Crowbar
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« Reply #3240 on: January 22, 2010, 10:43:39 AM » |
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Hey Crowbar, this is your website, isn't it? http://crowbar.ripsystem.com/I recall enjoying some of your pxtone songs, man! Anyway, welcome to TIGS!  Yep, it sure is! And it is one I desperately need to give attention too. Time is needed in desperation. And thanks, glad you liked the pxtone stuff! Hopefully, I can get back to doing more of them in the future. :D
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X3N
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« Reply #3241 on: January 22, 2010, 12:25:11 PM » |
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Klembot: Blue Chairs may be my favorite IF game. 
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destiny is truth pre-op
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Outcast Orange
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« Reply #3242 on: January 23, 2010, 01:37:44 AM » |
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Outcast Orange is a strange fellow, and he aspires to make the hardest to grasp fantasy world, complete with fantasy materials, fantasy physics, and fantasy doom. Here's a neat screen of an early (successful) test:  Actually, I am here at this site to get input and critique on my game. Here is the link to the thread: http://forums.tigsource.com/index.php?topic=10640.0Sorry I didn't post here sooner.
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Peter
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« Reply #3243 on: January 23, 2010, 11:01:35 AM » |
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So yeah, I guess I should post in this thread. I'm Peter, I'm 16, I'm from Riga, Latvia, and I've been doing art and Flash animation for a few years now. You can check out my Newgrounds page to see some of my (admittedly mediocre) movies http://idiot-monarch.newgrounds.com/flash/ Most of it is just silly stuff I churned out in hours. I'm currently working on my first Flash game with a programmer, and I thought this would be a good time to join this forums, so I could get some better reception than the worthless Newgrounds reviews. Plus, I figured joining might bring me that much closer to Edmund McMillen, my idol and man-crush. On to gaming. I got a Sega Genesis as a birthday presents when I was like 5 or 6, but didn't start gaming properly until I got a PS2 when I was about 9, since I only bought licensed crap for the Genesis(I still love Tiny Toon Adventures, though). Now I've gone back and played some Nintendo classics. I currently own a 360. Some of my favourite games include the original Fallout, Psychonauts, Grim Fandango (threesome with Schafer and McMillen would be great; they even sorta look alike), the Prince of Persia: Sands of Time trilogy, Shadow of the Colossus, and Super Metroid. Uhh, I guess that's it.
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george
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« Reply #3244 on: January 23, 2010, 11:50:30 AM » |
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Klembot: Blue Chairs may be my favorite IF game.  Klembot is here  ! Twine/Twee are great too, welcome to TIGS.
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rsodre
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« Reply #3245 on: January 24, 2010, 07:21:30 AM » |
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Hello! I now realise I broke the 1st rule, sorry for that, didn't mean to be rude. At least I guarantee I'll keep 2nd rule intact! So here I am, Roger from Brazil. My 1st computer was a TK95, the ZX-Spectrum of the tropics. It was in 1987, I was 12, and the BASIC course I did turned into both a hobby and a career. From there I have always been making small games, none of which ever got completed. Then modding for DOOM, DOOMII, Heretic and finally Half-Life. At the peak of Counter-Strike fever, I made some levels that got very popular and controversial here in Brazil. Have you heard that they banned CS here? Basically because of my level cs_rio, the one in the slums of Rio. People got insulted by an FPS game in the streets of their own country. Little tiny heads, they see real shooting on TV every day, but virtual shooting is too much!! Once director David Fincher was asked how does he know the moment when a movie is finally finished? He said he never get to this moment, because at some time he just have to let the movie go, or he'll spend his life finishing the little details and never really finish the movie. That's how I feel when I'm working on something. I just released my 1st game, Hipercubo, for iPhone & iPod Touch, from my own brand Studio Avante. I did it all by myself, vertex by vertex, except the SFX, by my friends on Cromo.sônica. I could spend some more months improving the game, but I got to let it go! Or else, I can't move on to the next...
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« Last Edit: January 25, 2010, 07:35:16 AM by rsodre »
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tsameti
Level 1
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« Reply #3246 on: January 24, 2010, 12:05:34 PM » |
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 | Hi, this is me. I guess I have a cupcake? Probably why I look so excited.
I'm a man with a Physics degree, a background in grassroots political campaigning, brief experience in the software industry, and an obsession for powerful storytelling.
