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878342 Posts in 32917 Topics- by 24330 Members - Latest Member: Mustaklaki

May 21, 2013, 04:49:33 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsB-GamesCottage... OF DOOM! [finished]
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Author Topic: Cottage... OF DOOM! [finished]  (Read 48150 times)
Alex May
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« Reply #75 on: September 19, 2007, 03:21:19 PM »

Daaamn, dude!

Hey any idea what made it crash?
« Last Edit: September 19, 2007, 03:24:00 PM by haowan » Logged

Melly
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« Reply #76 on: September 19, 2007, 03:32:10 PM »

Maybe it can't handle so many digits? It crashed right when I clicked to show the highscore table, which it didn't.

Game's fun, nice job. By the way, found a bug. At one point I was holed up in one of the rooms, and a crate dropped right next (touching) to the wall. Then for some reason I started seeing past that crate onto the adjacent room, like there was a window there. When I broke the crate, the 'window' was gone and I couldn't see past the wall anymore.
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Games: Minus / Action Escape Kitty
Alex May
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« Reply #77 on: September 19, 2007, 03:44:40 PM »

Right, sounds like a bug in the highscore table then Smiley

Interesting bug with the collision... weird. Can't quite imagine what has caused that. It's not the only bug in the game :D
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Average Higgins
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« Reply #78 on: September 19, 2007, 04:16:11 PM »

Yeah, another bug I've noticed is that whenever there's a furniture drop and I'm holding something, whatever I'm holding turns into a chair. Not that it makes your game any less awesome, really.
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Melly
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« Reply #79 on: September 19, 2007, 04:19:54 PM »

The chair... IT'S BEHIND IT ALL! How could we have not seen it?
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Alex May
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« Reply #80 on: September 20, 2007, 12:06:44 AM »

Yeah, another bug I've noticed is that whenever there's a furniture drop and I'm holding something, whatever I'm holding turns into a chair. Not that it makes your game any less awesome, really.
Ha! Yeah, I saw that one too. I'm afraid that isn't deliberate :D
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PHeMoX
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« Reply #81 on: December 08, 2007, 11:35:16 AM »

Look what I've found: http://www.gameshadow.com/gamepedia/content/features/feature_2007-12-06a.php?Open_Worlds-The_Future_of_Interaction&newsletter=26

Really awesome game this is. Grin
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Golds
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« Reply #82 on: December 08, 2007, 12:47:14 PM »

Wow, that's really cool!  Congrats again, hao!
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skaldicpoet9
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« Reply #83 on: December 08, 2007, 02:20:50 PM »

That's badass.

You rock again Haowan.
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Alex May
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« Reply #84 on: December 08, 2007, 02:28:40 PM »

Hey, thanks for the link. Nice to see people are digging the game! I don't think it's right to compare it to stuff like Half-Life 2 though. I agree with what he says about making your own stories, which is why games like Roguelikes and Sim City are really great fun, but it's not new knowledge really, and it would be a shame to completely abandon tunnel-games in place of sandbox gameplay, as that's not what everyone wants Smiley
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Alex May
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« Reply #85 on: January 29, 2008, 07:02:54 AM »

With the help of a friendly coder I've put together a version of the game that works with Vista.

http://sourceforge.net/project/showfiles.php?group_id=197730

All versions are now included in the 1.0 release - 32-bit, Vista-compatible and editors, all in different EXEs.

I'm pretty sure the Vista-compatible version works with 64-bit Vista, but it also works on 32-bit XP, so *shrug* I just pointed the installer to run that version by default. Would appreciate it if any 64-bit Vista users out there could take a look.
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ortucis
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« Reply #86 on: June 24, 2008, 07:35:17 PM »

This game doesn't work on XP x64 Sad
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Alex May
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« Reply #87 on: June 25, 2008, 12:29:50 AM »

Sorry man - I thought I'd fixed this but evidently not. I don't have a version of this OS to try it out on but I'll try and do a release soon that you could try. Stay tuned!
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ortucis
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« Reply #88 on: June 25, 2008, 02:13:16 AM »

Thanks. If you need someone to test it on this OS, let me know Smiley
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