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1026189 Posts in 41131 Topics- by 32730 Members - Latest Member: sarahbarr14

July 24, 2014, 02:40:48 AM
TIGSource ForumsCommunityTownhallThe Obligatory Introduce Yourself Thread
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Author Topic: The Obligatory Introduce Yourself Thread  (Read 902362 times)
TPathuis
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« Reply #6150 on: March 27, 2013, 09:46:55 AM »

Hallo Thomas.

Ziet er goed uit!

Hey! Dankjewel  Smiley
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zzajin
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« Reply #6151 on: March 28, 2013, 06:17:54 AM »

Hola!

Indie dev here from the Detroit area.

My first games were Snake and Hunt the Wumpus variations in the 80's on a Timex Sinclair 1000.

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AleHitti
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« Reply #6152 on: March 28, 2013, 09:59:25 AM »

Hello! Newbie here!

My name is Alejandro Hitti. I'm from Venezuela, but I'm currently living in Redmond, WA. I'm studying at DigiPen, pursuing a major in Computer Science in Real-Time Interactive Simulation (fancy name for "Game Programmer"). Before I came to the US, I studied Computer Science at the Universidad Simon Bolivar in Venezuela for 4 years.

I first wanted to make videogames when I was around 9, but I've been playing videogames for longer than that, probably since I was 5 and had an SNES with games like Mario Kart, Krusty's Fun House, Donkey Kong Country 3 and Mortal Kombat (yeah, I know, M rated game when I was 5 xD).

Since then, I owned an N64, a PS1, PS2 (probably my favorite console of all time) and I currently own an Xbox360, but I've also had handhelds like the GameBoy Color, DS and 3Ds.
My favorite game genre is probably JRPG, as I own most of them, but I play almost any game except for maybe RTS games. I've played them before, but I don't fancy them much.

Anyway, enough background. Since I started programming, I've made games like Robots (Linux game), Breakout (hasn't everyone?) and small games like that. On my first semester at DigiPen, I made a game called "Spanks", which stands for Space Tanks, which is a worms-like game where you are trying to destroy your opponent. The catch though, is that you are in space and the arena is an asteroid field, where each asteroid has it's own gravity field that will pull bullets towards it. In order to hit the other player, you will need to make your shots bend around the asteroids. Here are some screenshots:











I'm currently working on another game called "The Afterworld Chronicle", which is a 2D action platformer with proceduraly generated levels. It's turning out great and me and my teammates hope we can make it to PaX13. Maybe I'll post some screenshots later Smiley

Nothing more to say I guess, I'm an aspiring game programmer with some game design emphasis as well as experience as a producer. I'm also learning how to sprite, but it's still just programmer art Smiley

I hope I can meet all of you and I will try to be an active member of the community Smiley

TL:DR = I'm Alejandro Hitti, a game programmer and game designer. I study at DigiPen and make games.
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nikki
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« Reply #6153 on: March 28, 2013, 01:38:14 PM »

Hi bLITzRoX and zzajin !

Welcome to our little corner of the web.
Have fun!
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Pidroh
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« Reply #6154 on: March 28, 2013, 02:31:43 PM »

Why, hello everyone!

I'm Pedro Gabriel and I publish games under the name Pidroh.
I'm from Brasil, I mainly like JRPGs, I started making games when I was 11, 12, with RPG Maker.

I love programming and I can also scrap by on some art. Most of my games are for Android, but I have an Iphone title and some PC titles, but they are too amateurish. I'm trying to step up my game though, so I come here to interact and for feedback! My only really successful title has been Dragon Sky Rush for Android, which is a bit of a Dragon Ball Z parody-shooter.

My dreams are to be able to live only by making games and to make a game that can make a lot of people cry.

That is all!
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Cybearg
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« Reply #6155 on: March 28, 2013, 07:05:24 PM »

I have played video games since before I could read, but have only just now gotten into trying to actually make them. Since I'm 24, I'm a bit of a late bloomer in that regard.

I plan to start with retro consoles (I have recently released a few games for the Atari 2600) and eventually move on to something newer. I hope to be able to come up with interesting game concepts and not fall into the trap of making pointless or tedious interactive "noise" just for the sake of making a game.
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madruse
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« Reply #6156 on: March 29, 2013, 11:05:36 AM »

Hi, I'm Dustin, long time TIG Source reader, first time forum post...er.  I've been programming for about 13 years, developing/designing games for about 6 years, and playing games since my first computer.  (TRS-80 baby!)  I'm a graphic designer who became a programmer. (left brain vs right brain, fight!)  Over the years, I've made games for EA, Hasbro, Atari, name drop, name drop, Yawn, who cares.  Now, I want to be able to say I've made games for....me.  MadRuse Games is my indie game studio that me and a friend started.  Here is a game we are working on called Vortex: http://forums.tigsource.com/index.php?topic=32500.0
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stocki
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« Reply #6157 on: March 29, 2013, 02:03:46 PM »

Hi everyone!
I'm Daniel and I am 22 years old. Currently I study Creative Computing in London which is where I live as well!

I got into games when my dad got me a SNES for my sixth birthday. My favourite games at the time were Zelda 3, Super Mario Bros., and Mario Kart, the obvious more or less. Smiley I am still a big fan of retro games today, but I enjoy modern games just as much. My current favourite is the new Tomb Raider, but I pretty much enjoy everything as long as it is Action Adventure or something related.

Programming has been one of my biggest hobbies for quiet a while now. I started with "The Game Maker" - a basic dialect when I was about eight and explored quiet a few other programming languages during my time now.

