Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1028470 Posts in 41290 Topics- by 32907 Members - Latest Member: drewvancamp

July 31, 2014, 09:34:21 AM
TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
Pages: 1 ... 401 402 [403] 404 405 ... 516
Print
Author Topic: The Obligatory Introduce Yourself Thread  (Read 906844 times)
zenasprime
Level 0
*


View Profile
« Reply #6030 on: February 18, 2013, 07:46:52 AM »

Hi my name is Zenas Bellace.   I am a computer nerd, electronic music enthusiast, avid gamer, and a budding game developer.  Having studied computer science at the New Jersey Institute of Technology, I wasn’t quite sure what to do with my education until I started working on my own games a few years ago.  Gaming had always been a passion of mine since I was a wee lad and it wasn’t until recently that I put two and two together and decided to make that passion my work.

Together with a few other passionate developers, I founded QuadraTron Games (http://quadratron.com), a casual collective of (not always so) like-minded developers, who frequently work together to provide mutual support for each other’s game development aspirations.  I am also the Secretary of the Philadelphia chapter of the IGDA.  The development of my first game, Monsters!, wouldn’t have been possible without the help and support of this awesome community of developers.

I've been working on a game called Monsters!, my first fully developed game.  It's a 2D dual stick arena shooter inspired by Robotron 2084.  I'm very much psyched to be very close to releasing it, probably by the end of the month.  



I'm also a founder of a small indie record label called Zenapolae (http://zenapolae.com), which releases ambient, dark ambient, experimental, noise, and other very strange forms of electronic music that most folks would probably never understand.  Wink

I'm very eager to start meeting more folks from the greater indie game development community.

:D
« Last Edit: February 18, 2013, 08:00:12 AM by zenasprime » Logged
haptixgames
Level 0
*


View Profile Email
« Reply #6031 on: February 18, 2013, 08:48:44 AM »

Hey everyone! Sebastian here, from a little Chicago based start up called Haptix Games.

Like everyone here, I too grew up playing games and dreaming one that that I'd be able to make my own.  Over the years I've acquired the necessary skills, but the lack of free time has always killed the dream.  You sit there, coding or doing art for long enough and eventually it sticks... and here we are!

We've been chipping away at our first game, H2FLOW, a cool little water based physics puzzle game for pc / mac / ios / android / potato.  We took our inspiration from the "Worms" series by Team 17 and "Where's My Water" by Disney ... and took our own approach to it.



Why indie? Because at the end of the day I make games for me, I want to make fun games, I want to follow my dreams.  As long as we can afford it, we're indie all the way.

You can check out some info at our www.indiedb.com/games/h2flow page.  Our main site is getting an overhaul at the moment.

Why am I here? The big boy publishers are making it harder and harder to get noticed.  Death by obscurity is a terrible fate for any game.  You poor your heart and soul into it, and then it just disappears into the ether of the internet... a sad thought indeed.

Hopefully by teaming up with the rest of you, we can work together and make sure all of our games get the proper exposure they need to succeed!
Logged
Jacoogamer
Level 0
*


View Profile Email
« Reply #6032 on: February 18, 2013, 10:23:40 PM »

Hi,

I write indie games. Latest I'm working on is http://noescape.gamination.com

Oh yeah, I wrote the Techcraft engine on codeplex http://techcraft.codeplex.com with 2 dev friends
Logged
Sajextryus
Level 1
*


oh god whats happening


View Profile WWW
« Reply #6033 on: February 19, 2013, 12:40:13 AM »

Man, I sure wish I saw this thread earlier! I've been wanting to post on here for a while but was a bit intimidated for some reason, and couldn't find anywhere very appropriate to introduce myself, so I finally posted some of my pixel artwork in the relevant thread just to get things started with me. Sorry if this seems terribly long.

My name is Sam, and I am 17 years old at the moment. I'm from Los Angeles, California.


(this picture is god damn terrible but this post felt dreadfully generic with this image http://25.media.tumblr.com/33515ed67a99849f53fab365ec99a1db/tumblr_mg11deKARO1qafgdoo1_1280.jpg)

