Because it looks so pretty, the English words look wrong.
Indeed, my english is not so good.
I also think when you hit the top or bottom, the plane should scrape along like it does on top, then break into pieces rather than falling down. But if you don't do that, make the plane crash for the same amount of time on the top and bottom.
This is a bug that i will try to fix it.
I think the front propeller animation is very slow. Also it would be nice if there was some visual when you touch the screen to go up. For example, you could have an up arrow or even have the plane change color.
My last small opinion is to have some light particles behind the plane when you collect points so that it seems like the plane is surrounded.
For some ideas, i was not thinking. Thanks. I hope it is not difficult to put into practice. I'll see what i can do.
I have to say good job on the story. It made it much better.
Thank you Boder.
Hi! I agree with the other posters that this is a very polished game for a first effort, well done!
Thanks Uncle Scotty.
-The font on the opening scene text has the bottom of the letters cut off (most obvious for letters that extend down like g, p, q)
The font that is. It Hobbo Std. I will not ever use it anymore.
- Adding a diagram to your instructions screen would be helpful for non-English speakers, and make the game more appealing to international audiences
Good to know.
- It would be cool if the propeller animation speed became faster as you tapped and held the tap, then slower as you released the tap.
This is a nice idea, that i was not thinking.
Still, great job! I gave you a nice rating and +1 on Google to show my support. Please take a moment to check out my latest game if you get a chance. It's called Uncle Scotty's Arcade and is on Google Play. There is a thread in the Playtesting section where you can provide feedback for it if you'd like. Thanks!
https://play.google.com/store/apps/details?id=com.AnachronicDesigns.AATEOTUThanks. I will.
I got to level 16. I like that the levels are truly harder.
I have one more suggestion. Make it easier to know how many points you have and how many you need to get all three stars. Like I got 32 lights and lost one plane and I got 4400 points? That was one star... You could also have blue lights worth five pink lights. Or even better, the pink lights turn blue when they are close to the top or bottom so you get more rewards for those hard points.
Can you say what programs you used to make the art and the programming? You used some blender models? Did you use an engine?
You're right Boder. For each point, finally get 100 points each. For every life that stay, you get 500 points each. For 3,500 points you get a star, two stars for 4500 and three stars for 5500 points. But i think i will lower the number of points for the stars.
And you have pointed and some good ideas.
Graphics i did in Photoshop, Adobe Flash and Blender. For sounds i worked in Audacity. For programming i used GameMaker.
Thank you for the many good ideas. If many i did not manage to implement in this game, it helps me a lot in the game which i just started working. Thanks again and i waiting for further ideas and opinions.