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Ninjagorilla
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« Reply #4006 on: October 29, 2010, 01:00:06 AM » |
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Hello! This seems like friendly place. I'm Simon! Me and a a monster robot coder called Gordon have got a game company together in Sweden - Simogo. http://www.simogo.com. Before going indie we worked on some downloadable console games. Some remakes like Lode Runner, R-Type Dimensions, Tecmo Bowl. The last of those big projects we worked on was ilomilo, which I art directed (actually I made most of the art assets). Now we're focusing on smaller experiences. Fast, arcade-ish stuff. 'Cause that's what we enjoy! Right now we're focusing on iOS stuff. Also, I think Odama for Gamecube is the most underrated game ever. I think that's it for now!
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IvanStorm
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« Reply #4007 on: October 30, 2010, 05:55:20 AM » |
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Hey all! I'm new here, so let me introduce myself. My name is Ivan, I'm a web-developer. For the past 2 years me and my brother have been working on an ambitious Silverlight browser game, a multiplayer Risk/Civilization hybrid (with no previous game-developing experience, hehe). Anyway, we're finally ready to release it, and I'm very curious about the public reception. I'm gonna post more about the game in a separate thread, meanwhile, here's a link to the website, if you're curious: http://afterwind.com. Cheers!
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okapako
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« Reply #4008 on: October 31, 2010, 08:59:10 AM » |
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Hello everybody, I'm an indie working on my first game: Frankie's Quest ( frankiesquest.blogspot.com). Although this is a small game, I've learned a lot from the process already and hope to put that experience into the games I'll make in the future. Best of luck to all the indies!
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Conker
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« Reply #4009 on: October 31, 2010, 11:00:34 AM » |
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Yo.
I'm a beginner game developer. I use gamemaker. I guess it was always meant to be this way, because when I was a little kid, I would make games on paper, and host them at school. Everyone loved 'em. I am a pixel artist, and can do simple things with game maker.
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rebellion534
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« Reply #4010 on: October 31, 2010, 05:36:37 PM » |
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Hello everyone!  I am Albert, my first step into game development was around 7 months ago, i wanna try and see if game dev can be a start of my career path, i love playing games since i was born, so why not try game dev. I started to study programming 7 months ago along side game dev to test it. Im using the Unity3D as of now because i simply love the ease of use. My first attempt to make a game was an RPG, my plan for that game was huge for a newbie like me, i had to give up. Now im working on my 2nd attempt and this one is way way smaller so im hoping that someday I'll finish this game.
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Alberto
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« Reply #4011 on: October 31, 2010, 09:32:48 PM » |
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Hi everyone, my name is Alberto and I've been into games since I can remember. I got started back in the days of arcades and pumping quarters into the machines to play through a game. I later got into computers and learned you could program and make games on them, the rest is history.
I've worked in the games industry in a previous life, it's been over 10 years now. I was a self-taught programmer and worked on a few AAA titles on the PC before returning to school to get my CS degree. During that time I took a break from gaming and focused on school and getting a job outside of the entertainment industry. Now I've come full circle and am going back to my gaming roots but this time taking the indie route.
My partner and I formed Adventure Works, an indie game studio where we'll work on story based games for mobile (iPad/iPhone, etc) and possibly other platforms. The inspiration is to revive the point and click adventure game genre which has declined with the focus on 3D and MMORPG's.
We're just getting started but I'm super excited about getting back in the game and participating in the community here on TIGSource and getting to know everyone.
Alberto
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voiceofrae
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« Reply #4012 on: October 31, 2010, 10:38:41 PM » |
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Hey all! I attended Tigjam this week on Saturday with a friend (known to me as Anthony, known to you as X3N) and I decided to start lurking on these forums. I'm Renee, currently a senior at Berkeley studying English. I enjoy games when I have the time for them, and aspire to get into a hobby of gaming/programming/creating after graduation.
