Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411508 Posts in 69374 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 10:08:38 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsProject Gaia (Working Title)
Pages: [1] 2
Print
Author Topic: Project Gaia (Working Title)  (Read 4064 times)
Pitxardo
Level 0
***



View Profile
« on: December 11, 2014, 09:38:12 AM »

Project Gaia
(Working Title)

Download a performance test now!!!

Go to: Download post


About
Just another god-game...

The player take control of an entire planet and its life: from acclimate the planet for life until create an advanced civilization.
Once the game start the player has access to some basic different actions related to change the plabet, after create life new actions will be unlocked, and more actions will be unlocked as you advance in the game.
All these options or actions will be available until Game Over, but there are three identifiable stages:
1- Geological actions: Acclimate the planet for life.
2- Life actions: Create first life and evolve creatures.
3- Civilization actions: Manage the macro-economy values of your civilization, give orders, etc...

These stages are not independent, everything will be unlocked until the end, this means during the Civilization stage you can continue creating volcanoes, or move the orbit of the planet until destroy all life forms of your planet by cold or heat.

All planets are procedurally generated.
Water, clouds, etc... is all a cellular automaton system that updates and simulates everything.

Gameplay
As usual, the control is based on Mouse + Shortcuts.

But, the gameplay is the critic part in this game... How to involve user all the time? How to do funny? How to avoid the boring "nothing to do" situations?

For the moment, I will focus in the first stage.


Geological Stage

In this stage we will control all events related to the planet.
For the moment, we have the next actions:
- Get and drop sand/water to modify the terrain.
- Create volcano. This will increase the terrain altitude and generate dust (more dust = colder planet).
- Invoke meteor. This will decrease the terrain altitude and generate dust.
- Invoke water meteor. This will put some water in the planet.
- Create earthquake. Just for destructive fun.
- Change planet's orbit. Closer to Star (more heat) or further to Star (more cold). Be careful with planets collision!
- Create plants. Choose some attributes and look how they ground. Good to decrease the CO2 of the atmosphere and generate oxygen.

Currently, I'm thinking about more actions to do and how to play with these actions to make some gameplay.
Any suggestion will be really appreciated  Beg


Screenshots:









Zoom test (accelerated orbits):


« Last Edit: July 30, 2015, 09:19:50 AM by Pitxardo » Logged

chriswearly
Level 3
***


prince slugcat


View Profile
« Reply #1 on: December 11, 2014, 11:01:19 AM »

Ok, wow, I love how dynamic this already is :D
Logged

sam_suite
Level 1
*



View Profile WWW
« Reply #2 on: December 11, 2014, 11:12:21 AM »

this is just amazing. Any plans to do more aesthetically? A simplistic version of the civ v hex-terrain-smoothing could look absolutely ace here - although I don't know if it would logically be worth the effort.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #3 on: December 11, 2014, 11:31:30 AM »

Quote

man, oh man

how cool is that
Logged

Pitxardo
Level 0
***



View Profile
« Reply #4 on: December 11, 2014, 11:49:50 AM »

this is just amazing. Any plans to do more aesthetically? A simplistic version of the civ v hex-terrain-smoothing could look absolutely ace here - although I don't know if it would logically be worth the effort.

Yes, there is plans to improve graphics Smiley

But currently I´m focused doing more stuff and something fun with the current system.


Now some screenshots order by progressing:





Changing to hex tiles:


Different types of vegetation:


Outside view:


Planetary system mockup with Star:


Different temperature from poles to center:


Ice + desert planet:




Different type of planets:


Planet map view:


Port to SDL:
« Last Edit: July 30, 2015, 09:18:38 AM by Pitxardo » Logged

Pitxardo
Level 0
***



View Profile
« Reply #5 on: December 18, 2014, 01:27:12 PM »

I have included meteors in the game.

Now, you can invoke meteors or iced meteors in the planetary system of your planet.
Then, you need to catch it changing the orbit of your planet or increasing the mass.

