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891052 Posts in 33520 Topics- by 24765 Members - Latest Member: Koobazaur

June 18, 2013, 06:33:43 PM
TIGSource ForumsCommunityAnnouncementsThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 705447 times)
Insomnia
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« Reply #5430 on: June 03, 2012, 08:41:25 AM »

Hi there,
I  have been a developer form quite a few years now. Together with my colleague we are a really small indie game company. Right now I am a bit exhausted, because we made our first game and released it.
See you!


 
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« Reply #5431 on: June 03, 2012, 09:52:15 AM »

Hi all,

My name is Donald. I've been lurking for awhile and felt it was time to make my presence known. I've been programming for fourteen years now, professionally for the last eight (heavens, has it been that long?). Game development got me into programming, though I have yet to work on games profesionally. All my game development efforts to date have been on my own time.

In 2008 I started programming for iPhone, and I've been doing that profesionally since 2009. It's a good thing I'm quite fond of Objective-C! As a consequence, most of my personal projects these days tend to be for iPhone or Mac.

My game-playing history starts with the Atari, but my earliest memories are of the NES. My brothers and I would play Super Mario Bros., learning things like where all those vines that lead to warp pipes were. I remember we would take turns every death, and my brothers would tell me that various bottomless pits led to secret passages. I fell for it quite often.

We were a Nintendo house for many years. My only Sega system early on was a Game Gear (which I still have). Then we got a Playstation instead of a Nintendo 64. I had games like Final Fantasy VII/VIII/IX, Twisted Metal, etc, and was only able to play games like Mario 64, Starfox 64, and Mario Kart 64 at friends' houses. We got a Dreamcast, which remains one of the best consoles ever, and then we got a Playstation 2. Then I got a job, and since then I tend to buy all the consoles myself, even the Vita, which has yet to have a game I really want to play, so it just sits there looking pretty (which it does quite well, it's a fine piece of hardware, it just doesn't have games I want to play).

So that's me.
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almightyzentaco
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« Reply #5432 on: June 03, 2012, 11:51:21 AM »

I'm Almightyzentaco. I've been making games for quite some time now, but I usually don't finish anything. About the only thing I made of any notoriety was a Knytt Stories level called Dark Sky of Wish Mountain.

Well, there's really not much more to tell. I enjoy creating: art, games, music, writing, ect. That's pretty much it.

Adios!
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« Reply #5433 on: June 03, 2012, 12:48:19 PM »

Hello, I'm James Whiteman, I'm an indie game developer, and pretty much want a little presence around all the indie games forums. I started making games about 6 years ago and having been learning tons ever since, and hopefully I can start making some cash off of my games as a career, or at least work for a good game development company.
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mauz
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« Reply #5434 on: June 03, 2012, 04:21:53 PM »

Hello everybody,

My name is Andrea, and I'm a web designer who have decided that designing games is much better, so here I am.
I have lurked long time the forum and now that I have a project going on, decided to finally subscribe. Smiley

Oh, i'm italian, so excuse me for the bad english.
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« Reply #5435 on: June 04, 2012, 04:07:17 PM »

Hi all, I'm Daniel, 25, from Atlanta, Georgia. I'm new to indie gaming. About a month ago I volunteered to help a friend and former roommate market a game he's been creating. We'll have a demo out for it very soon, and we're very excited to give others a chance to try it out Smiley
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« Reply #5436 on: June 05, 2012, 08:58:54 AM »

Hello, I'm a programmer whom goes by Daench.

One is from England :-)
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« Reply #5437 on: June 05, 2012, 12:52:15 PM »

Hey Folks,

I'm Luke, and if you were to take a photo of me it would look like this:



I'm a web programmer turned indie game developer in Santa Cruz, CA - got one released game to my name at the moment, Microbial: http://marketplace.xbox.com/en-US/Product/Microbial/66acd000-77fe-1000-9115-d80258550b3d It's had a gangbusters release with $30 in sales to date Smiley. It's not as bad a game as the sales would imply though. Have one other game I'm working on, plus a few weird prototypes that didn't pan out.

I basically grew up as the game industry was growing up, from my Atari 2600 when I was like 3, through NES and SNES, up to now. Have spent many a blissful hour playing games like Doom (lots of user WADs Smiley ), Super Mario Bros, Zelda, X-Com, MW3 multiplayer (sorry indie snobs), SimCity on the SNES, and many more.

I know about 0 people in the indie scene at the moment, although there are many whose work I admire - so looking forward to meeting some fellow devs.
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« Reply #5438 on: June 06, 2012, 05:51:24 AM »

Hey all -

My name is Tim and I'm a programmer.  I've been into the indie game scene for about 2 years, mostly building XNA games for XBox.  My site is here http://daydalus.net with a few of my games listed.



