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TIGSource ForumsCommunityDevLogsGibbous - A Cthulhu Adventure [Funded on Kickstarter!]
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Author Topic: Gibbous - A Cthulhu Adventure [Funded on Kickstarter!]  (Read 20735 times)
Mr Underhill
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« on: January 15, 2015, 12:34:00 PM »

Thank you to everyone who supported Gibbous on Kickstarter!!!

« Last Edit: May 10, 2016, 12:43:26 AM by Mr Underhill » Logged

oldblood
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« Reply #1 on: January 15, 2015, 12:41:20 PM »

This looks terrible.

Just kidding, the art and animations are solid. Keep it coming.
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MereMonkey
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« Reply #2 on: January 15, 2015, 01:00:11 PM »

This looks awesome, can't wait to see more!
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Mr Underhill
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« Reply #3 on: January 16, 2015, 12:51:37 AM »

Thank  you, gentlemen!

As the link in the OP will tell you, this is an indie, Lucas-like adventure that lovingly spoofs all things Lovecraft, and then some. It will feature 2 playing protagonists plus a part-timer (Kitteh is playable in the way Max was, basically), locations inspired by / shamefully straight out of Lovecraft's ouevre and general goofiness.

We're using some cutout animation for walk cycles etc but mainly we're going for frame by frame animation.
As the pic below illustrates (apologies for people who already are familiar with fbf animation), we kinda have to draw almost everything 3 times to get it right. Yyyyyyeah.



Currently we're working hard on a demo that will feature 3 locations, and 6 characters, and we're doing our best to provide a true vertical slice of the project, so people know what they're paying for. Oh my, did I say paying? I meant backing, sorry. Kickstarter is the best way to go about this project, and we're hoping to give it a whirl sometime this spring.

As for previous experience, the three of us have previously worked on this prehistoric mobile shooter... and realized we'd really rather make what we love, and that is adventure games.

Be back soon with more deets! Stay tuned and thanks for reading.
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Fenrir
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« Reply #4 on: January 16, 2015, 01:08:06 AM »

Good luck guys, so far it seems great!
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ephoete
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« Reply #5 on: January 18, 2015, 09:05:56 AM »

Definitely welcome good old Lucar art like point-and-click here (god can't believe in two weeks the remastered version of Grim Fandango will be released!!)
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« Reply #6 on: January 18, 2015, 10:05:10 AM »

This looks great :D Loved point and click adventure games in the past, good to see new ones are still being made Smiley
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Mr Underhill
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« Reply #7 on: January 18, 2015, 11:24:47 AM »

I'm glad people are interested in our little game  Grin Well, little for now...

Gonna post a video of speed-animating soon; for now, here's a gif of our very own Kitteh grabbing something (invisible for now) for the main character:

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« Reply #8 on: January 18, 2015, 04:20:34 PM »

Cat sure does fall slowly. Actually, it kinda looks like he sits there and licks himself for a moment before actually getting on with what he's doing.

Are you doing this in a custom engine or what? I assume you're not doing it in SCUMM, however awesome that would be (since ScummVM runs on almost everything).
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Mr Underhill
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« Reply #9 on: January 19, 2015, 12:46:10 AM »

Hey Schilcote. Yeah, you're right; initially I liked it because it gave her kind of a floaty, "look how cool I am while I'm doing this" ninja feel, but we're definitely gonna add some acceleration and see if it doesn't click better. It might just seem like an animation point but it's really a character point, too, so that's gotta be pondered through. Thanks for the heads up.

We're developing the game in Unity 3D, using a plugin called Adventure Creator. It's supposed to really help when it comes to adventure making... we'll see, I guess.  Smiley
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Mr Underhill
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« Reply #10 on: January 20, 2015, 01:06:42 AM »

Hey everyone, below is a sped-up recording of how we animate our in-game characters. It's a roughly 4 hours process compressed and edited down to a few minutes. Check it out if you're into/curious about frame by frame animation.

« Last Edit: January 21, 2015, 08:10:17 AM by Mr Underhill » Logged

GregBTGS
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« Reply #11 on: January 20, 2015, 08:43:42 AM »

It's unnecessary for the player to read out what the sign says when the user has already read it themselves. Making them read the same thing twice will get boring and repetitive.