I'm pretty new to making myself games, but I've been attracted to the idea a lot lately, seeing as it's a whole interactive artistic format in itself, and I've been looking for a whole lot of ways to express my creativity after starting to finally draw about exactly a year ago. I used to play a whole lot of games when I was young, but got real bored with many new releases over the past few years recently, so I started spending my money elsewhere (often on vintage electronics and stuff for videomaking). A year or two ago, I started getting back into video games, getting only a few every now and then, and a lot of the games I found myself having fun with were indie games.
Indie games weren't a new concept for me, and I always thought they had quite the potential to be great, but after seeing so many people taking the plunge to make the kind of game they'd like to play, I started wondering if maybe I had any ideas myself. After a little bit of thinking, I found that I had a lot of ideas that were very executable, and after pondering about some of those ideas, I started putting together concrete and full game concepts.
I thought 2D pixel art would be a good way to begin since it's both simple to make work and can still be very elegant, so I started messing around with that beginning in August, and have been working hard at practicing it and developing design concepts with it.
After coming up with several ideas for full games, I decided to put together a simple game that I'd like to make, wouldn't be so difficult to design, and would also be fun to play. I'm currently working hard at that project, and while I don't have a programmer or any programming skills myself (I had tried teaching myself XNA before when I was 14 since I've always been good with logic and math and such, but after lots of procrastination and being unable to come up with any good ideas, I gave up), I'm trying to work on it as much as I can until I have all the resources and design done and maybe catch people's interest while I'm doing so so that I can get this project made.
I also started attending certain events near me (like Indiecade) and following a whole lot of people as I started to realize that this whole indie game scene is real exciting and really interesting for me, and It's also given me a whole lot to do myself.




TL;DR: I have never made a game before, I'm still quite new at making art, I'm working on designing my first game at the moment and I hope to make good friends and acquaintances here as well as get some help and criticism on my own work!

Here's some stuff I've been working on for the game I'm trying to make:

« Last Edit: February 19, 2013, 12:49:24 AM by Sajextryus » Logged

SurvivalistChris
Level 0
*


View Profile Email
« Reply #6034 on: February 19, 2013, 08:10:38 AM »

Hey All

My name's Chris Roberts and I've been trying to scrape by making my first game for a while now. I started an indie games studio (is it a studio if it's just me?) called Survivalist Games, and after an insane year and a bit of programming, drawing, worrying and head scratching I've finally finished it.

I've been destined for a career in games since I was a nipper and the first time I realised you could actually do it for a job I've been focussed on that. I grew up messing with Deluxe Paint and Amiga Basic, and then have added all kinds of fancy new things onto that list over the years.

More recently, I worked as an environment art lead on an ill-fated project called The Outsider for Frontier. We got so close to hammering this insanely detailed and dense city together for it that it was a bit of a pain to let it go, but ultimately I decided to go indie because I wanted to sample all the finger pies available to me. When I'm creating artwork I crave to be programming and when I'm doing the techy bits, I crave a good modelling or texturing or drawing project.

Anyhow, I've got a website set up for the company at:http://www.survivalistgames.co.uk/

My first game Shelter is now for sale on the Windows Phone Marketplace (I'll do an announcement post later), and I'm trying to work out how to get anyone to buy it and let me make another.

P.S. Thought I should add some pretties to the post
« Last Edit: February 19, 2013, 08:32:17 AM by SurvivalistChris » Logged
GBolt_0
Level 0
**


16-Bit Turd


View Profile Email
« Reply #6035 on: February 19, 2013, 02:32:57 PM »

Oh, welp, I guess I still have to go through here. So yeah, I'm GBolt
But out of the internet I might be better known as Kshitij Shetty (hah, try saying that right without me being physically there with a rod punishing your mistakes) and I try making games (haven't succeeded yet). I don't have games I'm commonly associated with, so the avatar will have to suffice.

This is how I look when I'm at a GGJ.

OK, I can't really look while I'm sleeping. What I
meant is that this is what  look like when I'm at
a GGJ.


I got into games through my uncle who'd make me play games on his PC. I played gems such as Prince of Persia (a bit late), Wolfenstein 3D, Outrun and some driving game with a quite limited palette which I believe was pretty good for its time but I played quite a while after its time. I enjoyed those games, because, well, I was a kid, that's why. Not surprising. But it wasn't until I casually played A Link to the Past that I was struck with admiration. I'm looking like a douche talking about this game for the yet one time, but considering it's the game that made me want to make games, I won't skip on it... it was admiration. For the game, and for the people who made it. Everything was perfect, and I got so much into it that I actually managed to finish it. Me. Who managed to complete the first world of Super Mario Bros. one out of four attempts. That's how much it got me. So much that even to date if I just accidentally load it up I'll probably come to my senses a few hours later when I'm at some random dungeon in the dark world. That's how much. Considering this is, according to me, an interactive thesis on how games should be (granted, there are equally good games that have been made, but at its time this was the shit) I won't even add other games.

