UPDATE: Unfortunately, due to the scope of this project and commitments to other games, both Izzy and I have moved on from this project. While this doesn't mean AWC is dead in the water, it does mean there won't be any future updates for who knows how long, and that this devlog can be closed.
A Wicked CurseHoping to escape the everyday doldrums of princesshood, the King's daughters have started to wander off in search of the Wizard of the Woods. He drives a hard bargain, promising any visitor great power in exchange for a few difficult favors. Set in a world inspired by many of the classic fairy tales, A Wicked Curse is a procedurally generated top-down action adventure game in which you create your very own fairy tale!A Wicked Curse is a
procedural death labyrinth, set in a fairy tale world. It is inspired by the likes of Rogue Legacy, Binding of Isaac, Adventure Time, Shrek, and of course Zelda
. It will feature fast-paced combat, fun and silly spells, perma death, as well as some permanent progression.
Features- Procedurally Generated world, made up of four unique regions, including the forest, pigs’ basement, whale’s belly, and stereotypical fairy tale castle.
- Dozens of unique curses to choose from when starting an adventure. These will be quirky, such as everything you ‘kill’ turns into a frog instead, or just boost stats, such as making you faster. Perhaps they will affect appearance as well.
- Collect loot each play through. Some loot will persist between runs, while other loot will be unique to your current witch.
- More to come, and I will update this devlog often.
TeamEric Bernier - Programming and Design
Iskander Aminov - Art and Design
TechHaxe /
OpenFL /
HaxeFlixelPlatformsPC / Mac / Linux
I develop on a Mac, and Izzy tests on a PC.
Fun StuffA more recent shot…(yea, enemies are next on the list
)
Humble beginnings…
Any feedback, ideas, and/or criticism are all greatly appreciated!
UPDATE: Unfortunately, due to the scope of this project and commitments to other games, both Izzy and I have moved on from this project. While this doesn't mean AWC is dead in the water, it does mean there won't be any future updates for who knows how long, and that this devlog can be closed.