My interest in gaming pretty much stems from my fear that reading as a form of entertainment is going to be permanently marginalized by digital media. When video and games become the only real exposure that the youth have to literature, designers will need to have an obligation to tell stories that are important to the human experience.
I enjoy following the ongoing 'games as art' discussion, and I sincerely hope that the next generation of designers and publishers exhibit a real commitment to creating games which are as mentally and emotionally nourishing as they are simply entertaining. Take a look at Daniel Benmergui's stuff. It's a very interesting step in the right direction.
|  | I started gaming around the age of five or six, first at the neighbor's on their Neo-Geo and then with the NES at home. My first game was Crystalis, an underrated little wonder that kicked the original Zelda's ass (subjective opinion). I can still remember how we had the whole neighborhood come over to my house on Saturdays, all watching as we tried to beat a stubborn boss and passing the controller around as we failed. (Damn you, Vampire!)
But the craziest thing about it, was that this little NES action adventure had a story! It was nothing revolutionary, and localization was spotty, but it had the balls to kill off major characters and there was a late game twist which did less to surprise than to bring satisfying clarity to your motivations.
After that point, I basically coasted on action platformers: Batman, Duck Tales, Mario 3, Mega Man.
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What can I even say about these? (Other than Evermore might not deserve a spot on this list) These games destroyed the formative years of my childhood. These are just RPGs, then there was Super Metroid, Super Mario World...
Christ in a breadbasket, I don't even want to get into[ the Playstation era.
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OK, I've got to stop now. This is all game history, and you folks are working on gaming's future. We'll have plenty of time to talk, so I hope to get to know a few of you better as we try to bring ideas to life. Peace always, tsa
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Vectorboy
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« Reply #3247 on: January 24, 2010, 03:03:15 PM » |
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Hey everyone!  Edited to add panda photo: Me on the right. I'm Poul, I study games design at university (I know discussing these degrees is a huge can of worms to open in terms of their merits, flaws, and so on and forth, so anyone wanting to discuss this, feel free to PM me). I suppose I'm a bit of a whippersnapper compared to most people around here at 19 (alas, come May, I must bid farewell to my teenage years.) I suppose I've been into games as long as I can remember. It all started with Mario on a gameboy, and god do I miss that big grey brick of a thing. Barring the gameboy, I've always been predominantly a PC gamer, with things like Heroes of Might and Magic absorbing a lot of my youth. My introduction to indie games, I suppose was Darwinia, later followed by Cave Story and Knytt. I managed to play those three before really cottoning onto this whole 'indie' thing, and am now a man obsessed. Favourites include staples of the genre such as Aquaria, Braid, Spelunky, the work Flashbang do over at Blurst, Adam Saltsman's work, and so on and so forth. I'm keeping busy with uni work, and don't have any finished games at the moment, but a few projects on the back burner. I suppose ultimately, I want to create fun, innovative games with interesting narrative, and rich characters. Therefore by extension I plan on getting into the indie industry full time as soon as I've finished my degree.
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« Last Edit: January 31, 2010, 06:10:28 PM by Vectorboy »
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sc_q_jayce
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« Reply #3248 on: January 24, 2010, 03:11:41 PM » |
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Hm. I'm Jason S. Kong. Not sure why I always write the S. in there, but it sure makes it easy to differentiate me from all the other Jason Kongs on the internet! I've been a Chemist by educational upbringing, hailing from the west coast and east coast for my degrees. Now I sit at Purdue University as a staffer for the State Chemist. I also teach part time at the state community college. Chemistry is excellent - as far as I know, I'd never give it up! I've been a gamer as far as I can remember breathing. I was about three when I started crying because Dragon Warrior's random encounters were too frightful to me. I remember the joy of being able to maneuver the ducks in Duck Hunt so my dad couldn't shoot them with the light gun. I was too afraid of getting killed by goombas to play Super Mario Bros. I, also in my youth, ruined my brothers' long worked save files in Ultima: Exodus, as well. So I've come a long way since then. The first computer games I ever played with were Commodore 64 cartridges and disks. Games like Bulge (Battle of the Bulge strategy war game), Kickman, Montezuma's Revenge, and so on really didn't have too much an impact, in my opinion. However, BASIC did. And from that point on, I started programming. The only 'big' game programming I've ever really dealt myself into is back when QBASIC was the big thing for PC computers. I generally wrote several iterations of a text based arena game involving three to four different classes, fifty enemies or so, unique spells, and whatnot. It was incredibly fun. I was so sad that my game had no loading time that I would figure out how to make fake loading times just for fun. I would write other little, fun experiments, too, in QBASIC. I hadn't really advanced much further in my gaming programming skills until I went to graduate school. I essentially picked up Visual Studio that day and took up VB.NET to program some amazing data analysis programs. From there, my interest in programming my own games has never really went away. Of course, nothing's really come of it. Too bad, eh? Maybe someday I can bring myself to take these skills to task and write something fun. Games which really influenced me today: Starcraft - I started with Dune 2 (does Siege even count as an RTS?), advanced to Warcraft and WC2, as well as similar clones from Westwood and SSI. I've played Starcraft, though for about the time it's been around. It's still on my computer and I still create maps for it. It's really been my main way of storytelling for a time. I can also beat all of my friends.  