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TIGSource ForumsCommunityDevLogsEyeball Smasher - Arcade bloodshed
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Author Topic: Eyeball Smasher - Arcade bloodshed  (Read 577 times)
Saturator
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« on: December 25, 2014, 07:07:30 AM »



Eyeball Smasher is a game in which your goal is to smash as many eyeballs as possible with a spiked ball. You lose if an eyeball goes past the screen untouched. It's basically a small arcade game I started making during the winter holidays. I just finished the first sort of ready version of the game, which doesn't have a score system in place yet. (I'm actually still looking for a coder who could implement a score system that is affected by the shaders within Unity.) I'd appreciate any criticism and feedback!



You can play it here:

http://gamejolt.com/games/arcade/eyeball-smasher/42915/

Happy holidays!


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Diver
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« Reply #1 on: January 10, 2015, 05:46:39 PM »

I love that filterish effect you have going, especially over the title. Do you mind if I ask how you did it?
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Snowstorm
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It's supposed to be pixel art, but whatever.


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« Reply #2 on: January 10, 2015, 06:09:45 PM »

I love that filterish effect you have going, especially over the title. Do you mind if I ask how you did it?

If I had to guess, it's probably a scanline/screen shader.
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Craig
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