurring and promote creativity]
In San-Fran March 5-8!