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877451 Posts in 32867 Topics- by 24304 Members - Latest Member: TheJesCom

May 19, 2013, 02:15:22 PM
TIGSource ForumsCommunityAnnouncementsThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 695390 times)
MattiaF
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« Reply #5175 on: February 27, 2012, 07:21:49 AM »

Hi, nice to meet you!

I'm Mattia Fortunati from Rome and I'm an indie developer.
I've developed games for windows, flash games and mobile games and I'm try to market my android game right now Grin
Check my website for info.
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UncleDec
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« Reply #5176 on: February 27, 2012, 07:27:43 AM »

Hmm.. Link to website?
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Hiarc_Games
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Hiarc Games head dev


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« Reply #5177 on: February 27, 2012, 11:19:05 PM »

Hai, everyone

My name is Jordan, im an indie developer from Montana. i got into indie games about 6 months ago, with titles like SMB, minecraft, aquaria, spelunky. i took a programming class in high school about a year ago, but after a couple months, i felt that the teacher didnt know much either. so after i got into indie games i started teaching myself programing and now im working on a couple projects that are cool.

thanks for the welcome in advance and im glad to be in the community : )
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crudepixel
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« Reply #5178 on: February 29, 2012, 02:22:47 AM »

Hello my name is Michael, I'm a sound designer / composer working currently for a games studio in the UK, I run a blog about games over at www.crudepixel.com - I've also been developing games on my own for a year or so and have made public my first game here http://crudepixel.com/2012/02/play-2p-s-a-h/

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ChrisJRock
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« Reply #5179 on: March 01, 2012, 12:09:44 AM »

Hi everybody, my name is Chris J. Rock (the J really being key for me).
I'm not very good at advertising myself, but you can see some of my work at http://www.chrisjrock.net and http://blog.sokay.net has some of my writing along with that of my cohort, Bryson Whiteman.

I got into coding flash many years ago in high school and realized I could use it to fulfill my dream of making games. I did a lot of experimenting and challenging myself and eventually got work as a game dev in Los Angeles. Right now I work for Sojo Studios in Santa Monica.

I studied film in school and lately I practice a lot of long-form improv and sketch comedy. I have a strong feeling that game developers have not paid enough respect to more traditional forms of storytelling and art. I'm very critical of the writing and cinema in games and that's what I would like to stress in my future work.

When it comes down to it, I grew up on the Super Nintendo and Sega Genesis and have the most fondness for old classics like Super Double Dragon, Contra III: Alien Wars, Super Mario Land, Sonic, Virtua Fighter (on the 32x), Vectorman, and Comix Zone. Of course the Sega Saturn, Playstation, Dreamcast and Playstation 2 made a major impact. Just recently I picked up a copy of Tecmo's Deception which is such an unappreciated game (still looking for a copy of Kagero: Tecmo's Deception 2). I never owned an N64, but I put in my fair share of hours on friends' consoles. My feeling is that what's missing in games has nothing to do with computing power and that the limitations in the range of the snes to playstation offer more than enough to make a great game. Flash has already surpassed both of those consoles, but I'm saddened that Flash games can't compare.

These days I'm down on my game dev a lot. Most of my games have been made for work and compromised in many ways. A couple years ago, I up and quit my job to work on my own games. I started Children at Play, a gravity puzzle game. This video has outdated graphics, but it'll give you a good idea of the game: http://www.youtube.com/watch?v=mBaePSC24hw&feature=g-upl&context=G28e9dbdAUAAAAAAAAAA.



It's very near completion, but it's been very near completion for a long time and I haven't been responsible enough to finish it. I'm just not putting the time in like I used to.



I toyed with story in Children at Play, but when it comes down to it, it's still a puzzle game.



You can see how the look has changed since that video was made.



The gameplay art and the background music are all procedurally generated.



It was very difficult to get this stuff to run in flash.



I learned a lot doing it though.



My friend Bryson and I have also put some hours into a shooter game called Rush Hour.



That was actually the first game I made after quiting my job with the goal of finishing a game in a week.



After a week, the results were impressive, but I was disappointed in the project as a game and almost scrapped it.



Bryson signed on to put some aesthetic polish on it and convinced me to invest some more hours.



I'm glad he did because it's come out to a fun little game with a nice sense of humor.



I've been more dedicated to long-form improv over the last year and a half than game dev, so my progress has been very slow, but the improv experience has transformed much of my thinking, especially in regards to storytelling. Many game designers criticize attempts at storytelling in games or try to innovate storytelling without having mastered its tradional forms. I am not surprised when they fail. I used to write about this kind of thing on the sokay blog (http://blog.sokay.net/), but I stopped because of a strong feeling that I should be talking less and doing more. I still believe I should be doing more and I hope that my work can show my ideas better than I can explain them.

The excitement of the indie game movement has disappeared and indie is the new commercial. I still believe we have the ingredients available to us for a major shift in the way games are perceived and I would like to see that happen.

While I remain mostly consumed by work and performance, I'm slowly plugging away at my games (thanks a lot to Bryson's insistence). I've changed a lot since those days in front of the snes or even in high school when I first sat down to code and I hope that in the years ahead my game development can reflect my personal development.

