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FemtoKitten
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« Reply #5610 on: August 14, 2012, 07:34:14 PM » |
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I am a 17/18 year-old girl who has always been interested in strategy/thought-needing games over action oriented games. Only recently though have I been feeling like I have enough skills/knowledge to actually start to produce quality games. I have been developing games for 6 years, but only recently have I started seriously considering working on games as more than a hobby. I started out with DarkBasic, but moved onto an journey that took me through VisualBASIC, C++, Java, Flash, and I finally ended up with C# (I juggle between XNA and Unity, I prefer XNA in general usage however). I have had a few programming jobs, I had an internship programming lab equipment during my Freshman year, and my most recent internship with a iPhone development company (they used Unity) gave me enough insight into the industry to realize that I actually have enough skills to start being serious. Of course because of my age school comes first. For my senior year I am going to make a proper game company with website plus the first product out the door. If done properly I should graduate with high honors... and hopefully have some scrap for college survival. I look like this: 
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 Lonely Girl in Denver, I like making games that require thought (Puzzles, 4Xs, Strategy, Turn-Based board games). Currently working on a Cute Collectible Card Game for Console and Mobile devices 
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iggynore
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« Reply #5611 on: August 15, 2012, 04:45:15 AM » |
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My name is Igor Noronha and I like to do comics and games... 5 years ago I left my home country of Brazil to go to Denmark study art, and today I find myself working with games, which is great. Our first game is called Light Apprentice, and it looks like this, and we've been making it for over an year now, but I'd like to make some smaller games on the side, like this one. Nice to meet all of you 
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alfredosays
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« Reply #5612 on: August 15, 2012, 07:03:45 AM » |
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Heya! My name is Alfredo - like the sauce. I'm fresh out of college and looking to learn as much as I can about developing games and making friends along the way. I went to school for marketing at Emerson College, a media/communications school in Boston, and dipped my toes in fashion, TV, radio, film and ad agencies only to realize that what I really wanted to do wasn't being offered - video games! I pushed for a video game curriculum my senior year and it's in the process of being organized :] I'm in Boston but looking to move to San Francisco soon. So here I am. Here's to friends, learning, and ice cream!  Edit: Oh, and here's an obligatory photo of myself 
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« Last Edit: August 15, 2012, 07:15:23 AM by alfredosays »
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tacograveyard
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« Reply #5613 on: August 15, 2012, 09:17:19 AM » |
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Yellow, My name is Sal and I am one half of Taco Graveyard. I started off making ASCII art racing games and text adventures on my Tandy 2000 when I was wee little lad. I continued to make strange games over the years that nobody ever played but me while people paid me to make less interesting pieces of software. Last year I teamed up with Steve (the other half of Taco Graveyard) and we started making games for iOS. The first project we worked on never saw the light of day, but we managed to release two games: Four Hats and Omegapixel. This is me:  And this is Steve:  As you can see we were sucked into video games in the 80s and have remained 8-bit ever since. We can only travel in 2d which makes it hard to get around in this 3d world. We are always juggling a few projects at a time, but our primary focus right now is Penumbear. Here is a screen shot from last week:  I heart video games, Sal
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Jono
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« Reply #5614 on: August 15, 2012, 08:11:48 PM » |
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I'm Jono, I got into games rather young but my memories of them are hazy, first game I ever played was either Super Mario World (I barely had any idea of what I was doing so I kept dying from the piranha plants) or playing some game on my Uncle's PlayStation (which thankfully convinced my parents to get me one.)
Games that influenced my decision to get into game making would have to be the Ratchet and Clank series and Metroid Prime because they had some really cool concept art galleries.
I've worked on a few student games in a kind of bad multimedia course I did last year and the year before. I'm currently trying to learn new tools and some programming for a few small games before I start on a few ideas I have, I'm also doing casual work on an android title called Legacy of Barubash.
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_Grey
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« Reply #5615 on: August 16, 2012, 06:49:51 AM » |
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hi guys, my name's is Matteo Gregis, i'm italian and im'a 17 years old guy interested from when i was 6 (or something like that) in video games(and for about 3 years also in electronics): that's why i've decided to create games in my free time (in practice during my summer holidays). I played a lot of games during my existance, but just some of them have a place in my memory: some games avaiable with MAME, in particular Motos (i really loved that game because of its semplicity and concept); Monkey island, one of my father's favourite games; Pokèmon, a classic; Kirby, really loved this too as the abilities of the main character have impressed me a lot; Metroid, in particular the NES version; Cave Story  , one of the coolest game i've ever seen! fallen in love quite istantly; Super Smash Bros. Brawl: oh god whaen i've seen that game for the first time i've said <<Damn, that's fantastic!! it's so fun to see all those Nintendo's character fighting each other! Amazing!>>; The Legend of Zelda: in particular Oracle of Ages and a Link to the Past, i really enjoyed them!; Boktai: the sun is in your hand, a really cool experiment that have impressed me a lot. In practice, most of the games that have brought me to the world of videogames were made by Nintendo: i've never played a non Nintendo game that gave me the same feelings of a Nintendo's game (yes, i'm a big Nintendo fan :D). I really love 2D and pixellous games, and that's why i think old games are the best! i think the new generation games work too much on graphics and stuff like that and not on what it really counts: how much it's fun. that's all guys, see you later on this forum!
