I've been playing around with a game idea for the last weekend or two, but I'm not really sure where to take it.
The very-very rough prototype can be seen here. It's just the first couple of basic levels:
Unity Web DemoMove with arrow keys. R restarts.The things I like about it:
1)
Instant movement: It has some mechanics that are fun to play with. When every action in the game takes place in 1 frame, it screws with your perceptions. In some other test levels I have some items you can pickup and use, but since everything takes place in 1 frame, you can't pickup and use the item in the same turn, so you have to make sure you move in a way that allows you time to use it. Portals were fun too, where you go zipping in and out of a bunch of portals and end up on the other side of the level in 1 frame.
2)
Level momentum: When you kill an enemy on one floor, you teleport instantly to the next floor in the same position travelling in the same direction. This means the way you complete one level sets up how you start the next level. The idea of your positioning getting cumulatively worse and the player going back and optimizing it I like.
What I don't like:
Puzzles: I originally saw this as a puzzle game, but the more I made the puzzles the more I realized I was limiting what the player could do. Ideally I envisioned this as a dungeon crawler that you blast through at a million miles an hour (kind of like a binding of isaac you can finish in a few minutes), but the puzzle floor layouts just were not working well with that. It's hard enough to come up with a puzzle that has even
one answer, but when the player could be starting from multiple entry points it became extremely hard not to focus the player down one set pathway.
So this is where I'm at. I really like the movement system, I like the speed of it. I think it could be interesting as a speed-run-dungeon-crawler, but I'm not sure if it's worth much more than a gimmicky idea.
What do you guys think - do you think something in this style as a binding-of-issac-on-crack style game could be fun? Is there perhaps other implementations of this idea that could work? I was thinking maybe throwing it into a bullet-hell style game...