Hi! My question to the TIGSource community is: How do you generate traffic and downloads for your game or app on Google Play?
I have several games and live wallpapers published on Google Play for android, but have not yet found a successful marketing formula for getting many downloads. I realize that, on one hand, a high quality product helps a lot. There are, however, many low quality games and apps on Google Play that still have thousands, or even tens or hundreds of thousands, of downloads. Have any other indie developers found a marketing strategy that is successful for getting a high number of downloads for their game in the now-cluttered Google Play marketplace?
I have had minimal success with a variety of marketing efforts. For my first few games, I published a PRWeb press release that was syndicated to a large number of sources. This generated several hundred downloads each for the free versions of these very simple games. For a PC project, Rogue Story: Phase One, I published two press releases through gamerelease.net, but this did not seem to generate much traffic. For my Android mini-game collection Anachron's Arcade I tried a little bit of Google adwords advertising with limited success. For my latest game, Uncle Scotty's Arcade, I have focused more on trying to build an online and social media presence. This strategy has been successful in getting people to review the game, but I have not been able to build up any real momentum with downloads. I have also submitted the game to many app review sites, but have had no success with them as of yet. I also purchased some low-cost advertising with iwantitapps.com and on fiverr but I do not believe these have helped generate any downloads. The amount of time I need to currently invest for each download/rating is also prohibitive. There is just no way I can spend thousands or even hundreds of hours marketing each of my games alone, since I work and have family and other commitments.
The only app I have that has had significant success with downloads is my Free Fireworks Live Wallpaper, which has over 13,000 downloads and ~5,000 active installs. These downloads, I believe, have all been acquired organically through search and/or word-of-mouth. Perhaps it is SEO that has contributed to these downloads, since this is a product that people could conceivable find by searching for fireworks wallpapers in the Google Play marketplace. Is exposure on Google Play all about SEO, or are there other marketing efforts that have proven successful for other indie devs?
I understand that it can take a long time and a lot of effort to build up a fan base as an indie developer, but I'm wondering if anybody has had success with paid promotions or advertising from different marketing agencies. If so, and you're willing to share your experiences, I think it would be helpful to me and other indie developers to gain a better understanding of how to get our products noticed and played. From my experience so far, there is nothing more rewarding than seeing a large number of people enjoy something that I made. There is also nothing as disheartening as seeing a product that took a relatively long time and large amount of effort to make get largely ignored. Perhaps advice from successful developers on these forums could help other new developers like myself have more success with their early projects.
Thanks!