Thanks,
Chris J. Rock
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UncleDec
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« Reply #5180 on: March 01, 2012, 02:37:44 AM »

Awesome, Chris! Like your style!
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Pedro Macedo Camacho
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I love indie games!


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« Reply #5181 on: March 01, 2012, 02:10:16 PM »

Hey everyone! My name is Pedro and I am a huge game addict.

I have been checking TIGForums for a LONG time (years!) and I thought this would be the time to finally register and post Smiley

I think these two tracks I wrote are appropriate to this introduction post:

This track I wrote a while ago gives me the true sense of power indie game have on the game industry.

When I hear it I feel all the willpower an indie dev or freelancer (like many of us here) needs in its day to day life to come up with solutions and creativity and the inner strength we all need to hurdle the obstacles that so often come in our way.

Personally I LOVE games that are pieces of art. And game creation as an art can only be found in the indie industry.

Cheers,
-Pedro
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Pedro Macedo Camacho
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musicbypedro.com | facebook | twitter | youtube

IGF 2008 Excellence in Audio Award Winner  (Audiosurf)
Caran Elmoth
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« Reply #5182 on: March 02, 2012, 12:50:58 AM »

Awesome work you have here Pedro! Cheers! Beer!
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LUREKILL
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« Reply #5183 on: March 02, 2012, 04:18:24 PM »

Hello everyone,

My name is Ibrahim aka LUREKILL. I recently got my bachelors of comp sci and have decided to try my hand at indie game dev with some of my friends here in Winnipeg. Hopefully I'll be getting feedback on some of our games from you folks very shortly.

My favourite games range from Unreal Tournament to Age of Empires to Chrono Trigger.

Also I can't seem to upload my hilarious avatar Sad
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GCshepard
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« Reply #5184 on: March 02, 2012, 10:12:44 PM »

Shep here.

I have been programming for almost five years now. I now stand myself upon this piece of web and place my flag. I've been following Gabriel Verdon's devblog for his game The Archer for a while. Thought I should introduce myself.
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TheBreadCat
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« Reply #5185 on: March 03, 2012, 08:52:46 AM »

Hello I'm Marco. I started programming when I was 9, with the intention of making games.
Though I've only finished 3 programming projects Embarrassed. I mainly program in java, though i can program in nearly all mainstream programming languages. Except some functional ones.
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Twitter: marcoaslak
BlaXun
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Slime Online creator


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« Reply #5186 on: March 03, 2012, 10:44:17 AM »

Hey there everybody...
I am the new guy around  Embarrassed

I am 26 years old and livin in germany. My profession is IT-Specialist for Program development.

I mainly program in C#/VB.net but for game programming I prefer Game Maker which I used for about 10 years now (I think).

I prefer retro games above high-end uninspired games...though, I can also enjoy some of those Smiley

I love listening to chip music and heavy metal and I am currently developing Slime OnlineČ.
Maybe I'll find some side-projects later Smiley
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peous
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« Reply #5187 on: March 03, 2012, 10:46:49 AM »

Hi

First of all I'm happy to meet you, the brave one who reads this thread; specially for you I've put some images ^^

Me... During the work day I'm a programmer, but I also do indie things on the side, so I can have other experiences, try smaller projects, meet other people...
In this indie sphere, I can not only do programming, some art, some design, and even try some music !! soo nice !!

With a group of friends, we participate on some indie projects. I usually don't do the "final" art, I'm better for the engine, tools, gameplay, web programming...

White Night, the concept of a B&W game

you can see a look at the tools here http://whatabout.white-night-thegame.com/category/Tech

Army and humor related

Maybe I'll talk about this active one in a DevLog thread

Another one on iPhone about sheep


And 2 or 3 more... Everything is WIP !

I think we'll share some of the concepts here and if it's interesting maybe we will have some feedback. Anyway, I'm happy to join ! Prepare to see me comment every publication you make, specially in Devlog !
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bitterplayhouse
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« Reply #5188 on: March 03, 2012, 02:35:59 PM »

Hey all

We're Bitter Playhouse, two avid gamers who wanted to combine light with dark to create compelling interactive stories that keep you guessing. We're also gay gamers who wanted more gender unbiased games in the market. So we thought we'd start making them ourselves.

Ryan studied Drama & Literature, which is why he's a great story teller. Working as a writer in Africa's fastest growing comic and animation studio may also have had an influence.

Alex worked the past 7 years at a reputable 3D animation studio, until he decided to follow his dream of making games. As the visual specialist on the team he has his hands full as animator, designer and programmer.

We're currently using the Multimedia 2 Fusion Developer to create our very first game, Heart's Hollow, which is up on Kickstarter, but more about that in a different post.

So that's us... oh... here's a pic...

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Bitter Playhouse - Gaming with bite!
msachs
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« Reply #5189 on: March 03, 2012, 03:31:50 PM »

Okay, time to do this.

I'm Mark Sachs and I've been fooling with a C++/OpenGL game engine on the Macintosh for a few years now. I've just finished an alpha demo of my main project, a Roguelike shootemup game called Neon Galaxy. I've also been playing with a number of other tech demos along with the odd Experimental Gameplay Project entry. My main interests are in procedural content generation and trying to come up with visual styles that make it actually possible to finish games, although so far my record on that is spotty at best. I've got a devblog at http://mayflystudio.tumblr.com. And... that's it!




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