Hi I'm Valued Rug, I make games.
I got started in the early 90's, the shareware days on mac. There were a lot of little games that you could open up and see how they worked. I was a little kid then, having no clue what I was doing. It wasn't until Bungie dropped Marathon right on my face that I started mapping, then later they did Myth and I did maps and mods for that too. Lots of fps maps and mucking around throughout the late '90's early 2000's. I went to college as an art major and spent a few years outside of gamedev, but always a hardcore gamer.
I lean towards fps and rts games, but I play everything "Western". I generally don't get into RPG's because I end up spending 80 hrs on the sidequests or grinding some stupid boss... I get too into the details and burn out on them.
In '04, I went to the guildhall, cohort 2. Basically, on the bleeding edge of game schools, before they were a "thing". I worked at several major companies on AAA games, and for the last 4 years, worked at a company founded by ex guildhall kids (now old men). We did mainly iphone and serious games, but aside from this prototype pc game
, we never got to do the indie game thing, even though we were in on the ground floor of the app store!
That company recently got rid of everyone unfortunately. A sad part of the industry, but it always happens. Even (insert game studio here) will someday fold, mark my words.
For the time being, I have a small side project called hatchlight
, with a few of the guys. I'm finally joining in on the conversation here rather than just lurking around.
Our first game is already out (iOS). We are releasing it a Chapter at a time. At some point I'll start a wip thread for it.