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lynks
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« Reply #5616 on: August 16, 2012, 07:19:15 AM » |
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Hi folks,
like many of you I got into the gaming thing at a young age. I grew up glued to random free arcade-type games such as Jason Storm and the Space Chase and Jazz Jack Rabbit. My passion for games and virtual worlds really took hold when I discovered Quake (which later led to my love of all things Lovecraftian, but that's another story).
Chip's Challenge deserves a mention as I vividly remember moving Chip to the outermost reaches of the map to chance a glimpse of what lay beyond the walls, not from a technical standpoint, but from a deeply held belief that the virtual world of tiles was in some way real. I had the same feeling when looking out into Quake's purple sky from some gothic window.
Fast forward to today, I still play games. Work full time as a software engineer and have a huge interest in all things information security - often spending long evenings hijacking global offset table pointers and such.
I have an altogether impressive portfolio of unfinished games reaching far back into my history - my first language was OPL, similar to Microsoft's BASIC, at the tender age of 11, and I haven't stopped not-finishing games since.
My latest unfinished project is a 2D isometric MMORPG that has been cluttering my desk for the past 4 years or so. I'm hoping one day to actually finish this thing.
Love the site, even the forum with its ferocious reputation for 'constructive criticism', look forward to getting to know a few of you, learning a lot, and getting some much needed inspiration to finally finish this damn MMORPG.
~lynks
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That is not dead which can eternal lie, and with strange aeons even death may die.
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dcfedor
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« Reply #5617 on: August 16, 2012, 07:35:56 AM » |
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Hey All, My name's Daniel Fedor, and I founded Blue Bottle Games in January 2012. I look something like this:  I worked at BioWare from 2004-2011 as a lead technical artist on DA (and a bit on DA2), and later, as an associate producer on ME3. In April 2011, I decided to take the indie plunge, and turned in my resignation. I started a blog about the experience called Game Dev Gone Rogue. My big thing right now is my first game, NEO Scavenger. It's a turn-based, isometric survival RPG set in a post apocalyptic, future Earth. It's pretty hardcore, with a lot of focus on the details, such as inventory management, metabolic maintenance, strategic movement/combat, and has some choose your own adventure thrown in. Think Fallout 1 or STALKER meets Nethack.  I've been a long time lurker, with only a few posts to my name. But I dig the community, and think it's a great resource for indies just starting out like me. Thanks for reading, and great to meet you all!
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enthrallstudios
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« Reply #5618 on: August 16, 2012, 10:44:54 AM » |
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Hey guys, So my actual name is Charlie Gilchrist. I grew up in a very southern family in the suburbs of Atlanta, GA. I somehow managed to escape the stereotypical accent and lifestyle and spend 99% of my day working. I work full-time at a software company, and am finishing my final year of college getting a degree in CS. In all honesty though, I despise the corporate software field almost as much as I would hate working somewhere like EA or Activision.
I started gaming with an SNES and Legend of Zelda : A Link to the Past. A year later I got a NES from a garage sale. I was too young to read, so my mom spent a lot of her time reading the text from Zelda to me, so she decided to stop doing it. I ended up teaching myself to read so that I could finish the game. Thanks Link!
I started developing games when I was 11 using RPG Maker and other random tools on the internet. About a year later I decided to begin self-teaching C++. It was love at first site.
I am currently working on a very dark and emotional platformer with a small team. I am writing the engine myself using SFML and OpenGL. My engine is very simple to customize and add on to, which is why I am releasing the engine open-source after I release this first game. It's targeted specifically for us indies with great ideas. It can also handle a full-3D game so it's not genre specific. I plan to release a small demo here and start talking more about the game and the engine in the coming months.
I'll see you guys around!
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Gabriel Verdon
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« Reply #5619 on: August 16, 2012, 01:57:57 PM » |
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Hey All, My name's Daniel Fedor, and I founded Blue Bottle Games in January 2012. I look something like this: Nice to see you here! I've been following your blog and Neo Scavenger for a little while now.