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Mr Underhill
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« Reply #12 on: January 21, 2015, 02:14:14 AM »

It's unnecessary for the player to read out what the sign says when the user has already read it themselves. Making them read the same thing twice will get boring and repetitive.





Thanks for the feedback, Greg. Yeah, I'm a pretty big Lovecraft buff too, so I'm aware of what the consensus is on what Cthulhu should and should not be, and I pretty much agree with most of what the guys in the video say (not so much with their Necronomicon-thumpin' attitude, but that's a different story  Wink). However, our game is a comedy, and pretty much a - loving, of course! - spoof of a lot of things Lovecraft and not just Lovecraft. So rest assured we're giving a lot of thought about how to integrate big Snoozy himself into the game in such a manner that we're able to poke a little fun at him and still retain that feeling of Cosmic Horror. Or, maybe, y'know, just make fun of all that, too  Well, hello there!

As for the sign stuff, that's kinda the joke Smiley We're aiming for making an adventure that's a little bit more exploratory - in the sense that a lot of adventure games lately have streamlined their interface a little too much, and players like myself really miss clicking on stuff on the screen hoping to get a jokey or goofy reply. We will encourage you to look at as much stuff as you can/have patience to, and reward you not only with progression-oriented hints, but world building, too. I guess a lot of people would call that old-school, but I'm pretty convinced - seeing for example the great Kickstarter success of Thimbleweed Park - that a lot of other people think alike, too, and they might get enjoyment from playing Gibbous.

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Mig (@wtfmig)
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« Reply #13 on: January 21, 2015, 02:38:55 AM »

I'm really enjoying the cat.
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Storsorgen
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« Reply #14 on: January 21, 2015, 06:56:04 AM »

I think this looks really cool, but the animation of the main character seems very...modular and flash-animationy? Like it's being tweened and rotated and not drawn. I like the environment and background though, and it seems to have a lot of atmosphere!
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Mr Underhill
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« Reply #15 on: January 21, 2015, 07:36:58 AM »

Thanks, ihatemmorpgs! I don't hate them 'cause I never played one, btw.

Hey Storsorgen. We're actually going for a combined frame by frame/cutout deal, mainly repetitive stuff = cutout, and "rares" and cutscenes in frame by frame.

I'd love to do it all frame by frame... but there are only three of us in total, programmer included, and animating everything fbf at 24 fps is an incredibly time consuming endeavor (check out the sped up animation video I posted above - that was roughly 4 hours of work for 2 seconds of not even final animation), especially since we want to make the game full length, not episodic.

 So yeah, of course depending on whether we'll get the funding we need everything is subject to change for the better, but for now, in our little 3 guys in an attic beavering away at this some corners need to be cut. Then again, for now, cutout stuff is 90% relegated to the main character's basic actions (walking around and picking stuff up), the rest of the animation that'll be in the demo is all frame by frame.



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pmprog
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« Reply #16 on: January 22, 2015, 12:48:34 AM »

Looks interesting, will keep my eyes on this Smiley
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Mr Underhill
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« Reply #17 on: January 23, 2015, 02:35:00 AM »

Hey folks, I'm back with the second and final part of the animation video process. In this one, Cami cleans up and colors the li'l angel. Roughly 2 hours sped up and edited down to less than 3 minutes.

Here's a quick gif of the whole process:



...and you can watch the entire video below.







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Mr Underhill
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« Reply #18 on: January 24, 2015, 10:55:04 AM »

Press Update!



We are very humbled to have a Gibbous write-up on the great AdventureGamers.com!


(Click pic for article)



Also, thanks to Captain D for writing about Gibbous on IndieGameNews!


Also, I now am caught in an infinite loop of ending each sentence with an exclamation mark!

Please, help me!

Please!
« Last Edit: January 24, 2015, 11:25:13 AM by Mr Underhill » Logged

Mr Underhill
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« Reply #19 on: January 27, 2015, 01:50:51 AM »

Working on some of Kitteh's idle animations.

Obviously, this one had to come first:

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