Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877034 Posts in 32843 Topics- by 24284 Members - Latest Member: Arkantrus

May 18, 2013, 11:14:05 AM
TIGSource ForumsCommunityAnnouncementsThe Obligatory Introduce Yourself Thread
Pages: 1 ... 380 381 [382] 383 384 ... 419
Print
Author Topic: The Obligatory Introduce Yourself Thread  (Read 695084 times)
RandyOrenstein
Level 0
**


View Profile WWW Email
« Reply #5715 on: September 19, 2012, 07:43:16 PM »



Hey everyone, my name is Randy.

I am an indie dev in Toronto, and I am working with a small team on my first game. I'm stupid passionate about game-making as an artform and devs as a community.


I look like this (in blue):



I founded and run and organization called Toronto Skillswap  that runs weekly tutorial events for devs of all levels. (https://www.facebook.com/groups/205500202826431/)

I also co-run Toronto's live Global Game Jam event, and help organize ToJam (annual big local jam that is made of awesome).

I am always up to talk design and art, and if you are interested in teaching at a Skillswap in Toronto, give me a shout for sure!



Im @randyorenstein on twitter, and exist on facebook and such. If you want to know what im working on, check out http://randyorenstein.wordpress.com/


Logged
Droqen
Level 10
*****


aka nick fury


View Profile WWW Email
« Reply #5716 on: September 19, 2012, 07:53:59 PM »

ON THE LEFT:

THAT"S MEEEEEEEEEEEEEEEEEEE
Logged

Nu-Type
Level 0
***


Voyager LV1


View Profile Email
« Reply #5717 on: September 20, 2012, 09:44:55 AM »

Greetings to everyone! Welcome to TIGsource!  Cave Story
Logged
aptanor
Level 0
**



View Profile Email
« Reply #5718 on: September 20, 2012, 11:48:07 AM »

Wow, you guys all have such a colorful history with games. I wasn't allowed to play video games as a kid, which is probably why I have such a fascination with them now. I'm Ian and I'm an aspiring pixel artist and retro game collector, and I'm (veeeery slowly) learning (and re-learning) how to use design tools like Game Maker. What got me interested was actually Gang Garrison, from the Demakes contest here. I found it (and the other demakes) randomly while looking for something to play and I was pretty blown away. It was so simple and fun, (not to mention my computer at the time was a hand me down that severely limited what I could play) and when I found out what they had used to make it I had to give it a try. That was several years ago, and real life and new hobbies (mostly game collecting) kind of got in the way of my teaching myself, but I'm ready to get back on the horse, so to speak. I still love the whole demake idea and I'm currently working on a 2-D side scrolling Bioshock demake.

So, uh, hi :V
Logged
ryancbaker
Manbaby
*



View Profile WWW Email
« Reply #5719 on: September 21, 2012, 08:38:38 AM »

I'm Ryan Baker, and I'm an artist / animator / game designer / spreadsheet maker... lots of stuff Smiley

I've been in the game industry for about 6 years, and about 2.5 ago started http://pixelscopic.com with randomshade, who some of you might know. I started out as a graphic designer and painter back in college, and then got a job in the industry for a bit in 2006, doing pixel art and animation, and a bit of game design. I decided to go totally independent in 2010... well, I decided to a while before that, but it took a little while to get everything ready and save some money to jump ship. I was doing some freelance design work for a bit and was planning to learn more about Flash development (I know a little AS3, but not much) and make some games... and maybe at some point port them to iPhone. But instead I joined up with randomshade, so he can take care of the programming and I can stick with the arty things. Now we have two other guys on the team, and are hoping to release a game next year.

Happy to be on here, looking forward to chatting with everyone!

-Ryan
Logged
tuckertuck
Level 0
**


Man-child


View Profile WWW
« Reply #5720 on: September 21, 2012, 10:48:38 AM »

Hello my name is Jamie http://www.jamietucker.com/games/
I am an indie dev from Toronto.

I was mainly an illustrator and designer up until a few years ago when I got my first taste at making games at TOJam 5 in 2010. I learned the very important lesson that I like making games more than playing them.
I was always the kid who never had any of the latest systems or a computer so I would always end up playing all my favourite games at friend's houses. To this day the most "playing" of games that I do is still watching other people play.

Favourite memories from those times:
Skid Vicious from Stunts
Corey Feldman's performance in Normality
Watching the intro video for Starcraft for the first time
Playing the Diablo demo and hearing, "Ahhhh, Fresh Meat"
Backseat Generaling in Dune 2000
Being overstimulated by Codename Eagle
Proclaiming Wacky Wheels better than Skunny Kart
Thinking the FMV cutscenes in DFII: Jedi Knight was the future of gaming (dashed by my once renting of a 3DO)

I've worked on Shuriken Skies which is a 4 player local FFA. It's free so you can download it now.


Some animation for a game, Pinata Slaughta (crappy gif quality)


This is a current game I am working on with Matt Hammill creator of Gesundheit, called Lovers in a Dangerous Spacetime, a 2 player local co-op space shooter / platformer
Logged

SnakeChair
Level 0
***



View Profile
« Reply #5721 on: September 21, 2012, 12:39:48 PM »

This is a current game I am working on with Matt Hammill creator of Gesundheit, called Lovers in a Dangerous Spacetime, a 2 player local co-op space shooter / platformer

[/quote]

That looks like it's really fun to play!  Coffee
Logged
Joxno
Level 0
*


Complexity from Simplicity.


View Profile WWW Email
« Reply #5722 on: September 21, 2012, 01:43:24 PM »

Heyo, I'm Sebastian aka "Joxno", 20 years of age, and I'm a Programmer, Game Designer and from time to time Pixel Artist.

