Hi everyone!
Myself & everyone else in Monothetic are currently on the hunt for a 3D character animator for
Beacon, preferably someone familiar with Unity/Mecanim.
For those of you unfamiliar with the game, I occasionally update a devlog here on TigSource:
http://forums.tigsource.com/index.php?topic=42071.0Or alternatively we have our own official blog at
http://devblog.monothetic.com/It's worth checking out to get an idea for the game's visual identity and also just to get some much needed info regarding what the game is actually about!We have roughly 15-20 characters that need animations, which sounds like a lot, but many of them are humanoid characters that can share certain sequences and rigs. For example, Our droid enemy types are mainly exactly the same, but have different colour variations or move speed etc.
Number of animations for enemies would roughly be 6-7: idle, walk, run, shoot/attack, close range melee, and one 'unique' for say, a grenade throw or enemy ability. The non-humanoid enemies would need less since most of their attacks are projectile-based. Freya (the playable character) has a few more that would include a reload animation, a dodge roll and a couple of others. We would let you know explicitly what we need and what we want them to look like.
The camera perspective is fairly zoomed out in an orthographic perspective, so the animations themselves don't need to be crazy spectacular.
Here a few references in terms of games that use similar perspectives and combat scenarios, not necessarily animation-style:
https://www.youtube.com/watch?v=yttUUvydB-k&feature=youtu.beA lot of the animations need to feel very deliberate, weighty and responsive, as timing is involved to avoid damage.
Below is a sampler of some of the enemy concepts:
If you are interested, please don't hesitate to leave a reply or PM me! We would love to have something ready to show around GDC time
Thank you!