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TIGSource ForumsCommunityDevLogsUriel 2 - A platform RPG
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Author Topic: Uriel 2 - A platform RPG  (Read 2498 times)
thekidcandrive
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« on: December 13, 2014, 01:24:15 PM »




                                                           
Uriel 2 is an upcoming platform RPG.
                                                           
The graphics are faux 2.5D in a 2D environment.
                                                           
List of improvements from the first Uriel...
  • much better gameplay
  • multiple levels
  • more advanced RPG
  • fully animated
« Last Edit: September 01, 2015, 07:27:26 PM by thekidcandrive » Logged
melos
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« Reply #1 on: December 13, 2014, 05:51:38 PM »

cool what's the premise behind the game?
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play hydlide 2
thekidcandrive
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« Reply #2 on: December 13, 2014, 05:59:00 PM »

thanks. Smiley The idea of the first game is that you're on a planet with different gravity than Earth. Slime-monsters rule the world, and you have to defeat them. It was one big dungeon level.  So in Uriel 2, it continues as you're escaping the dungeon, and as you're escaping, the slime-monsters are setting the planet off course toward a natural worm-hole, warping everything but themselves, and you have to battle them once and for all.
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melos
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« Reply #3 on: December 13, 2014, 06:00:31 PM »

oh i see! continuity!that's cool. is it stat-based - like you level up by killing stuff or ?
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play hydlide 2
thekidcandrive
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« Reply #4 on: December 13, 2014, 06:03:21 PM »

yeah it will have level-ups and HP, money. basically like a mini Final Fantasy.
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thekidcandrive
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« Reply #5 on: February 09, 2015, 12:00:51 PM »


Just a screenshot update.
I've been working on a puzzle game as well, so I get things done slowly.
New in screenshot...
  • A coin spinning on a fake 3D axis
  • New platform.
  • New bottom
thanks for checking it out. Will post a video when I'm done the first level.
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thekidcandrive
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« Reply #6 on: May 26, 2015, 01:21:34 PM »

All 16 levels are started. Which isn't too bad, though I thought I'd be done the game by now.  My only real challenge is to balance how much work I should do on the game with school and my health.  Shrug
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thekidcandrive
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« Reply #7 on: June 25, 2015, 09:31:46 AM »

tasks left for Uriel2​ ...
  • 4 level designs
  • Store
  • adapting store items into levels
  • menu
  • some of the touch controls.
  • polishing
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thekidcandrive
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« Reply #8 on: September 26, 2015, 10:16:55 AM »

Uriel 2 - coming soon on Google Play


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thekidcandrive
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« Reply #9 on: October 27, 2015, 05:58:43 PM »


"Working on the Menu."  Shocked
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thekidcandrive
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« Reply #10 on: January 17, 2016, 12:54:26 PM »




  • Screencasting doesn't work on my computer too well, but I think this is a decent one.
  • New Music, that I think will work better when I add SoundFX.
  • I'm going to work on this game a whole lot more, and hopefully make up for the long delay.
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thekidcandrive
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« Reply #11 on: February 09, 2016, 06:21:02 PM »




The goofy storyline to Uriel 2
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thekidcandrive
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« Reply #12 on: August 27, 2016, 09:29:11 AM »

  • After some delay, I've been working on Uriel 2 again.
  • Since I need to make a better video when I'm done, I've decided to do Level 1 in screenshots.
  • I'll also post a shot of the store soon.
  • http://www.thekidcandrive.ca/uriel2.php
   
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thekidcandrive
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« Reply #13 on: August 27, 2016, 12:11:20 PM »


--------
And then it became stat based.
http://www.thekidcandrive.ca/uriel2.php
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alvarop
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« Reply #14 on: August 27, 2016, 12:16:51 PM »

I really like the aesthetic of this game, it's very unique. The only thing I don't like is the font, it looks kind of out of place.
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i make games that can only ever be played once on http://throwaway.fun
thekidcandrive
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« Reply #15 on: August 27, 2016, 12:43:04 PM »

thanks.
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