Alright, I'm sorry for bringing the topic back up, but I don't really understand what "oblique" means.
I did tests to check out the effect and see what I could do with it, and I don't understand.
What is an "oblique"? I mean, I know angles and stuff, but an "oblique" does not seem to be an angle.
What I want to do is simple: I want to focus the rendering on the player position (x, y, z) but keep the camera in the middle of the screen.
Here is an example:
As you can see, the effect by itself is good but the camera position is wrong. I tried playing with the values to get a satisfying result, but I don't understand the values. Also, it seems to affect aspect ratio and I don't get why.
Did someone already do a similar effect, or know docs explaining what means what?
Thanks a bunch, guys, for the help :3
[EDIT] Also, does the FOV have any impact on this oblique thing?