I've never really moved on. My computing rigs are never very powerful, so I'm pretty content with weaker computer systems. This has been a strong influence on how I want my games to be handled by computers. Doom - While I generally avoid FPS games just because I tend to get startled too often to enjoy them (Half-life, CoD were exceptions), I finally beat all three episodes on Ultra-Violence without cheating in college. I was very happy. It also got me thinking about atmosphere with limited resources. AOOFAD does similar, as well. The Incredible Machine: This game really set me up for thinking about the many different ways objects can interact with each other. Castlevania games after SotN: Since I've never played SotN myself, I tend to derive all my metroidvania game styles from all the GBA/DS Castlevania games instead. Honestly, playing these games have given me more ideas about how I would want to design a game more than any other, particularly in unique ideas I would like to bring to the table. As far as Indie games, most of the usual slew are on my hard-drive: Cave Story (Fun), La Mulana (Huge), Iji (Customizability), AOOFAD (Immersion), 4min33secs (which I find very interesting), Aquaria (Expansive worlds), Knytt (Stories), Star Guard (Progressive), Runman (Whimsical), Opera Omnia (that got me thinking about the subversive nature of games) etc. There are too many to count on my computer. I hold a special place in my heart for Tanaka's Friendly Adventure. Anyway, that's that.
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Run, don't walk.
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Andy
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« Reply #3249 on: January 25, 2010, 12:42:22 AM » |
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One of the first electronic games I got was Tiger Handhelds' Dennis the Menace for my fifth birthday:
I remember the Tiger Handheld games! 
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Please visit Andygames.com today! 
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Spyn Doctor
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« Reply #3250 on: January 25, 2010, 10:42:10 AM » |
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Hi all! Time to introduce myself, I guess. My name is Johannes, aka Spyn Doctor. If you work with XNA, you may have run into me on a forum here or there, or might know me from Twitter. If you develop for XBLIG, then it's very likely that you have at least had an encounter with my "evil" checklist for peer review. I've always liked to program games since way back in the last century, when I got my first ZX 81. Unbelievable that you could actually code games with 16KB of memory (yep, I had the memory expansion pack - I guess I wasn't hardcore enough for the standard config of only 1KB  ). The "career" continued with the Atari 600XL (then 800XL), later the Atari ST, followed by the PC. I lost contact to game developing during the PC times, until a while ago I found my way back when I started to tinker with the XNA framework. I already had a Xbox before, so the idea of programming my own games for it was awesome! When it then turned out that MS was opening their Xbox marketplace to XNA games in form of XBLIG, that was like icing on the cake.  To date, I have two XBLIGs published and a third in the pipeline (coming out soon): The first one is Golden Tangram. I must admit, it's not really a pinnacle of game development history  , but for me it was a nice project to learn XNA. Golden Tangram Game PageGolden Tangram Xbox Marketplace Page  The second game is Kuchibi. A puzzler with rules and mechanics which I developed and designed myself (as far as I know there is no other game that uses the same rules/mechanics). This second game was a more substantial project and I put a lot of effort into polishing it and getting all the small details right. I must say that I am rather proud of how it turned out, but hey, it's a puzzler - I guess you either like Puzzlers or you don't... Kuchibi Game PageKuchibi Xbox Marketplace Page  Now in development (and soon to be released) is my third game, called Your Doodles Are Bugged!. In this game, you play Doodleus the Master Doodler, who tries to rescue his pet bugs which have been hexed into his magic doodles. You do so with your magic pen, by adding more drawings (connections, bridges, ramps, stairs, etc) to the doodles, building a path for the bugs to reach the magic honey. Each of the doodles is its own level, and almost each of them has its own unique quirk, obstacle or surprising feature. And some of them are quite crowded with bugs (it's rumoured that there's a doodle where you have to deal with over 1000 bugs at once!  ). Your Doodles Are Bugged! Game Page  See you around, and happy and fruitful developing! Doc
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« Last Edit: January 25, 2010, 02:08:52 PM by Spyn Doctor »
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heartnet
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« Reply #3251 on: January 25, 2010, 02:13:38 PM » |
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My names Matt. I found this site while i was watching Bytejacker, more specifically their coverage of the demakes competition. Ive been gaming for about 11 years. I started with the N64 and have owned each console since for some period of time. Right now im playing DS PS3 and PC games. Ive been wanting to make my own game for quite some time. I don't want to make a living off of it but I would love to have someone tell me they enjoyed what Ive made.
