The engine itself looks nice, but you haven't give too much info on it, so I want to ask a few questions.
1. Does each type of voxel have set properties?
2. Can the engine Idenitfy boundaries of certain type of environments?
3. Are there even predefined environment?
4. If so, what kind?
5. What kind of game are you trying to make here?
1. The engine puts no limits on what types of voxels you can use and how they're turned into meshes. You can put in an entirely different voxel type into the voxel map component if you want to. The voxel type given in the Toolbox (which is a project with a set of tools for speeding up development) is a simple colored block.
2. If I understand this right, currently the engine has no support for 'biomes' or things similar to that, it does not have generation features built in either, though the VoxelWorld example project has a simple terrain generator class as example.
3, 4. There are no predefined biomes.
5. Shown in the screenshots are just example projects, I do not currently have a game project of my own based on this engine.