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879399 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 02:33:51 AM
TIGSource ForumsCommunityAnnouncementsThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 697018 times)
Erik Svedäng
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« Reply #465 on: February 24, 2008, 03:29:32 AM »

Hi!

My name is Erik Svedäng and I'm a 21 year old game designer from Sweden.

I have been making games for as long as I can remember, but it's only recently I have started to actually complete my projects. I'm deeply in love with the indie games scene and I'm trying to play everything that is released. Right now my favorite indie game has to be Shotgun Ninja, I play it twice a day =)

Other games close to my heart: Shadow of the Colossus, Go (the board game), Tower of Goo, Okami, Settlers of Catan (board game), Worms, Icy Tower.

Currently I'm working on a game called Blueberry Garden. It's an attempt to explore storytelling solely through game play and I'm trying to walk as far as possible into ultra-interactivity-everything-is-tangible-complete-freedom land. In summer this year we will know how it turned out... here's a screenshot:



You can check out more pictures from the game and look at my other work at my web site: http://www.eriksvedang.com. Right now there's one game for download Flipside of the Divine, try it out if you want.

I really like the spirit in this community and I'm looking forward to be a part of it!

/Erik


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Latest news about my games: www.eriksvedang.com
Nick Dangerous
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« Reply #466 on: February 24, 2008, 06:10:46 AM »

Okay, here I am, Nick Dangerous:

that's me on stage with Tanzmob2000(www.myspace.com/tanzmob2000).
I got my first C64 when I was 10 got me the SNES shortly after it was released in Germany. I like videogames but I don't like the many of the games that were released during the past years. I nearly stopped playing till I stepped upon tigsource.
The games that I( found there got the freshness and innovation I missed. It was then when I decided to start developing again and actually finish something.

My work here is done!
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dariusk
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« Reply #467 on: February 24, 2008, 11:02:54 AM »

Hey. My name's Darius Kazemi. I'm a game developer, used to be of the non-indie variety. Now I run a middleware company... but we're totally indie middleware. In spirit. Ahem.

I'm actually here because golds convinced me at a party last night that I should stop lurking TIGSource and register. Also, I have a game that I meant to submit to the last B-game competition, but then I didn't. I'll just have to submit it for the next one.

Also, I was a huge Blackeye Software fan back around 2000 and used to lose a lot of time on Quibble Race.
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mrhollow
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« Reply #468 on: February 24, 2008, 02:04:23 PM »

Hello, I'm Aaron.

At one point, I wrote for TIGSource, then life took over and time started coming at a premium.

I grew up loving computers, and learned how to program in basic when I was eleven, with the help of a fifteen year old who worked at the local radio shack.

Professionally I write code.

And (since I'm big on originality) I'm here because Derek convinced me that I should stop lurking and start posting in the forums.

« Last Edit: February 24, 2008, 02:33:01 PM by mrhollow » Logged

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Golds
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« Reply #469 on: February 24, 2008, 02:27:55 PM »

Hey. My name's Darius Kazemi. I'm a game developer, used to be of the non-indie variety. Now I run a middleware company... but we're totally indie middleware. In spirit. Ahem.

Rock on, dude.  Your B-Game concept is a thing of genius and I really want to play it.  B-Games 2008!
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Chris Whitman
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« Reply #470 on: February 24, 2008, 03:04:04 PM »



I would like to get married to your art style.
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Formerly "I Like Cake."
Corpus
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« Reply #471 on: February 24, 2008, 03:10:05 PM »

I'm with Cake on this one. That art style is awesome. I'm interested to see how the game turns out.

It's pretty cool that GDC has brought in so many new forum members.
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Adventureface
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« Reply #472 on: February 26, 2008, 01:37:27 AM »

Hi all,
I am Ben an artist at Flashbang Studios.
I love jump kicks, high fives, and drawin pictures.
I also enjoy making games!
<3
Benelope Peppermint Braman
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Ben Braman- Artist Flashbang Studios
noisyninja
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« Reply #473 on: February 27, 2008, 04:01:05 PM »

Aloha. My name's Mark. I'm a sound guy. I'm working on big budget projects as an audio lead, but I play a lot of indie games in my spare time, so I wanted to join up and get to know some of you folks.

I've previously worked on Bionicle Heroes, Tony Hawk's Project 8, PGR4, Boom Boom Rocket and The Club. Currently working away on Borderlands, BIA: Hell's Highway and Aliens: Colonial Marines, and others.

Glad to be here!
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ninjascience
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« Reply #474 on: February 27, 2008, 04:20:00 PM »

yo!  I'm an aspiring game dev hobbyist.  By day I work on business apps written with Flex.  I like pixel art and platformers, and that's where my own efforts are starting.  After trying out AS3 game dev, MM Fusion, Game Maker 7, XNA and TorqueX, I finally settled on TorqueX as a tool.  I like C# and the component framework that TorqueX uses.  I'd be curious to know what some of the folks here think about TorqueX and XNA.

Currently, I'm using edited, ripped sprites for my own hobby efforts.  I wouldn't use these for a game I wanted to monetize, but what does the tigsource community think of this practice?
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Retro
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« Reply #475 on: February 27, 2008, 09:21:12 PM »

I'd be curious to know what some of the folks here think about TorqueX and XNA.
I wish it worked on Mac OS so I wouldn't have to Boot Camp it. Otherwise you can guess how much I like it if I put up with switching to Windows just to make games in it. And since at this GDC the community games for 360 have been anounced, I've just found my audience. This will be so big, Xboxers (ex-boxers?) won't know what hit them.
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deadeye
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« Reply #476 on: February 27, 2008, 11:05:26 PM »

Currently, I'm using edited, ripped sprites for my own hobby efforts.  I wouldn't use these for a game I wanted to monetize, but what does the tigsource community think of this practice?

Quite frankly, I hate it.  If good art can't be made, then I'd much rather see crappy MSPaint stick figures or plain boxes and circles than ripped sprites.

But I suppose this conversation might not be something to get into in the introduction thread.  You could always start a new thread to discuss it Smiley
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yarhalla
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« Reply #477 on: February 28, 2008, 10:25:44 AM »



Hello, My name is Dong.
I'm from Japan, I'm not good at English but I love indiegames!

I make some freeware games with gamemaker.(I love cactus games!)
Especially I love to make shmups!
my works are followings.

http://engrishgames.blogspot.com/
- Boidtrancer
- Nanosmiles
http://homepage1.nifty.com/cheap/untitled/
- SOUP

and I also make chiptune, NES like music.
http://www.yarhalla.jpn.org/yarhalla/16d/index_e.html
- Go square
- Gone square
- 9801st marriage proposals

Sometimes I'm on #tigIRC.

« Last Edit: February 28, 2008, 10:29:59 AM by yarhalla » Logged
Inane
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« Reply #478 on: February 28, 2008, 02:23:14 PM »

yo!  I'm an aspiring game dev hobbyist.  By day I work on business apps written with Flex.
Where does your avatar come from? It's pretty pretty.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
ninjascience
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« Reply #479 on: February 28, 2008, 03:08:38 PM »

It comes from a Japanese artist who goes by Gaio, or Peach Class.  He's done the concept work for most of the megaman z games.

http://home10.highway.ne.jp/gaio/index.html

and

http://flickr.com/search/?q=gaio&w=94949891%40N00

EDIT: the piece the avatar is from is a Gundam reference.  The green mono-eye Zaku mecha led by Char in his custom red version, done as fierce/cute girls.
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