Hi everyone !
My name is Kris, I am 26 years old programmer and game designer.

I am looking for
interesting &
serious game projects!
I also require some type of payment, either in fair profit share or in payment per hour.
If you wanna contact me for work or just wanna be friends, you can use some of this links

Skype : xravenxiii
Gmail :
[email protected]LinkedIn :
http://www.linkedin.com/profile/view?id=191872522Let's start !
Summary :
+5 years of experience
Skills : programming, game design, art directing, team leading, producing & directing, writing fiction & poetry ( Croatian )
Programming languages : Haxe, ActionScript 3, JavaScript, basics of Python, C++ and C ( university projects ).
Engines & frameworks : Unity3D, Starling, HaxeFlixel etc.
Advantages :
+ custom engine built on top of HaxeFlixel for rapid 2D games development
+ custom engine for making 2D shooter games
+ I write clean, extendable code, I pay lot of attention to code structure and design patterns
+ lot of experience in working on someones code ( even if code is messy :D )
+ I made full games myself so I understand the whole development process
+ I studied and practiced game design for more then 2 years
+ experience in directing development and leading teams
+ experience in art directing
+ I understand art and artists, in my city I am one of organizers of weekly artist sketchmeets
+ gameplay feel, user interface design knowledge, visual effects
+ lot of experience in performance optimization
+ I love to work in teams and be involved in the whole process
+ lot of time for work I love !

+ lot of gaming experience !
My favorite games : all from Vlambeer !, D. Souls series,Metal Slug series, Hearthstone, Sonic & Knuckles, Geometry Wars, Gran Turismo 5, Braid, Magic The Gathering, Worms Armaggeddon 1 & 2, Castlevania Symphony Of The Night ( PS1 ), Final Fantasy 9, Ninja Gaiden 2 (SNES), Tekken Tag Tournament 2, Oddworld Abe's Odyssey and Exodus, Legacy Of Kain Soul Reaver, New Super Mario Bros WII, Broken Sword 1 & 2, Shadows Of The Colossus, Pac-Man-Championship-Edition-DX, Gears Of War 2 ( awesome co-op ), Dark Cloud 2 etc.
Lately I have been playing mostly Nuclear Throne, Geometry Wars 3, Hyper Light Drifter, and Papers Please.
More info :
1) Unity 3D
+ 8 months of experience, language JavaScript
+ frontend lead programmer
+ in this project I was working in team with backend programmer and lead designer / artist
+ Facebook SDK, backend - frontend communication, Android SDK, support for various resolutions, user interface etc.
+ link ( game is still in development ) :
https://apps.facebook.com/warchallenge/ + in Greece on game design course that was 5 days long, I was part of international team, and we made 2D physics game that won 1st place
2) Starling
+ 3 months of experience, AS3
+ role : frontend programmer
+ multiplayer match 3 game for Facebook
+ link ( game is still in development ) :
https://apps.facebook.com/epicwizardshowdown/3) HaxeFlixel
+ year and half of experience, language Haxe
+ coded framework for general rapid game development and special versions for shooter and match 3 games
+ 3 game jams ( best design award, PewDiePie featured video ), in total I made around 8 games prototypes
+ I developed full game using this framework, Rocking Pilot, the game features around 20 enemies, 12 levels, achievements, side missions, bosses, 50 upgrades etc. https://www.youtube.com/watch?v=yGxVdx8LYhI
4) HaxePunk
+ 2 months of experience, language Haxe
+ link :
https://www.youtube.com/watch?v=iSDRmNS3mF4 + 2D raycasting on tilemaps, level editor, level editor parsing, gameplay
5) Flixel
+ 3 years of experience, ActionScript 3
+ I developed 2D arena shooter, Sudden Aviator
http://www.gupp.com/play/sudden-aviator.html + I ported & redesigned more then 5 games from Game Maker to ActionScript 3 including Verge, Crazy Over Goo and 10800 Zombies
+ I ported Forget-Me-Not from C++ to ActionScript 3
http://www.bigfishgames.com/online-games/16869/paper-dreams/index.htmlGames :
Rocking Pilot :