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ThemsAllTook
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« Reply #3252 on: January 25, 2010, 04:51:02 PM » |
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Spyn Doctor: Love the look of your games! Welcome!
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GOZU
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« Reply #3253 on: January 27, 2010, 01:38:47 AM » |
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Ooops, just realized I forgot to make one of these. I'm Gozu and I think that Your Doodles Are Bugged game a few posts up looks freakin' awesome  I also really like arena deathmatch first person shooters and anxiously await the day when they become popular again, since the original Unreal Tournament is one of my favourite games. Other than that I'm into all sorts, but have discovered a major love for Japanese bullet hell shmups this past year. Unfortunately my favourite developer (Cave) rarely releases games outside Japan, and region lock all their Japanese releases  I'm fairly new to game development myself but have been having fun sinking my teeth into it and tinkering away on various projects, being creative is awesome. I'm also glad that I stumbled onto indie gaming sites such as this one, since I was genuinely completely oblivious to the fact that all of this existed a few years ago I don't really have a portfolio to share at this point so can't really put up a bunch of shots of things I've been working on, I'm mainly just here to find out about amazing things people have created and take part in the occasional competition 
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TrialByFun
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« Reply #3254 on: January 28, 2010, 07:14:24 AM » |
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Here I go.... Hi, I'm Steven Burgess. *waves* I've lurked in the "guest" shadows for long enough, time to get registered! I was going to go with an alias, then I realised i'd been using the same alias for 10 years (Stevej2k), but it didn't really mean anything. So until I realise why anonymity is brilliant again, i'll just go with my name... I have never released or talked about any of my personal projects to the world (because until recently I've not been able to), so I guess in that sense I'm not really an Indie developer....yet. *** About me *** I've been officially making /working on games since I was 18, over the last 8 years I've been part of the following; - Wallace and Gromit : Project Zoo (level designer)  - Wallace and Gromit : Curse of the WereRabbit (level designer)  - Other never to be release projects (designer / game designer) - Thrillville off the rails ( Wii controls designer, Stuntrider levels )  More recently the shackles of licensed games was released (for a bit) and I was lucky enough to work on developing one of my own ideas with the support of the company; Those being; - LostWinds ( Original concept and lead designer )  *useless fact, that level was cut from game the week before release and - LostWinds : Winter of the Melodias ( lead designer )  In the most recent past, I thought i'd give GammaIV a try , but I kinda failed at that one... *** favourite game(s) from each console i've owned*** Dizzy, Alex Kidd in miracle world, Sonic 3, Mario64 / Blast Corp, Panzer dragoon, Ikaruga, Metroid Prime / Wind waker (apart from the end fetch quest), Mario Galaxy / Zak and Wiki, COD4 Critter crunch, Uncharted2, I don't really have a favorite genre of game, It used to be "Anything from Nintendo" (is that a genre?), but then everyone else started to make amazing games and Nintendo stopped releasing new ones, so I kind of figure that as long as its fun, makes me smile or makes me think then I don't care about who made it or what genre it is. I Guess i'm open to anything.... nearly* * Massive JRPGS = me dead. **** Things what I use for making stuff **** Xcode Unity XNA **** final **** Thanks for reading! Thanks for existing. Hope to speak again soon.
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« Last Edit: January 28, 2010, 07:24:26 AM by Steven Burgess »
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