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dcfedor
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« Reply #5620 on: August 16, 2012, 05:21:20 PM » |
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Thanks Gabriel! Nice to be here! Also, judging by your blog, looks like we have similar taste in pixel art 
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26PM
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« Reply #5621 on: August 18, 2012, 08:58:11 AM » |
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Hey fellow creators of all sorts. My name is Josiah Munsey. I recently released my first game called Missile Monkey. I created all the art and most of the levels and my Dad did all the programming. We chose to make a very simple arcade style game as our first game to keep things simple. Working on an arcade game was fun, but I plan to now shift my focus to creating games with a "beautiful experience" as their cornerstone. Games much more focused on a visual and or emotional experiences combined with an emphasis on exploration. I work full time as a 3D artist for a video game company (n-Space) and create personal games (under Munsey Clan Games) during my early morning hours. My website: http://www.26pm.com/ Missile Monkey website http://www.missilemonkey.com/ Me:  Missile Monkey Screen: 
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“If you look for beauty, you will find it.”
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mbel
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« Reply #5622 on: August 19, 2012, 05:29:11 AM » |
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Hello, my name is Mateusz Belicki, and I spend lots of my spare time building games (or just trying to do so). Apart form game development, I was always interested in fine arts (I used to paint and draw) and I really like programming in general. I love C, despise C++, adore Haskell and I would be really hard to force me to write anything in Java. So far I use mainly C# for game development due to great XNA framework and surprisingly good corss-patform support with Mono and MonoGame. Despite some more or less serious projects I've never managed to finish my own game, here are some screen shots form my previous projects. My favorite games are Jedi Knight II, Black & White, Half-Life 2. Morrowind, Braid and recently Dear Esther.
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Carville
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« Reply #5623 on: August 19, 2012, 11:47:10 AM » |
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Hey, Im Michael Carville, I am 22 and currently living in Northern Ireland. I just graduated With BA Hons in Visual Communication so my education has been focused on design, branding and a tiny bit of animation, it didnt turn out to be my ideal course. Now that I have finished uni I can finally work on character design for games and more narrative based animation (until now I have only animated for advertisements) . At the moment for portfolio site is offline due to funds  although heres a link to my vimeo with some of my motion graphics. https://vimeo.com/user8986693/videos . I have never been involved in a game although now that I am free from uni life, Games are really what I wish to pursue. Im also willing to work on branding for any companies out there. I did the branding for http://hyperduck.co.uk/For a month now I have been learning how to use 3d software, Here's two characters that I am currently working on. http://www.flickr.com/photos/michaelcarville/7817144822/in/photostream/http://www.flickr.com/photos/michaelcarville/7655562452/in/photostream/My favourite games would be: Black & White , Morrowind ,wow vanilla, Diablo 2 and Tekken.. theres so many I cant remember right now but aww well. thanks for reading!
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« Last Edit: August 19, 2012, 11:55:11 AM by Carville »
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Zylinski
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« Reply #5624 on: August 19, 2012, 09:38:04 PM » |
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Hi all, My name is Karl Zylinski, I'm born and raised in Sweden and I'm celebrating my 24th birthday tomorrow. I'm currently studying game programming. My youth told using computer models and gamesIt all started when my uncle donated a BBC computer to my family.  This machine did not have any kind of hard-drive, everything came on soft floppys and it featured a text-based operating system. On the BBC first I got in contact with programming, I copied all the code in some Basic books and sometimes the programs worked! I didn't understand most of it though (I didn't even understand english). On this computer I played many games, since I was very small I hardly remember any of them. I do remember playing choplifter on it:  A couple of years later my brother brought home an Atari ST-computer.  This thing was really cool, it had a graphical operating system and I remember playing hours after hours of SimCity on it.  After the Atari my family got our first PC-machine. It was an IBM 286, it looked like this:  On this machine I played classics like Sky Roads and Wolfenstein 3D   After the IBM 286 we got some other PCs, a 386 and later a 486. I remember playing Doom 1 and 2 both in single player and over network with my brothers (I have 4 of them) on those computers:  After here it gets kind of fuzzy on which computers I actually played what, but in the pentium-era I remember playing Quake:  Shortly thereafter I discovered my all-time-favourite games. Fallout 1 & 2: What I do and what I likeI sometimes jokingly say that "my computer is my best friend". While it's not true, it's my favourite inanimate object in the world. I love to be challenged by programming problems, I love to play and make games and I'm also fond of poking around with computer hardware. The biggest adrenaline rushes of my life are related to solving complex programming problems. Other than my computer I also like to play guitar and to cook. Sometimes I read, but it's mostly programming literature and popular science. You may have noticed that I didn't play many console games in my youth. We had a NES and a Playstation but I hardly touched them. I've started playing more console games the recent years though (my roomie owns a xbox360 and a ps3), I actually played through my first console game ever last year, 23 years old. It was about damn time (it was Alan Wake). I worked as a web developer at Agigen ( http://agigen.se) for about a year before I quit and started studying again. Check out my brand new DevLog for an action RPG I'm doing with a couple of friends: http://forums.tigsource.com/index.php?topic=28008.0Love from Sweden, Karl Zylinski
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« Last Edit: August 19, 2012, 10:43:28 PM by Zylinski »
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