I also tend to muck about a lot with electronics. I've been programming C++ for the past 8 years or so, but also know various other languages such as Java, VB, PHP, SQL and a few others.

My most influential games so far have probably been Zelda: ALTTP, Populous, Dungeon Keeper 2, Dwarf Fortress, Black & White. Which is probably why when it comes to game design I focus a lot of my time on creating dynamic mechanics and sandbox like environments.

Here I be in the flesh, not the Dhalek obviously.


Currently working on indie game: The Old World.


Cheers for reading!
Logged

renyujia2010
Level 0
*


View Profile Email
« Reply #5723 on: September 21, 2012, 07:18:29 PM »


Hi Everyone,

My name is Renyu and I'm and indie iOS game developer : )

Recently a few friends and I made a called "Billiard Mini Golf". It is now available on AppStore for FREE!

It is a challenging physics-based puzzle game for the casual gamer. You need to use different gadgets in a clever way to get the golf ball into the hole and collect all the stars along the way! Visit our Facebook fan page http://www.facebook.com/DigGame and like us for future updates!

Here is the link to install. Give it a try!

http://itunes.apple.com/us/app/billiard-mini-golf/id560810923?ls=1&mt=8

Best regards,
Renyu

Logged
jarodrah
Manbaby
*


View Profile Email
« Reply #5724 on: September 23, 2012, 12:57:54 PM »

My name is Adrian Wright, I am a long time video game industry professional who started out as a true "Garage" game developer.  I lead Max Gaming Technologies for almost a decade where I still advice and am helping them with design of a new product.

I was designer and producer on the 2005 IGF finalist Dark Horizons: Lore which allowed Max Gaming to grow as a indie studio, and they continue on today.

I currently work for a large media company producer AAA games, but I still lend my hand where needed in the indie scene.

http://www.maxgaming.net
http://www.playmech.com
Logged
lauris71
Level 0
**



View Profile WWW Email
« Reply #5725 on: September 23, 2012, 01:09:14 PM »

Hello everyone!

My name is Lauris Kaplinski - and I am one-man game development team with the same name.
I am molecular biologist by profession and programmer by hobby. I worked extensively in 2D vector graphics (Inkscape/Sodipodi original codebase is written mostly by me) until switched ot 3D land. Currently I am building medieval adventure/RPG "Shinya".

http://khayyam.kaplinski.com/
http://lauris.kaplinski.com/shinya


A screenshot of shinya techdemo.

I started programming in 80-s with pen and paper and fell in love with computer games when I got Commodore 128 few years later. From that time the most colorful memories have been "Ant Attack", "Warlords", "Quest for Glory" 1 & 4, "Doom 2", "Des Blood 4", "FF7" and some more. And my big motivation is to pass some of the original feeling of these games across generations...
Logged

An adventure game of teenage girl: http://lauris.kaplinski.com/shinya
Sughly
Level 0
*



View Profile WWW Email
« Reply #5726 on: September 23, 2012, 11:52:43 PM »

Well, since I'm jumping in here to help promote my work, I should make some effort to get to know some of you guys and girls! My name's Dane Krams, I go by the development business name of 'Krams Design', making point and click adventures mostly but hoping to try some more experimental forms of interactive storytelling as I become more experienced.

So far I've finished and released 2 games - a freeware sci-fi called "Egress - The Test of STS-417", and more recently the first part of the "Anna's Quest" trilogy (below).



I've been a lurker for a while, but since I'm already knee deep in numerous forums I kind of avoided jumping in in fear of... kind of... drowning. Alas, I will make an effort from here on out! I hope you'll all forgive me for jumping in and promoting my game!
Logged
RizzoR
Level 0
**


View Profile WWW
« Reply #5727 on: September 24, 2012, 06:35:19 PM »

Hi  Gentleman,

My name is Ross and I'm part of small indie studio which was created for a game capstone university project -> yes, I study games at university  Smiley Cool huh?. We're set to release a puzzle platformer called Robot Misfits in a few weeks time - so stay tuned!

Studying games provides an insight into what works and what doesn't, as as great feedback and criticism techniques. Obviously, feedback and criticism is hugely important for an indie game , and I just so happen to enjoy critically analysing games  Cheesy

I'll gladly play and review your games as a fellow developer and hope to provide meaningful feedback.

Cheers
Ross
Logged

Kilig
Level 0
**


Happiness is accomplishment


View Profile Email
« Reply #5728 on: September 27, 2012, 11:37:04 PM »

Hello, i am Jacob. Currently 17 and in my last year of high school in Australia. Next year i am going to Uni hopefully to do a degree in Music, if not Psychology or Journalism. I am a musician (obviously) and also an artist who is very interested in video games and the work that goes into them. I have been lurking this forum for years now and am finally ready to become a member and see if i can find anybody who is interested in using my music to make games with (all of it free). I joined this site mainly as a hobby interest and look forward to getting involved.

p.s
What are the standard settings for an avatar, like pixel wise. I couldn't seem to find any sort of guideline?
Logged

Kilig: noun. It is the sudden feeling of an inexplicable joy one gets when something romantic or idealistic occurs. I don\'t think there\'s an English word or phrase for it. even Butterfly Stomach doesn\'t do justice to \"kilig\".
Maud'Dib Atreides
Level 4
****


Obsessed with space


View Profile WWW Email
« Reply #5729 on: September 28, 2012, 01:44:40 AM »

less than 128 by 128 i think, upload it from another source AKA use a URL of an existing internet image (upload backend disabled I think? so dont try to upload one)

Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Pages: 1 ... 380 381 [382] 383 384 ... 419
Print
Jump to:  

Theme orange-lt created by panic