jboxx
Level 1
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« on: January 23, 2015, 02:18:44 PM » |
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(For some reason, licecap is speeding up my gifs a bit! It's not quite this fast in game!) Infinite Oasis is an Action Platformer with Roguelite elements where you string together certain jumps like walljumps and kill enemies to rack up combos and get score to level up your weapons. There will be 4 basic abilities in the game, you get one after you kill each boss, not including the final boss. The abilities drop randomly, so you might get the superjump first, or you might not get it until the end of the game. The levels after each acquired ability will be based on the current abilities you have. The game will have different pools of levels to randomly choose from, and based on what ability you have, will choose from levels that are made for that combination of abilities. For 4 abilities there are 15 different combinations of levels, I will be building many levels for each combination, and they will all be chosen at random for a run, hundreds of levels in the game means a seemingly endless amount of different runs. Just like the levels, there will also be 15 different bosses, based on what combination of upgrades you have. Here is a design graphic showing how a single run will be set up in IO. Every time you start a new run, there will be a random weapon at level 1, you level up the weapon by getting to a certain score, if you get the weapon to max level by the end of the run, you unlock it which gives you the option to choose it from the start of the game at max level. Any questions about my game are very much appreciated. I hope to start working on art once I get all the abilities and enemies coded in since everything here is placeholder. I will post progress at least 3 times a week on my tumblr located here, infiniteoasisgame.tumblr.com, as well as on this devlog on TIG.
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« Last Edit: November 09, 2015, 04:30:45 PM by Tox2000 »
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ALGSmith
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« Reply #4 on: January 30, 2015, 01:07:38 AM » |
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I think this looks really good, really like the pixel art.
Done any designs on the bosses yet?
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jboxx
Level 1
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« Reply #5 on: January 30, 2015, 02:10:47 AM » |
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I think this looks really good, really like the pixel art.
Done any designs on the bosses yet?
Nope! I'm just now finally trying my hand at art, so I'm going to pop out this tutorial level and hopefully then I can start designing the first stages and their enemies. I'll work on the stage 1 boss afterwards. But I know I have a lot to do, so I'll get to that as quickly as possible.
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jboxx
Level 1
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« Reply #7 on: February 01, 2015, 02:50:24 PM » |
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Art progress for the tutorial level, very unfinished but I figured I would upload some progress just to keep the log updated. I have to add a ton more detail into the background and foreground, I want to animate the tree and fix the shading with the leaves, I have a lot to do but I'm really like the colors at least. Oh god I left the mouse in the recording.
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jboxx
Level 1
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« Reply #10 on: February 07, 2015, 01:25:40 PM » |
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I'm just gonna spend the entire day working on adding stuff into this tutorial level so I can finally move on. But I need some feedback from you guys!
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jboxx
Level 1
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« Reply #11 on: February 21, 2015, 08:27:55 PM » |
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Replaced the placeholder bullet sprite, added omnidirectional shooting, added the breakable blocks, replaced the placeholder sprite for the magic leaf in the pit, tweaked the colors of the mountains for atmospheric perspective, added clouds, vines, just art stuff. I'll try to get a HUD finished tonight and maybe I'll post again in a few hours if it's done.
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jboxx
Level 1
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« Reply #12 on: February 22, 2015, 09:28:01 AM » |
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Just made my first video dev log. If you're interested in that sort of thing, check it out, I'll be uploading there regularly.
I have no idea why the video looks so crappy, the only thing I could really tell you guys is to check out my tumblr for high quality videos and stuff, they look so much better on there.
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jboxx
Level 1
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« Reply #13 on: February 23, 2015, 04:48:36 PM » |
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Here's the HUD, pretty happy with it besides the colors. Shows your health, your current weapon upgrade and the locked weapon upgrades, XP bar, combo meter, and combo counter Here is a closeup of it
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jboxx
Level 1
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« Reply #15 on: March 01, 2015, 06:21:55 AM » |
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Particle effects! I wish I knew a way to upload higher quality gifs. Everytime I try to make a gif the size/quality I want imgur says I can't go over 10mb or they'll change the file type to webm.
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« Last Edit: March 01, 2015, 06:30:22 AM by Jobox »
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The Translocator
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« Reply #16 on: March 01, 2015, 06:34:15 AM » |
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Looks good.
Try using puush. I'm not sure what the limit is but it's worth a shot.
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jboxx
Level 1
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« Reply #17 on: March 01, 2015, 06:41:13 AM » |
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Looks good.
Try using puush. I'm not sure what the limit is but it's worth a shot.
I'll try that out, thanks.
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