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Raven Travel Studios
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« Reply #5280 on: April 03, 2012, 02:39:42 PM » |
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Hi there! We're Raven Travel Studios, and we create games. We started recently (last november) by releasing two little games for windows phone (KleptoJungle and Super Santa Blasta) and now we're working on a more ambitious game for X360 and Windows 7, a tribute to 80's run 'n gun games like the Makaimura series. Yes, we had an 8-bit's childhood  It's really a pleasure to meet you all 
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3qc
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« Reply #5281 on: April 04, 2012, 03:01:45 PM » |
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Hello, My name is Jacco van Weert and currently I am in the final phase of actual finishing my first game.... Finally, after 3 unfinished games I did it!! My main programming language is Java and started to program in iOS. http://fruitonrails.3qc.nl
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JBHemlock
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« Reply #5282 on: April 04, 2012, 03:12:48 PM » |
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Howdy, folks. I'm Jim, and I've been a lurker here for a little while. I've been a programmer for a couple of decades (I'm an old fart, not a young pup - ask me about freakin' Cinemania Online), but I've only recently migrated into the indie game developer camp. I've loved games my whole life, and eventually just got to the point where I looked at what I was doing with my life and decided "I could sit here and grind out code for someone else until I retire, or I could take a plunge and go into business for myself". Which I did (along with two other folks) in the middle of last year. Doing this during a huge recession may not be smart, but I never claimed to be smart. Our game (Ghost SEED - http://ghostseeedonline.com) just went into wide beta this week. Game-wise, I've loved pen and paper RPGs since I first encountered D&D back in about 1979. My video game affair began with Defender (awesome and awful at the same time), and has run to my current favorites: Eve Online (which I started playing in 2003, and have not been able to dislodge the hook from to this date), Portal, and the Mass Effect series. And I'll happily play Plants versus Zombies over and over just to hear the ending song. Anyways, it's a pleasure to meet you all.
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Caran Elmoth
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« Reply #5283 on: April 05, 2012, 01:02:35 AM » |
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I've been a programmer for a couple of decades (I'm an old fart, not a young pup - ask me about freakin' Cinemania Online), but I've only recently migrated into the indie game developer camp. I've loved games my whole life, and eventually just got to the point where I looked at what I was doing with my life and decided "I could sit here and grind out code for someone else until I retire, or I could take a plunge and go into business for myself". Hooray for old daring gaming farts!  (beeing one of them myself  )
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Folmer
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« Reply #5284 on: April 05, 2012, 03:02:12 AM » |
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Faffie? My name is Folmer, I've been lurking TIGs for years but I didn't start making games myself until recently. I grew up with a NES and an Amiga 500, and then as a teenager when games moved to 3D I lost interest completely. It wasn't until I read an article (or maybe saw a trailer?) on Limbo that I got back into games. After some digging it seemed that there were people making video games that deviated from what I saw as the standard (3D, mainly FPSes, pretty blatantly sexist, extremely boring stories and characters, etc), which got me excited about video games again. Here are some games I've made: A Bat Triggered the Sensor That Activates the Defense systems and Has To Use the Arrow Keys To EscapeJohnny Got His Gun QuestROODHere's a trailer for a puzzle platformer called Stuckfain, which is up for bidding on FGL right now. Oh and I just got another game sponsored that isn't released yet, called Looper. That game was originally made for a contest on Kongregate, you can still play that version here. Though I should warn you that it is a pretty terrible experience! Nice to meet you all 
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Billtron
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« Reply #5285 on: April 05, 2012, 09:47:42 AM » |
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Hey guys! I have been lurking on this forum for a bit, but haven't posted much. My name is Bill Kiley, and I make game music. I recently did the music for 9 games at the San Francisco Molyjam. I totally want to work will all of you. Check out my tunes at www.soundcloud.com/billkiley and let me know if you need music for your game. Rad! -Bill
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Gremlin
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« Reply #5286 on: April 05, 2012, 05:33:32 PM » |
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In hindsight, it was probably inevitable that I would end up here. I've certainly been lurking around long enough.
I'm a grad student who has finally come to to terms with the fact that I can't not make games. It's something I've always wanted to do, but not something I followed through and finished. I have horribly written QBASIC things and half-finished cardboard wargames scattered in my past. I have pages and pages of notes. I learned 3D (my other career was as a VFX artist (I also wanted to fly a fighter jet)). I taught myself programming, and then took CS classes in college (and then realized I already knew a lot). I have half-finished games. I have games that I've worked on as part of a team. I have board games. But I haven't finished a video game by myself.
And so, I eventually realized that I just needed to sit down and actually try to make a game. And the best way to stay accountable on it is to do public releases. So here we are.
I grew up on DOS. On SimCity 2000 and Interplay's 10th Anniversary collection. On Civilization II. I like roguelikes, procedural generation, agency, and lots of interesting choices: Wasteland, King of Dragon Pass, Thief. I'm DMing a Diaspora RPG campaign, writing research papers on Planescape:Torment, and generally figuring out that I'm already doing what I want with my life.