I've been into video games since childhood.  I grew up mostly in the Nintendo universe (Mario, Zelda, Metroid, etc).  Moved into computer games once I got older, really fell in love with RPGs (Gold Box D&D, Baldur's Gate, Icewind Dale, etc) and FPS (Duke Nukem 3D, Quake, Unreal).  I really like games that have emergent behavior and gameplay that doesn't follow a set path (System Shock, Dues Ex, etc).  I also played some MMOs (EverQuest, WoW) for a few years, and I think there's a lot to be said for the cooperative aspect of high level raiding, nevermind the obscene time commitment.

Right now I'm wrapping up a few projects in XNA, but I want to transition to some other tools/techology.  I'm hoping to move into iOS and perhaps HTML5 dev soon.

Thanks!
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Oshikuru
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« Reply #5439 on: June 06, 2012, 07:04:45 AM »

Hey,

I've made a few posts so I should really introduce myself here!

I'm Alex, and I just write games as a hobby, I don't have any formal education in programming, so I just use Game Maker (at the moment version 6 because this laptop won't run the newer versions), although I had a go at programming a homebrew DS game a few years ago under the name DStopian, you can google "Choco Joust" if you're interested.

I tend to try my hand at everything for games - design, programming, (pixel) art, sound and music!  I'd say my best skill is art (worst probably being music), so if I ever did any collaborative projects I'd want to be the art guy.

I've recently graduated uni (not a degree to do with games at all though) so I have some time to work on games now.  I'm shortly going to release a demo of a puzzle platform game I'm working on, hopefully it'll be my first finished project!
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Common Kingfisher
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« Reply #5440 on: June 07, 2012, 12:09:12 AM »

Damn, didn't saw that thread when I created my account. Undecided Oh well, better late than never.

My name is Maxime, I'm a 20 year old french student in computer science. I've been meaning to do games for a LONG time, even though my taste changed a lot throughout the years. I grew up mostly with adventure games from the '90s, so I was really into very linear games that focused mostly on the story and the characters. Then I discovered Dwarf Fortres, Minecraft, and I started enjoying sandbow games which allow emergent gameplay. I'm currently working on my first game, which, weirdly, tries to find a compromise between those two completely opposed types of game.

I've been lurking here for a while now, ever since I realized I'll never be able to make the games I want to make if I became a professional game designer. I hope I'll meet some fellow indie devs. ^^
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« Reply #5441 on: June 08, 2012, 03:05:40 AM »

Hi!

I'm laurent goethals 29 ans.
I do video game alone since 3 years. (at Andreil Game)
Mostly XBLIG game, but I slowly start to make PC games Smiley.

I have a programmer formation, but as I've made a lot of game alone, I've tried everything.
I'm a fan of strategy game, RPG game and retro game. I also a fan of manga.
Actually I'm playing Might And Magic7 and Age of wonders.


I have several link relate to video games :
- My website : http://andreilgame.e-monsite.com/
- My XBOX360 games: http://www.xboxindies.com/dev/…..dreil-game
- My PC games: http://www.indiedb.com/members…..game/games
- My 2D graphism : http://cutandreil.deviantart.com/
It's all for the presentation. I'll speak more about my games later!  Wink
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« Reply #5442 on: June 08, 2012, 01:41:39 PM »

Hi, I'm Tim Landers, and I'm a code addict.
I was told this was the best self help group in the world for folks like me! Wink

I'm a freelance software developer, and I've recently re-discovered my calling to be an indie game developer.

This is what I look like when I'm surprised to have my soul stolen by an Infernal Machination...




I've read every page in this thread -- We'll, actually, there were so many posts I just scrolled down every page and stopped to read the intros of folks who took the time to post images.

You folks have already posted many of the games that have left an impression on me, so I'm not going to post the games I've already seen a bunch in here.  There are plenty of other games that also made an impact.

I really enjoyed all the nostalgia.  Sadly, what once was a visual fountain of memories seems to be experiencing a bit of drought...  Nope, not on my watch!  (un?)Fortunately, games have been molding my mind for nearly my entire life.  Here's the slightly jumbled story of how games designed me:

------

Kingdom of Kroz - 1987

I used to pass over games with just text graphics, Kroz taught me: Gameplay is more important than Graphics.

Islands of Danger (or Islands, also Rescue!) - 1991

Islands's full screen scrolling text gameplay taught me: A little imagination goes a long way.  The hint of form is all that's required.

Legend of the Red Dragon - 1989






The other text games led me to discover MUDs.  LoRD inspired me to make mods for games.  Crossroads of the Elements (not pictured, text only) taught me that the Game Community is even more valuable than the game.