It was nice to meet you all, I look forward to reading your posts (or meeting you at next years Tigjam)
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X3N
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« Reply #4013 on: October 31, 2010, 10:42:01 PM » |
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Hey all! I attended Tigjam this week on Saturday with a friend (known to me as Anthony, known to you as X3N) and I decided to start lurking on these forums. I'm Renee, currently a senior at Berkeley studying English. I enjoy games when I have the time for them, and aspire to get into a hobby of gaming/programming/creating after graduation.
It was nice to meet you all, I look forward to reading your posts (or meeting you at next years Tigjam)
Welcome Renee! Glad you enjoyed the jam and joined the site 
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destiny is truth pre-op
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AaronLee
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« Reply #4014 on: November 01, 2010, 12:17:51 AM » |
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I go by AaronLee everywhere because it is obviously massively amazing (or perhaps it's just slightly less revealing than my actual full name.) This is what I look like with currenlty nonexistent facial hair;  I've been a gamer as long as I can remember, likely starting somewhere with windows 3.1 and the N64 era. In highscool I discovered game maker and never looked back. Since then I learned C++ and have eternally been planning a 2d OGL engine in that language (and primarily failing due to la ck of time.) In between, I code sci-fi games and SHMUPS, one of which got into a cage match at Game Maker Community against a game about castle defense where all your minions talked in 1337... I lost. Right now, I'm working on this. It's a Confucian rocketpunk roguelike. Try saying that three times fast! Right now I'm trying to hang on in California in the hopes of getting to UC Santa Cruz to study computer science. I've been on this track since highschool and have tried to stay the course as best as I can. Up until recently, I thought TIGsource was some massive enclave of awesome within the indie community, and thus thought I was too lowly. Much to my surprise, after checking out the site after reading C418's interview, I discovered it was open registration. Yay accidental cross promotion!
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Martin Prochazka
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« Reply #4015 on: November 01, 2010, 02:42:51 PM » |
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My name is Martin Prochazka. I'm developing (mostly indie) games for more than 10 years as coder, producer, game designer. I list them as youtube links, maybe you know some: Trabi - top-down racer with legendary DDR vehicle Monarchia - medieval online strategy Aquadelic GT/Powerboat GT - powerboat racing with wacky weapons Top Gunner - rail shooter for coin-ops We have formed Hammerware, s.r.o. with guys I'm working now and did some projects for clients. It did not work well for us, so we are back indie! We have an office and self-publish our current title Family Farm.
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cbuster
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« Reply #4016 on: November 01, 2010, 10:31:50 PM » |
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Hello everyone, my name is Yu Pan and I just started game programming, but I have been a gamer and a programmer ever since forever. I think the first pc game I played was actually qbert, and I started programming in basic and maybe even logo(not sure which came first). Besides a few silly hobby games, I haven't really done much serious game programming in the past, my friend and I just decided one day to try and write one, since we like games so much. Our first project is a 3d flash mech game at http://alpha.battlegeist.com. It's in alpha and we are still trying to figure a lot of things out, so looking forward to getting help and feedback from everyone here. Oh here's a screenshot, in case anyone is interested: 
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annyfm
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« Reply #4017 on: November 02, 2010, 10:58:41 AM » |
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hay guys. i'm anny. been making shit for a few years, but bear the curse of permanent lack of motivation. see some of aforementioned shit @ http://anny.fm/ if you care. i guess of particular relevance to the tig community is beatship, my final year game project mashing together rock band and some shmup influence. i like to think it's pretty original and wack but it also kinda sucks so i'm trying to force myself to remake it in openframeworks with a more refined concept. until i get a job anyway. l8rs
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Droqen
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« Reply #4018 on: November 02, 2010, 08:08:42 PM » |
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PUT THAT MOUSE DOWN, USE YOUR KEYBOARD <3 PUT THAT COMMA DOWN; USE A SEMICOLON -- but seriously, a keyboard-controlled website? I am feeling so much love for you right now
<<33333
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annyfm
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« Reply #4019 on: November 03, 2010, 03:00:56 AM » |
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:3
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