At the moment I am working on a project called Tales of Hymna (http://toh.stockerdesign.com) which is an RPG in the style of Zelda and want to present it here soon.

If you want to have a look at my previous projects, I would like to point you to my portfolio site. (http://www.stockerdesign.com)

Well I guess that's about all. Wink
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nikki
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« Reply #6158 on: March 29, 2013, 03:22:56 PM »

hi stocki, madruse, Cybearg and Pidroh.

glad you found us!
welcome
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pekkak
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« Reply #6159 on: March 30, 2013, 02:32:57 AM »

Hi everyone,

I'm the designer of upcoming indie title called Prisonscape. Not many of you have probably heard of it (hipster!), but we've been doing development for a while now. Since I'm a bit lazy, I'll just copy my introduction from our website (www.prisonscape.com):

"My name is Pekka and I’m the game and story designer for Prisonscape. I’m currently working as a researcher at University of Tampere where I study multimodal user interfaces. When Tuomas asked if I wanted to get involved in creating games, I was immediately interested. I have a long history with roleplaying games both as a DM and a player. I want to study gaming platforms as a way to tell stories and create emotions. I’m also interested in creating dynamic worlds where the player’s actions matter and where decisions have different consequences.

I draw inspiration from movies, books, recordings, games and from day-to-day scenarios. I want to create realistic characters whose personalities are more in the shades of grey instead of black and white (good vs. evil) you traditionally see in RPGs."

I'm the guy in the back, and the other dude is Tuomas. He's the coder for Prisonscape.

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FloatingCoder
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« Reply #6160 on: March 30, 2013, 04:52:25 AM »

Hi! I'm Bryan, I'm a full time software developer by day, mostly boring businessy stuff, but I've been dabbling in game development too off and on for a while now. I haven't finished anything worth bragging about yet, but hope to soon!

I'm looking forward to getting more involved in this community. 
Thanks!
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Erric
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« Reply #6161 on: March 30, 2013, 12:07:39 PM »

Hey!

 I am Matouš Ježek from Brno, Czech Republic.
 I worked as designer in 2K Czech (Mafia II and couple other projects) for more than 4 years. Last summer I left the company to start something on my own. With few of my former collegues we started an indie project.

 My roots are in storytelling (worked on several pen and paper RPGs before). I love to work with narrative from many different angles and always trying to find ways how to deliver meningfull experiences through game interaction.

 Things got changed since there are no armies of artists and programmers producing my ideas, despite that I quite enjoy life of indie developer - I mean crafting game from bottom to top Smiley

 Don't hesitate to wisit my website, if you are interested.

 If something from my experience is useful to you guys, I will gladly share with the community.
 Cheers!
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Jon Hampton
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« Reply #6162 on: April 01, 2013, 08:49:45 PM »

hello i'm me
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fmauro
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« Reply #6163 on: April 02, 2013, 05:00:47 AM »

Hello!

I am Mauro Frischherz, Programmer at Phalanx One Games.

We're a two man team from Switzerland. I've been programming forever, give classes as an assistant at university and generally like to code.

Our first title has just been released, its name is Captain Thumb

Here's our website www.phalanxonegames.com
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Germanunkol
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« Reply #6164 on: April 02, 2013, 09:48:44 AM »

Hi Everyone!

I'm Germanunkol, an electrical Engineering student.
I started hacking together games when I was 12 and was stuck in that I-m-making-the-next-awesome-great-game for quite some time.
At around 16, I started doing more serious work and taking some coding courses. We got together into a small team and started to create CSiS, a fast-paced multiplayer space combat game. Of course, because it's multiplayer and because our choice of engine was never the best, it took ages to get running, but we're almost done with the next beta now, we hope to release it in the next weeks.

Every now and then, I get around to doing some work in Blender or Gimp, but I always tend to loose the patience:
Flying Thing
Spaceship internal WIP

Lately we got stuck working on CSiS and in the meantime, I decided to more experimental stuff.
That's how two more recent projects came to be:

Wiki-Based-RPG:

A text-based adventure game
where words that you have to use in your story are automatically and randomly generated from wikipedia-articles. This results in some crazy stories... Multiplayer only!

And the most recent project, trAInsported:
(On indieDB)

This one is pretty experimental.
The players have to write artificial intelligence that controls the trains during the course of the game (pathfinding, decision making etc). Once done, you can upload your AI to the official site which will make the AI compete agains other player's AIs in live, online matches (that you can also watch and follow). Statistics are saved and displayed on the website (also in animated auto-generated svg-goodness!)
The game teaches some basics of Lua to get players started.

I've been hanging around here for a while every now and then. The reason I'm registering now is, I'll be honest, that I'm stuck with that last game. It's basically done, there's some tweaking to do but all the features are implemented. Now, I wrote to multiple sites and none of them have responded. I do realize that the game's a very "niche" type of game... but indie-sites usually love those, don't they?!
Any hint on how I get to get more attention for the game would be appreciated. It's open source and free, so I don't care about huge press, but I want to at least have more players. I made a game thread for it... feel free to discuss the problem there! http://forums.tigsource.com/index.php?topic=32578.0

Besides gaming I love art, basketball and foreign cultures... which is why I'm studying abroad right now. I'm also a Treckie and have always wanted to make a big and juicy space game RPG. Maybe. One day. :D

There. That's me.
« Last Edit: April 02, 2013, 10:04:10 AM by Germanunkol » Logged
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