I'm currently working on a game where every play-through affects the next one. Won't set the world on fire...but it'll be mine.
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bfilmhelden
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« Reply #5287 on: April 06, 2012, 03:34:36 AM » |
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 Ahoi, Hmm, what do I write here?! I like drawing stuff and I like programming. Tried doing the former, but ended up doing the later professionally - but not in a games related field... Just started experimenting with creating my own games; Trying to get actual prototypes done, but am too much of an procrastinator  (dramatic, incomplete, hyperbole of my ) Games History Spend everything I had at that time to buy Q*Bert for our Atari VCS 2600, and I also spend everything I had at that time to buy Lion King for our PC, and I also spend everything I had at that time to buy a Gameboy and Dr. Mario, and I also spend everything I had at that time to buy a N64 and MarioCart, and I also spend everything I had at that time to buy a GameCube and that Zelda game, and I also almost completely stopped playing video games about 4 years ago... That's about it 
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If it kills, we can bleed onto it!
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lonewolf
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« Reply #5288 on: April 06, 2012, 03:45:41 AM » |
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Hi my name is Brad Nelson, I've been working in the games industry both professionally as an independent contractor and indie game developer for over 10 years. As a product of the 80's and 90's my biggest influences have been the old arcade games and early console systems of the era as well as good old PC games which took up a plethora of my time in my youth. My biggest influences by far were the beat-em up games that my friends and I played growing up, like Final Fight, Double Dragon, Aliens Vs. Predator, and the Streets of Rage series, along with the other one on one fighters of the era like Street Fighter II and Mortal Kombat, and the RPG's of the consoles and PC at the time like the Ultima series (Ultima 7 being most prominent), Fallout, Baldur's Gate, and Phantasy Star (2 and 4 were my all time favorites). Really though I have played countless amounts of games and have been influenced by many kinds of art, animation, movies and music throughout my life as a game developer that is is hard to put into a concise version here. However, you will see from my art style that I am most influenced by the works of Berni Wrightson, Frank Frazetta, and Tetsuo Hara, all amazing artists who have primarily made there fame in comic book art. Currently I am working on a beat-em up RPG that is the product of my childhood influences and has been a long time work in progress that is finally coming to some sort of fruition, called Lone Wolf.  You can see it here http://www.lonewolf.ws or http://www.lonewolfgame.comI also am the President of Play-Em, a company I created years ago to help distribute independent games, and to set up my own system for the games I create, in which I hope to expand to other games in the future. Game development has been my life for a long time now, and it is way overdue that I introduce myself here. It is rare for me to come out of my shell like this, but I want to share my work with others and have people enjoy it as much as I enjoyed creating it. I also enjoy mentoring students and young professionals in the ways of game development, art, and animation and have successfully help get some of them get their start in the professional game industry. So if you have questions on any aspect of game development both independent or professional, I'd be happy to answer them. I have been visiting this site for years and admire the tenacity and passion people have for making games and look forward to seeing in these exciting renaissance times of game development, and amazing games being produced.
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Gameloupe
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« Reply #5289 on: April 06, 2012, 05:16:48 AM » |
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Hello everyone, We are a small game company consisting of 2 people and located in Denmark. Currently we are both studying at the Danish Academy of Business and Technology. We started our company in 2011, and so far we have published 2 games, and have 2 more in the making. Most of our spare time is spent at our office, where we are working hard to get our games done. Currently we are focusing on the Windows Phone platform, but are planning to expand to other platforms. Our currently published games:Wacky Dragonshttp://www.gameloupe.com/Games/WackyDragons/ We also have a trailer for it, which can be seen on youtube: http://youtu.be/RQgbpu1QmMY?hd=1Ball Factoryhttp://www.gameloupe.com/Games/BallFactory/ If you have any questions feel free to send us a message, and we will gladly answer you 
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John Sandoval
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« Reply #5290 on: April 06, 2012, 05:31:11 AM » |
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Just realized I never did one of these. 2 years late, but who's keeping track? Hi. I'm John. 18 years old. This forum has a tradition of posting unflattering photos, and I see no reason to break it.  That's me. There you go. Isn't that nice.  I have a penchant for drawing pretty young women.   Sometimes I even make games about them. And that's all I have to say about that.
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Hidden Asbestos
Manbaby
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« Reply #5291 on: April 08, 2012, 01:56:55 AM » |
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Hey everyone, My name is David Walters and I run a one man game development company in the UK. I used to work in the games industry but after a brief 18-month break in e-learning I decided to get back into games as an indie developer. I started my company David Walters Development in January 2011 and so far have been working full time on my first commercial game - a turn based strategy game called Blood Grain and Steel as well as a few other games and projects along the way. My recently released first game is Super Box Factory: Regional Manager. Developed in under a week for a Game Jam with a theme to "take a mundane task/job and turn it into a game". This entry sees you playing the part of the regional manager of a box factory. Your staff have quit but head office must never learn the truth! Operate the whole factory single handedly to keep your clients happy. I had a great time making it. Super Box Factory: Regional Manager
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light3d
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« Reply #5292 on: April 08, 2012, 02:45:27 AM » |
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Who we are?!
