diest
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« Reply #20 on: January 09, 2015, 02:18:39 AM » |
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here some more neat stuff
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quan
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« Reply #21 on: January 09, 2015, 03:12:45 AM » |
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I LIKE THAT GOBLIN
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diest
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« Reply #22 on: January 09, 2015, 09:27:46 AM » |
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I LIKE THAT GOBLIN
thanks!
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diest
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« Reply #23 on: January 10, 2015, 03:29:41 AM » |
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diest
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« Reply #24 on: January 12, 2015, 01:20:02 PM » |
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added tiles that arrows cannot stick to. also new enemy and an improved background
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Canned Turkey
Guest
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« Reply #25 on: January 12, 2015, 03:49:56 PM » |
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That looks really good! I like the vertical parallax on the background. My only suggestion, I think it would look better without grass on the blocks.
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MurmuringDepths
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« Reply #26 on: January 15, 2015, 11:49:14 PM » |
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Keep it up GwynDev! I always enjoy your gamedev twitch stream, and taste in music.
Have you developed a long term goal for this game, and its mechanics?
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Storsorgen
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« Reply #27 on: January 15, 2015, 11:59:13 PM » |
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Dat parallax!
I like this, even though the art is a bit minimalistic! Looking forward to see more!
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quan
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« Reply #29 on: January 16, 2015, 12:54:58 AM » |
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heh yeah (tho i'm more into wolf and bastard)
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quan
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« Reply #31 on: January 19, 2015, 09:36:51 PM » |
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That looks more interesting than the Cave Story style you had going, more detail on the limbs looks very nice.
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diest
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« Reply #32 on: January 20, 2015, 09:58:35 AM » |
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That looks more interesting than the Cave Story style you had going, more detail on the limbs looks very nice.
thanks a lot
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Rat Casket
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« Reply #33 on: January 20, 2015, 09:59:53 AM » |
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Hey we redesigned the main character maybe it just the gif, but the run animation looks really awkward because at least one of her feet is always on the ground. that doesnt happen when you run.
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diest
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« Reply #35 on: January 23, 2015, 10:46:06 PM » |
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diest
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« Reply #36 on: January 25, 2015, 12:16:30 PM » |
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Enemy we're working on
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diest
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« Reply #37 on: January 25, 2015, 12:19:28 PM » |
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Keep it up GwynDev! I always enjoy your gamedev twitch stream, and taste in music.
Have you developed a long term goal for this game, and its mechanics?
yea we already have a basic plot of the game and an estimate of how long we want it to be. Once we get done implementing the building blocks of the game we're going to flesh out the story. thanks alot btw
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Runefrog
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« Reply #38 on: January 25, 2015, 12:58:28 PM » |
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That spinning combat animation is awesome, it adds so much extra personality to her. I'm looking forward to seeing this game grow. Good luck ya'll.
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diest
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« Reply #39 on: January 28, 2015, 08:04:57 PM » |
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Made some dialogue boxes That spinning combat animation is awesome, it adds so much extra personality to her. I'm looking forward to seeing this game grow. Good luck ya'll.
Thanks!
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