Specially the iced meteors that will provide water to your planet, a basic requirement for life.





Logged

Pitxardo
Level 0
***



View Profile
« Reply #6 on: December 18, 2014, 04:28:40 PM »

Temperature view:



Logged

Yxven
Level 0
***



View Profile
« Reply #7 on: December 18, 2014, 04:30:50 PM »

I love the asteroids. I feel like they'd make a decent game in of itself. WTB Galactic Pool.
Logged
Pitxardo
Level 0
***



View Profile
« Reply #8 on: December 22, 2014, 04:03:16 AM »

My PC has broken so I need to move all the development to an old computer... with Linux!

But after some little changes, now is running on Linux and I can continue with my work:



 Coffee
Logged

EJlol
Level 0
**


View Profile
« Reply #9 on: December 22, 2014, 04:42:19 AM »

Looks very cool already Beer!
Logged
Liza
Level 1
*



View Profile WWW
« Reply #10 on: December 22, 2014, 05:42:28 AM »

This looks insanely awesome.
Logged

Pitxardo
Level 0
***



View Profile
« Reply #11 on: December 23, 2014, 02:52:05 AM »

Some stars:





All stars are real objects (no background image) in real positions.
In future, each star is going to be an independent planetary system.


Shader for the Star is deactivated because my current PC cannot handle with it, too heavy.
So, I need to find an alternative more lightweight shader.

On the other hand, I'm going to edit the main post with only last screenshots and gifs, and then move the old images to the next post  Smiley
Logged

Pitxardo
Level 0
***



View Profile
« Reply #12 on: January 19, 2015, 03:13:56 PM »

Project Gaia v0.01

Let's play a bit!

This is really a performance test.
I want your feedback and how many FPS in average you get when you play the game in different enviroments.

Download (Windows)

Controls:
- Mouse
- Cursors to move the camera in the planet terrain view.
- J / M = Zoom.
- ESC = Exit

This is just a performance demo with some gameplay, but there is not a real objective and the graphics are not the final version.

Anyway, all feedback is totally welcome!  Hand Any Key

Enjoy!  Gentleman
Logged

BananasGoMoo
Level 0
***



View Profile
« Reply #13 on: January 19, 2015, 05:57:36 PM »

Project Gaia v0.01

Let's play a bit!

This is really a performance test.
I want your feedback and how many FPS in average you get when you play the game in different enviroments.

Download (Windows)

Controls:
- Mouse
- Cursors to move the camera in the planet terrain view.
- J / M = Zoom.
- ESC = Exit

This is just a performance demo with some gameplay, but there is not a real objective and the graphics are not the final version.

Anyway, all feedback is totally welcome!  Hand Any Key

Enjoy!  Gentleman

Hi there! So I downloaded the test executable. My results/suggestions:

Results - 80 to 150 fps [Hardware: AMD R9 290, AMD FX-8120 CPU, 8GB RAM]

Suggestions -

1: Make a windowed mode button. I tried Alt+Enter (usually used for fullscreen switching), so if it actually is implemented and is on a different key, it would be nice to know. I really need windowed mode because when games use a hardware cursor and are fullscreen my cursor is invisible because of some settings I use on my PC.

2: Make scroll wheel also move the camera in and out? Would be nice.

Side note: the camera scrolling seems a bit jumpy.

This seems really interesting so far and your concept for it is cool.
« Last Edit: January 19, 2015, 10:37:26 PM by BananasGoMoo » Logged
Pitxardo
Level 0
***



View Profile
« Reply #14 on: January 20, 2015, 07:19:13 AM »

Hi there! So I downloaded the test executable. My results/suggestions:

Results - 80 to 150 fps [Hardware: AMD R9 290, AMD FX-8120 CPU, 8GB RAM]

Suggestions -

1: Make a windowed mode button. I tried Alt+Enter (usually used for fullscreen switching), so if it actually is implemented and is on a different key, it would be nice to know. I really need windowed mode because when games use a hardware cursor and are fullscreen my cursor is invisible because of some settings I use on my PC.

