F1 will display debug text in the top left with the level name and number if you need it.
Except that it appears to be zero based, where the level select display is one-based...
I specifically want to know if the game is enjoyable to get into and if the learning curve is not too slow or too fast.
It seems
quite slow to me...e.g. levels 7-10 could easily be compressed into 1. Similarly probably some of the earlier ones?
- Level 7 (180 or 120 degrees) has help text saying it can be solved with 5 instructions, but you only need 4. This is bad because it makes me not trust the level designer...
- The delay between levels is annoyingly long. Is that a technical limitation (loading time), or can you eliminate it?
- It's annoying that you can't add instructions at arbitrary positions. Don't force me to work left-to-right, just fill any undefined ones with skips. For instance, on level 13 (but you'll have to work for it, the first level which was even slightly interesting) I wanted to start by putting the "close" instruction for the second arm in a matching position with the "open" instruction for the other arm and then fill in the rest from there.
- It would be nice if I could just drag the arms to rotate (edit: and extend) them instead of having to hit the tiny rotate arrows.
- If you're going to lock things, you should lock them. For instance, it seems like you can't modify the instructions in Paired Up, Paired Off, and Paired Out, but you can still drag them around, so you can solve all three exactly the same way: no need to think.
That's all I have time for ATM, I'll mess with it more later.
OK, finished the tutorial levels and did the first three challenges. That's kinda fun. I don't know if I'd keep playing though: I think I'd rather write real programs than play around with a limited world like this...
I got:
Challenge 2: 4 grabbers, 22 instructions, 367 steps (I wondered if this could be done better?
edit: Oh, of course it can. 3 grabbers, 15 instructions, 303 steps)
Challenge 3: 4 grabbers, 20 instructions, 365 steps (pretty happy with this one.
edit: or not. 3 grabbers, 15 instructions, 364 steps)
Found a few more things to comment on:
- It's odd that you have this excruciatingly long set of tutorial levels but don't cover the extend/retract instructions.
- It took me a while to figure out that you can just mouseover the grabber and use delete and the hotkeys to edit the program straight from the keyboard. Maybe you should mention that in the tutorial somewhere? Before I noticed that, I kept getting annoyed at how clunky the "move mouse, hit key, repeat" loop was and wanted keys to move around through the program. Might be nice anyway...
- It would be really nice to have hotkeys to control the simulation.
- The extension arrows are using the tool-tips for rotation.
- The "rotate part" command icons are hard to read. It looks to me like they are just pixelated?
- The multiple arrows when dragging an instruction are cute, but they're more confusing than helpful. I'd stick with only one.
- It would be nice if hitting Escape closed the instruction menu: I did eventually realize that I could just click on the white ring again, but at first I didn't think there was any way to close it without selecting an instruction.
- When paused, you can modify the programs by using Delete and the hotkeys.
- In challenge 3 where you're creating a ring, there's no welding effect when you close the ring. The join indicator appears, but there's no sound effect or sparks. I assume it's checking whether they're part of the same piece rather than whether there is a join between those two parts...?