Other games that I've enjoyed as much are, in no particular order, No More Heroes, Bastion, Portal, VVVVVV and maybe something else that I can't recall at the moment. I know, I'm pretty mainstream.

A curious thing, what got me into the indie-game-make-a-doodle-doo community was my strong desire to visit the GGJ 2011, which had me try to learn to make basic sprites in two weeks. It appears I succeeded, in that the sprites were very basic. And it happens that it's still what I do, to date.

I'd like to make a pretty much complete game, and then another one, and another one... and so on, until I have enough experience to make the game. The game that will be as good as ALttP s. I'm not asking for much, can't expect it to be the same as ALttP when it came out. I'd be happy if it's going to be as good as ALttP is according to today's standards. And then keep making those.

That was (a quite monotone) me. Over and out.
Logged

I implore you to forgive my speaking of English, as I'm not so premium with it.
mrKaizen
Level 1
*



View Profile WWW
« Reply #6036 on: February 20, 2013, 12:36:48 AM »

better known as Kshitij Shetty (hah, try saying that right without me being physically there with a rod punishing your mistakes)
Hi, man! Wink
Logged

--
ALberto Doriguzzi Bozzo > mrKaizen
Dev: THE BODY CHANGER - EFFING DEAD - COLOSSUS ESCAPE
http://www.theshortandthetall.com/
@tsatt_team
GBolt_0
Level 0
**


16-Bit Turd


View Profile Email
« Reply #6037 on: February 20, 2013, 11:16:53 AM »

better known as Kshitij Shetty (hah, try saying that right without me being physically there with a rod punishing your mistakes)
Hi, man! Wink
Why, you... Grin
Logged

I implore you to forgive my speaking of English, as I'm not so premium with it.
absenter
Level 0
***


I push pixels.


View Profile WWW
« Reply #6038 on: February 21, 2013, 05:13:08 PM »

My name is Jeremy. I make art/music/games. I am working on a game right now. The game is called Dinosword. Here is a website that has a lot of my artwork on it.

jeremylowther.com

Feel free to get a hold of me about a project you might need art for.

Jeremy
Logged

FlameHaze
Level 0
*


View Profile
« Reply #6039 on: February 21, 2013, 06:31:10 PM »

Hi there.

I'm Tom Jeal, or FlameHaze.

I've been playing video games since I can remember. And although I'm still young, and therefore new to the industry, I plan to provide some interesting and unique titles in my time.

I've got something in the works at the moment, which I'll be sure to post here later on.
This forum looks friendly and informative. I will return once I've finally had some sleep!  Yawn
Logged
dangerneck
Level 0
*


View Profile WWW Email
« Reply #6040 on: February 22, 2013, 07:29:41 AM »

Hi I'm Andrew.  I make games sometimes but mostly I accidentally trip into the depths of sorrow and isolation.

I have pretty good hair, a pretty good beard, and a few jackets.
Logged
mushroomized
Level 7
**


haha im tired


View Profile WWW Email
« Reply #6041 on: February 22, 2013, 10:05:49 AM »

Hi I make weird stuff and am working on a game about weird things that happen and weird stuff you have to do to make other things happen. Sometimes I make weird music too. My favorite food is bagels, I am normal just like you!
Logged

Graham-
Level 10
*****


ftw


View Profile
« Reply #6042 on: February 22, 2013, 12:13:21 PM »

Hi I'm Graham. I have 1600 posts but never introduced myself. I'm pretty cool, and I write a lot. Phew, glad that's over.
Logged
Raycast
Level 1
*


MAGDEV


View Profile Email
« Reply #6043 on: February 22, 2013, 12:41:34 PM »

Greet !! I am a GAMEING create !!
I like for playing GAMEING VIDEO !!
My like indy game Cave Monogatari ...
I too Create GAMEING for Boy and Girl ...
I make game CODE / COLORED-SQUARE ARRAY / HEAR-SOUND for GAMEING create !!

PORTRAIT:


EAR:
http://vidya.nyafuu.org/fami/ear.wav

Thank !!
I love you !!
Logged

henkboom
Level 0
*



View Profile Email
« Reply #6044 on: February 22, 2013, 02:51:46 PM »

Hey, I'm Henk! A Montreal indie dev. I thought I'd created an account here several years ago but apparently I totally didn't, that is now fixed Smiley

I've worked on some smaller games like Pax Britannica and Diluvium, and right now I'm breathing sound doing all the programming on FRACT OSC!
Logged
Pages: 1 ... 401 402 [403] 404 405 ... 516
Print
Jump to:  

Theme orange-lt created by panic