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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Godot Engine Reaches 1.0, Releases First Stable
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reduz
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« on: December 15, 2014, 02:58:41 PM »

After 10 months of hard work, the open source and MIT licensed Godot Engine has reached the first stable release, Godot 1.0!

Several hundred issues were fixed, and dozens of contributions from the community were merged. In the meanwhile and in the absence of any publicity or mention in the developer press, the user community has silently kept growing, only via word of mouth. The forum, IRC and Facebook are full of life!

Likewise, documentation and demos have improved enormously, and there are several video tutorials created by the community available on YouTube. Soon, we will be opening the public wiki for users to contribute documentation. Godot is the most advanced and complete open source game engine in existence.

The 1.0 release is finally a good time to consider Godot as a serious production tool.

http://www.godotengine.org

Please spread the news!
« Last Edit: December 15, 2014, 03:15:47 PM by ThemsAllTook » Logged
happymonster
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« Reply #1 on: December 17, 2014, 03:22:16 AM »

Sounds very impressive from the website! Well done on what seems like a massive amount of work. Smiley
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Sigma
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« Reply #2 on: December 18, 2014, 01:26:32 AM »

good work !!! Will try out soon !!!
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Richard Kain
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« Reply #3 on: December 18, 2014, 07:32:25 AM »

I really liked what I saw of Godot the first time I dappled with it. I will re-visit it to see what has been improved in the 1.0 stable release. I'm specifically interested to see if blend shape animations are now supported for the Blender exporter. A personal project of mine focuses on using those types of animations.
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oahda
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« Reply #4 on: December 18, 2014, 07:38:49 AM »

Quite annoying that this was released just a week or two after LD. :p I might try it for my next one!
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Paul Jeffries
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« Reply #5 on: December 18, 2014, 02:14:13 PM »

This looks awesome.  I'm not in the market for a new engine right now but I'll definitely be keeping an eye on this for the next time I am.
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« Reply #6 on: December 19, 2014, 04:08:40 AM »

This looks amazing! How does it compare to Unity? Does it have real-time shadowmapping and/or ambient occlusion?
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gimymblert
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« Reply #7 on: December 22, 2014, 02:57:02 PM »

I have a tab open on this since I know it, good time to revisit t!
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