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December 30, 2014, 04:19:00 AM
TIGSource ForumsFeedbackDevLogsMor[T]ality
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dgomolka
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« on: December 27, 2014, 01:50:28 PM »



Mor[T]ality is a 2D platformer which consists of interesting gameplay and compelling story,
 that tries to get to the bottom of protagonist’s psyche and find out if there’s a moral line he can’t cross.


THE STORY:
The story revolves around a psychopath and a serial killer - Jack the Ripper, but it's not the usual Jack the Ripper story.
He was given an artifact from some mysterious man that accosted him on the street. The artifact stopped Jack's aging process, but made him forget who he was before. If he gets rid of it, he will die immediately.
Throughout the game he struggles with his urge to kill living creatures.
On one hand, he enjoys making others suffer and killing them. On the other hand, forgetting what he's done before triggered in him some kind of moral response.

Hence the title.


GAMEPLAY:
Play as Jack the Ripper, kill with randomly generated firearm and melee weapons that can additionally contain poisonous, incendiary, shocking or explosive effects. Collect weapons in your inventory (bought, found or taken from dead enemy), gather materials and ingredients for crafting. Crafting is used for upgrading weapons or creating ammunition for them.
Persuade depressed NPC to suicide and gain its soul, called “torment”. If you fire a weapon with a torment, the enemy that has been hit with it will fight for you for a short period of time and then he will die.
If the enemy didn’t see you, you can use a special kill on him.
When you die, you lose everything you’ve had and get half the value of these items. And every time you die, you get two new random skills, such as super jump, poison resistance etc.


ABOUT ME:
My name is Daniel Gomółka and I’m the founder of psyCODE Interactive. For now, there’s only me in the team that’s consistently developing Mor[T]ality, but I’m using the help of two 2D artists, so it’s all going well. It’s my first big project; I’ve done a couple of smaller ones, but I’m making games in my free time, so I really wasn’t able to work on something bigger. But I finally got to it and I’m pretty excited  Smiley


You can follow psyCODE Interactive:


SCREENSHOTS:







I'm waiting for your opinions and suggestions!  Gentleman

« Last Edit: December 27, 2014, 03:09:50 PM by dgomolka » Logged
dgomolka
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« Reply #1 on: December 27, 2014, 03:08:22 PM »

Planned features:
•   A lot of locations
•   More enemy types
•   More stealth game elements
•   Hunting animals
•   Missions
•   Weather
•   Night and day
•   Training and hiring NPCs to fight by your side
•   …
•   Lots of small things
•   Graphics and animations (of course)
•   Co-op (?)

Features already in game:
•   Inventory and quick inventory
•   Randomly generated weapons
•   Crafting (needs faaaar more recipes, but it works)
•   Water
•   Ladders
•   Firing a weapon (melee is firing as well, needs to be changed to proper melee weapon attack)
•   Killing enemies
•   Persuading depressed NPCs to suicide
•   A couple of random skills
•   Saving game state (partially)

And of course a lot has to be improved…

I suspect that the first playable demo/prototype will be released around June/July 2015, but nothing’s for sure.
« Last Edit: December 27, 2014, 03:46:42 PM by dgomolka » Logged
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