https://www.youtube.com/watch?v=yGxVdx8LYhIEpic Wizard Showdown ( beta ) :
https://apps.facebook.com/epicwizardshowdown WAR Challenge ( beta ) :
https://apps.facebook.com/warchallengeSudden Aviator :
http://www.gupp.com/play/sudden-aviator.htmlVerge :
http://www.miniclip.com/games/verge/en/Forget-Me-Not :
http://www.y8.com/games/forget-me-notCrazy Over Goo :
http://www.addictinggames.com/puzzle-games/crazy-over-goo-game.jspVizard (in development ) :
https://www.youtube.com/watch?v=iSDRmNS3mF410800 Zombies :
http://www.youtube.com/watch?v=9wlJrm2rD2MPaper Dreams :
http://www.newgrounds.com/portal/view/591501Game jams & prototypes :
Amper & Sand ( made in 2 days ) :
https://www.youtube.com/watch?v=oSk8CDz6MwI#t=36VideoGame The Game ( made in 2 days ) :
https://www.youtube.com/watch?v=kozmWR9NlIUBeggy-5000 ( made in 3 days ) :
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20999More details about projects & screenshots :
ROCKING PILOT

VERGE ( design & art Kyle Pulver, featuring music by Alec Holowka )
Play the game here :
http://www.newgrounds.com/portal/view/586408Trailer :
http://www.youtube.com/watch?v=r4dYcbgAOFc
A puzzle platformer originally developed for a TIGSource game competition. Its tone can best be described with the HP Lovecraft quote that was the game's inspiration: Life and Death - Death - its desolation and horror- bleak spaces - sea - bottom - dead cities. But Life - the greater horror! Vast unheard - of reptiles and leviathans - hideous beasts of prehistoric jungle - rank slimy vegetation - evil instincts of primal man - Life is more horrible than death. Contemplating the twin opposing horrors of life and death is a haunting, challenging concept, and thus it should be no surprise that it makes for a haunting, challenging game... one where death and rebirth is the only way to progress.
Move with the [arrow] or [WASD] keys, and jump with [Z] or [spacebar]. Your goal is to make it to the door at the end of each level. You might think that you should avoid those enemies and spikes walking around... and you'd be wrong, since that's often the only way to progress. This will send you to the underworld where you'll have to avoid some truly dangerous demons (or shake them off with button-mashing), until you can make it to a resurrection point denoted by an ankh. There are switches to activate and upon which to place boxes, the momentum of gravity to consider, and fairies to collect. The only question that remains is, well, "To Be Or Not To Be?"
Verge is quite the inspired work. Travel between light and dark worlds has been seen in games as diverse as Legend of Zelda: A Link To The Past, Trilby's Notes, and Eversion, but it's never been so confronting a mechanic as it is here. Things feel a little morbid at times, with the constant suicide and resurrection, but never so much so that it overwhelms the clever level design and sedate-but-effective special effects. It's not a game that takes time to explain its mechanics, which may be frustrating to those who don't like having to infer what the game wants them to do. Also, difficulty ramps up a couple of levels in, so you may have to have a high tolerance for block-and-switch puzzles to make it to the surprisingly emotional conclusion. That said, Verge is a highly unique game, and you should definitely take the chance to experience now.
FORGET-ME-NOT( The Magical Lovechild of PAC-MAN and Rogue )
Design & art by Nyarlu Labs ( Brandon Williamson )
Play it here :
http://www.newgrounds.com/portal/view/595272
Game was released on Flash, iOS and Android.
It was also featured on Metacritic where you can check reviews and scores :
http://www.metacritic.com/game/ios/forget-me-notForget-Me-Not is a tiny little arcade game for one or two players. Mazes + monsters + shooting.
You have to run around the infinite, ever changing corridors of the NEON DUNJUN, gathering flowers and shooting everything. ZAP!
Grab the key to the next floor, and try not to let monsters take it off you. Once you've picked all the flowers, the doorway shall appear...