Lightstorm3D was originally founded by Dirk Bialluch in 2002 as an internet resource to share technology with the CG community. With an extensive history in computer graphics this concept originated in the idea to offer services for film, games, commercials and visualization projects. In cooperation with Kay Poprawe and Marco Windrich the Lightstorm3D GmbH was founded in 2003. We all share a passion for 3D graphics and digital technology in general and always try to push the boundaries a little further on our part.
Dirk Bialluch
My career started with a large interest in computer technology in 1983. After learning some programming languages I started to develop software to act out my desire to create digital music and graphics. Soon I realized the digital content I was creating with friends had reached a commercial level and just a few years later what was once a hobby became a fulltime job.
In 1995 I joined the team at Software 2000 and started working as an allround 3D artist on computer games doing game cinematics and realtime content. Some years later I was leading the 3D department.
Due to my strong programming background I became a technical artist. I concentrated on technically challenging tasks and started to write custom software solutions. In 2001 I was nominated as Maya Master by Alias and this technical orientation finally resulted in a job at Ambient Entertainment to work as lead software developer on the first German CG feature “Back to Gaya”.
In 2003 two colleagues and I started our own company Lightstorm3D and worked on several games, films and commercials. In between times we still work as individual freelancers.
I am now fully concentrating on the technical side of digital content creation, mainly doing software development. I also do VFX work, pipeline planning & development, rigging and animation. With a background in artistic workflows and the technical knowledge I am able to come up with solutions that are easy to use and provide a great amount of flexibility to enhance daily production processes.
Kay Poprawe
At the tender age of eight I discovered my talent for drawing. Using an Atari 800XE I had my first experience with digital graphic design in 1985 followed by an Atari ST1040 in 1991 on which I started to create high quality 2D graphics for different demosceners and groups. Out of this resulted I got employment at Software 2000 as 2D artist where I was involved in countless projects. Aside from designing digital images I specialized on texturing and shading 3D objects and gained experience in level design. Till now I enjoy my spare time to learn more and more new stuff and techniques besides my regular full-time jobs.
Marco Windrich
Aged seven I got my first home computer, a Commodore Amiga 500. Using Deluxe Paint I made my first tentative attempts to dive into the digital realm. In 1996 I started vocational college with main focus on graphics and design. I learned a lot about traditional drawing and painting. I had the opportunity to have a look at 3DSMax which revealed a completely new and interesting way to create graphics.
Right after school I was employed by Software 2000 as a junior 3D artist and started working with Maya. My first project was the PC games title "Pizza Connection 2". I was responsible for modelling props and buildings and did character skinning. I also learned how to texture, shade and render in Maya.
"Magic Island" for the Game Boy Advance was my first console title to work on. It was a racing title like Mario Kart with pre-rendered 2D sprites. I created the backgrounds for menues and did character, landscape and level design.
In 2001 I became a freelancer and worked at Ambient Entertainment on the first German CG feature film "Back to Gaya". My main task was to model props and complete sets.
In 2003 I started my own business called Lightstorm3D with two colleagues I knew since my time at Software 2000.
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Wattles
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« Reply #5293 on: April 08, 2012, 06:50:36 PM » |
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Howdy, I'm Foster I like making things, sometimes games. You can checkout my website if your curious: www.fosterwattles.com
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De10ter
Level 0
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« Reply #5294 on: April 09, 2012, 07:46:07 AM » |
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Whoops, err, already made a faux pas and started a new thread for my own intro  Ah well, copy paste fixes everything: Thought I'd start things right with an introduction. Some big changes in my life recently and I figured it was time to stop lurking and engage with the community. I'm a games developer/coder, it's what I do in my spare time, what I went to uni to learn, the thing I most enjoy doing and usually how I make my living. I've never worked in the games industry proper, rather I've been skirting around the outside for years doing edutainment for unfortunate kids, training software for unfortunate adults, online apps, misc contract work and generally stuff that paid the bills but never got close to getting my name in any credits that would mean a damn to me. So, over the last few months I've been slowly leaving my non game making programming job to work for a friends game making startup. Been a bumpy road so far and looks like a lean few months ahead but I'm happier and more inspired than I have been in a long while. So that's where i'm at. Starting tomorrow I plan on kicking things into high gear, finally getting some of my own projects finished and out there and you guys (Tigsource) are a huge fount of inspiration and general awesomeness... and I want in. Phew, longer than I expected. (That's what she said!) TL;DR Hi!
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« Last Edit: May 17, 2013, 04:26:59 AM by De10ter »
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