Sorry for the late replies! It gets quite busy here with planning the crowdfunding :D
@ThemsAllTookThanks for giving the game a spin! And even making a video awesome! I liked watching it and seeing yon wondering where the story goes and whats going on! Also awesome you edited in that the game actually runs at 60fps! It's always nice to see people being amazed by how far web technologies have come. I assume you recorded the desktop version of the game? I'm not sure how this works in other browser but in chrome you can directly record anymore (at least not with tools like bandicam). Since the desktop version effectively uses chrome (node-webkit), we use and older build so people can still record. Sadly we don't have much influence on how recording performance works out. I can record in 60 fps while many noticed the same issues as you did.
Since CrossCode is plot-driven the beginning might take a while but don't worry. The game will open up for sure!
Regarding the dialog. We're not native speakers so it's really helpful if people tell us these kind of errors! If you have anymore texts which contain spelling or grammars issues don't hesitate to tell us! We appreciate it
People that are shadows are normal NPCs. we didn't want to show "no face" when you're talking to random people and making custom graphics is quite time consuming. So we decided to added shadow people. Maybe we come up with a better idea along the way :D
You're right, we probably should add a small info texts that tells you how to use shield regardless of the players choice! It's really a thin line to create a good tutorial. Especially since this tutorial transitions into a scene it's hard to make it skipable so we decided to add a choice there. But I totally agree that the tutorial itself should be skipable in some way. So this is one of the things we want to change
@bdsowersThanks a lot! Auto-Save is actually something we plan on adding! It's going to be your typical "first slot in the save-menu" kinda auto-save. Also the checkpoint saving is going to be changed so you don't have to die again and again on bosses. Instead you'll going be sent to the last point of free gameplay (before a scene or the room before a boss).
Exiting the game via the pause screen is something we can add for sure! Will be in the next release
JackolanternAwesome! impact.js ftw :D What kind of block are we talking about? :D