An important skill you should learn: Grinding the walls. Grind for a bit to charge yourself up for super enemy squishing powers and boosted speed. Don't let your charge build too high though or... '`*# KABOOM! #*'`
Collect the longest unbroken chains of flowers you can for lots of combo points. Also collect fruit. Heaps and heaps of it. You'll get an extra life for each 100 pieces you grab. It's good for you.
Three game modes.
.oO( Standard ) - Start from the start, travel as far in as you can.
.oO( Survival ) - Same as standard but you only get one life. Make it count - you won't be given any more no matter how much fruit you collect..
.oO( Shuffle ) - Oh no! Space/time has gone higgledy-piggledy. Play through levels in random order.
Procedurally generated, screen-wrapping, destructible mazes. Tiny little pixelly graphics and zappy retro sound effects.
CRAZY OVER GOOOriginal game design & art by Greg Lobanov
Play it on AddictingGames :
http://www.addictinggames.com/puzzle-games/crazy-over-goo-game.jsp
It's a story that's been told many times before. Boy meets girl. Boy likes girl. Girl runs away from boy. Boy pursues girl across 63 levels filled with spikes, fire, water, gravity inverters, and switches while earning medals for the fewest number of clicks.
In this physics-based projectile platformer, you play a malleable but mostly rigid ball of goo on a mission to find another goo ball with a pink bow. Your quest will take you through six worlds (plus a bonus world), each with nine unlockable levels. You control your ball's trajectory by dragging and releasing the mouse. Like golf, the object is to get to each level's flag in the least number of jumps. To make things interesting, some jumps can occur in midair, requiring nimble mouse control (head's up, laptop users).
Practically every platforming element from other games is here in Crazy Over Goo. You have your midair jumps, ninja jumps (off sticky walls), and jumps onto spinning throwers. There are special gravity-affected areas and switches that flip the screen upside down. Some levels are dark, with illumination around your goo ball. Other stages have pushable buttons and keys that unlock closed-off areas. Deadly spikes and firepits dot the landscape.
While much gameplay is familiar, however, there are some new elements as well. Some levels require you to set your goo ball ablaze to burn down wooden barriers, though you'll need to quickly find a water area to extinguish the flame before you burn up. There are also interesting levels containing various sections that restrict or challenge your goo ball's leaping ability.
Overall, Crazy Over Goo is a challenging but fun break game that will keep you entertained. Fans of the original and newcomers alike will appreciate this update's simple but slick-looking visuals and fun sound effects. And with its new levels, game modes, medals, unlocks, customizations, and a comprehensive level editor, there's plenty of gameplay to go around. At the same time, some levels are indeed tough and may lead to a small measure of frustration, but all are beatable with a bit of persistence. So ask yourself: Can I save the pink-bowed goo?
10800 ZOMBIES( original game by Jan Willem Nijman aka jwaap )
Play it here :
http://www.mochimedia.com/games/play/10800-zombies
When the zombies come sniffing around for a taste of your sweet, delicious brains, there's not much you can do except grab whatever firearms you have handy and head out for some undead slaying action. Dispatching a few zombies is one thing, but what about more than ten thousand zombies? Yikes! Regardless, running, jumping, and blasting your way through dimly lit corridors with zombies nipping at your heels is loads of fun.
Original PC version was a succesful and popular indie game when released back in 2008. It has been on the YoYoGames.com frontpage for over a year, and was featured in the PC Gamer UK magazine. It has also been chosen #5 indie game of the year by the well-known indie games show Bytejacker, and has won the 64digits Halloween competition.
http://www.bytejacker.com/episodes/indie-of-the-year-2008 New and improved flash version now has trophies, unlockable characters with different abilities, different level conditions, and a lot of bugfixes and other improvements!
SUDDEN AVIATORPlay it here :
http://www.gupp.com/play/sudden-aviator.html
EPIC WIZARDS SHOWDOWN
"The world is like a goat's udder. It does not yield any milk, unless you punch and squeeze at it!" ~ Anastas Zagorsky