Thank gods the Internet made Line Noise extinct!

Monuments of Mars - 1991

Not obsessing over graphics let me experience more games, and study their design.  MoM showed me there can be method to madness, and madness in methods!

Crystal Caves - 1991



C.C. was the First graphical game I ever modded.  I learned complexity can limit fun.

Overkill - 1992 : Inspired me to do pixel art, I learned a limited palette isn't a limitation.




Commander Keen also deserves a mention here, but everyone should know of its awesomeness.

Starglider 2 - ~1988ish : What is this 3D Magic?!  I must have its power.



LHX Attack Chopper - 1990 : I started to study trig while my classmates learned long division.


Camels are deceptively the most dangerous element in the game.  Though completely unarmed, their explodability will drain your ammo reserves leaving you defenseless to bigger threats!

Raiden - 1990 (and sequels) : Power-ups that change to give players a choice = A little player freedom is a good thing.


Dactyle Nightmare & Exorex 1991 - Virtual Reality

Mind = Blown. Got a job just to pay to play these expensive games every weekend.  Learned work ethics.

Bip Bop 2 - 1993 - Shooter + Arkanoid + Puzzle Game = Awesome.  Don't take yourself too seriously!


Xargon 2 - 1993 : Subtle steerable bullets?  More player freedom, Yay!  Anywhere Store?  Too much freedom can break the 4th wall.


Epic Pinball - 1993 : Such Smooth full screen scrolling!  I had to learn Assembly and C - Bye, BASIC!


Rocket Knight Adventures - 1993: Fell in love with consoles again. Such awesome character designs and variety of gameplay!


One Must Fall - 1994 - (Epic was still making MegaGames) - This game's intro music is so damn catchy it made me want to start sequencing my own MIDI songs.


Super Puzzle Fighter 2 Turbo - 1996 : Some designs can survive complete re-imaginings.  Drop Patterns closely match Fighting Styles of the original game.


Dan can damage you with taunts in this one too -- In fact: All he does is drop the EASIEST pattern to beat, taunting you the whole match! (Akuma's got the hardest pattern)

Virtual On - 1996 : There are many versions of this cyber-battle simulator.  The dual arcade unit is still my absolute most favorite thing to do that doesn't involve saliva.


Gaming in public is cool.  From this day forward: Regardless of genre, Let the Players be Proud!

Armored Core - 1997 : 3 Playstations in the living room.  2 sys link, 1 for leveling & customizing bots, for YEARS.  Past saved items carry to new game = Let the player keep what they earned, it's VALUABLE to them.


Lunar Silver Star Story (and all the others) - This game lives on forever in my dreams, with magical thoughts, where all things are real, unless I dream they're not.......


.....carried on Wings of HOoooope!  Smiley  You can easily out epic yourself. Every. Time.

Pong, The next level : To teach an old dog new tricks, you must only realize the truth: There is no dog.



Xenogears - 1998 : I considered passing this up about as seriously as I considered not ever breathing again.


Unholy War - 1998 : A Must have.  Strategy + Arena matches?  Bring it: My pawn-fu can kick your queen-ass.


Brave Fencer Musashi - 1998: Lighthearted games can still be epic.

I had this game's babies.  They're so cute that they can only come out at night, usually right next to where they previously shat.

Spin Jam - 2000 : A diamond in the rough.  A whole new spin on Bubble Bobble, candy coated for time release addiction.  It's OK to design for a niche. The most flavorless games are designed for all tastes.

Anthropomorphic feline?  Furry.  No, look closer, it really is a dude in a Fursuit.

Legend of Dragoon - 2000 : Precision timed powerups are AWESOME for the first 10 hours!  Your playtesters are pros at your game, we are not.  Make all parts awesome.  If your game is good enough, the players will forgive an aneurysm or two.


L.o.L. : Lack of Love - 2000 : The purity, simplicity, and altruism of L.o.L. transcended gameplay and charged me with a profound Universal truth.



This is a small sampling of the games that helped to shape who I've become.  Sorry if I was too enthusiastic, I'm just really passionate about these games...  I'll edit the post down if needed.

I'll not pimp any of my own games here.  Those are results of the influences above, some even just clones.   Hopefully you'll see me and my new works around.

Here's hoping the experiences that find us will be every bit as epic as everything else in this thread!
« Last Edit: June 09, 2012, 12:49:22 PM by VortexCortex » Logged

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« Reply #5443 on: June 08, 2012, 03:14:45 PM »

@VortexCortex

i almost thought that that was your portfolio, my goodness Smiley
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« Reply #5444 on: June 08, 2012, 03:15:55 PM »

epic. your enthusiasm is wondrous and infectious. Also, you should make a sig and have a link to some of your games in there for people who are curious
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