2: Make scroll wheel also move the camera in and out? Would be nice.

Side note: the camera scrolling seems a bit jumpy.

This seems really interesting so far and your concept for it is cool.


That's amazing!

Did you notice that everything was too accelerated because of this high FPS? Or everything was smooth?

1. Thank you! In next version I will try to add windows mode configuration.

2. Yes, this is a feature pending of implementation Grin


With camera scrolling... Do you mean in the terrain view using the cursors's scrolling?


Thank you so much for you feedback!
Logged

BananasGoMoo
Level 0
***



View Profile
« Reply #15 on: January 20, 2015, 09:40:53 AM »


That's amazing!

Did you notice that everything was too accelerated because of this high FPS? Or everything was smooth?

1. Thank you! In next version I will try to add windows mode configuration.

2. Yes, this is a feature pending of implementation Grin


With camera scrolling... Do you mean in the terrain view using the cursors's scrolling?


Thank you so much for you feedback!

Everything seemed to work okay with the FPS I got. When I say the camera scrolling was jumpy I mean from the orbits/system view going towards/away from the planet, it didn't zoom in smoothly.

It reminds me of when a lag spike happens in a game and everything just jumps ahead after the lag spike, except there was no FPS drop, so I don't think it's a lag spike.

I think the steps in your camera movements are too far apart? Anyways, I just tested on my laptop as well and I get 150fps there also [Hardware: Intel i7, NVIDIA GeForce GTX 660M, 12GB RAM].

If you want a video, I can try making one later showing the camera problem.
« Last Edit: January 20, 2015, 09:51:06 AM by BananasGoMoo » Logged
Pitxardo
Level 0
***



View Profile
« Reply #16 on: January 20, 2015, 10:00:29 AM »

Everything seemed to work okay with the FPS I got. When I say the camera scrolling was jumpy I mean from the orbits/system view going towards/away from the planet, it didn't zoom in smoothly.

It reminds me of when a lag spike happens in a game and everything just jumps ahead after the lag spike, except there was no FPS drop, so I don't think it's a lag spike.

I think the steps in your camera movements are too far apart? Anyways, I just tested on my laptop as well and I get 150fps there also [Hardware: Intel i7, NVIDIA GeForce GTX 660M, 12GB RAM].

If you want a video, I can try making one later showing the camera problem.

Thank you!

I will check the zoom problem.
On the other hand, that video it would be really nice :D
Logged

BananasGoMoo
Level 0
***



View Profile
« Reply #17 on: January 20, 2015, 10:55:16 AM »


Thank you!

I will check the zoom problem.
On the other hand, that video it would be really nice :D


here is a quick video I made of the problem (begins around 7s): http://www.mediafire.com/watch/jo455pa0m534auc/ProjectGaia+2015-01-20+10-46-09-13.avi

I recommend setting the quality to 1080p to see the details, but its probably not required. Also ignore the fps I have in the video, its cause of Fraps.
Logged
Vesper
Level 0
**


"Sometimes... Good shit happens."


View Profile
« Reply #18 on: January 20, 2015, 07:06:24 PM »

This looks pretty cool so far! I really want to see how it turns out
Logged

Pitxardo
Level 0
***



View Profile
« Reply #19 on: January 21, 2015, 01:47:21 AM »

here is a quick video I made of the problem (begins around 7s): http://www.mediafire.com/watch/jo455pa0m534auc/ProjectGaia+2015-01-20+10-46-09-13.avi

I recommend setting the quality to 1080p to see the details, but its probably not required. Also ignore the fps I have in the video, its cause of Fraps.

Thank you so much for the video!

Very appreciated  Grin

I will take a look into this zoom problem  Noir
Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic